Hi,

I've a problem since several months (but I didn't tried to fix it for
several months ;p). In fact, I want to detect mapchange from client-side.

Nowadays, I check it from the CHud::Redraw function :
if (!intermission)
        ....
else
        // It's an intermission

It works fine for intermissions. But my problem is with some "brute" map
change. For instance, if the user types "map blabla", my code won't detect
it...

For the story, I want to detect that to disable rain at map change (else,
the rain will continue to fall in the next level !).

Any help would be greatly appreciated.

      - Cortex : HL ALBATOR coder & mapper
      - [EMAIL PROTECTED] & ICQ : 71548738



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