hi -
i noticed that EV_GetGunPosition returns your players eye-location and not
where the actual gun is. i'd like to manually transform that vector to a
location of my choosing. the version i have so far does successfully
displace the location i want, but it doesn't look too good when the
Hi!
I'm new here and I have problems with adding new weapons. First od all I
will try to explain what I do in sdk (I'm sure everything I done properly).
But every time I'm picking up the weapon (my or orginal weapon (like
shotgun) engine crashes with annoying windows message 'Program run bad
All:
Is there a way to make a single color on a model transparent, like the
alphatest color on a sprite?
Thanks,
Scott
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there could be a few things wrong. i haven't delved deeply into weapons
coding yet, so i can't immediately give you a good answer. here's a great
tutorial that should give you some guidance:
http://collective.valve-erc.com/index.php?doc=1026171711-73606300
barret
- Original Message -
Have you tried to debug your code in MSVC ? Then, you'll see where it
crashes using the stack window.
It can be an odd pointer problem :p It's often the dummy things that make
the most strange problem :p
- Cortex : HL ALBATOR coder mapper
- [EMAIL PROTECTED] ICQ : 71548738
Bodek
There will be after we release the next patch. You can assign rendermodes
to textures, like additive. You can also mask out colors in a texture.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Monday, December 23, 2002 10:57 AM
To: [EMAIL PROTECTED]
Subject:
Hey cool :p Is it a CS:CZ feature ported to HL or a new VALVe-coded
feature to the engine ?
- Cortex : HL ALBATOR coder mapper
- [EMAIL PROTECTED] ICQ : 71548738
Adrian Finol wrote:
There will be after we release the next patch. You can assign
rendermodes to textures, like
Probably for cs 1.6's riot shield
-omega
Blackened Interactive - http://blackened-interactive.com
Front Line Force - http://www.flfmod.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Cortex
Sent: December 23, 2002 4:53 PM
To: [EMAIL PROTECTED]
Is there some standard way of doing this?
localplayerent-curstate.velocity seems to just hold 0,0,0.
thanks,
- Rob.
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