[hlcoders] EV_GetGunPosition

2002-12-23 Thread Barret Rhoden
hi - i noticed that EV_GetGunPosition returns your players eye-location and not where the actual gun is. i'd like to manually transform that vector to a location of my choosing. the version i have so far does successfully displace the location i want, but it doesn't look too good when the

[hlcoders] Adding new weapons, ammo, engine crashing

2002-12-23 Thread Bodek
Hi! I'm new here and I have problems with adding new weapons. First od all I will try to explain what I do in sdk (I'm sure everything I done properly). But every time I'm picking up the weapon (my or orginal weapon (like shotgun) engine crashes with annoying windows message 'Program run bad

[hlcoders] Transparent color on model?

2002-12-23 Thread [EMAIL PROTECTED]
All: Is there a way to make a single color on a model transparent, like the alphatest color on a sprite? Thanks, Scott ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Adding new weapons, ammo, engine crashing

2002-12-23 Thread Barret Rhoden
there could be a few things wrong. i haven't delved deeply into weapons coding yet, so i can't immediately give you a good answer. here's a great tutorial that should give you some guidance: http://collective.valve-erc.com/index.php?doc=1026171711-73606300 barret - Original Message -

Re: [hlcoders] Adding new weapons, ammo, engine crashing

2002-12-23 Thread Cortex
Have you tried to debug your code in MSVC ? Then, you'll see where it crashes using the stack window. It can be an odd pointer problem :p It's often the dummy things that make the most strange problem :p - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 Bodek

RE: [hlcoders] Transparent color on model?

2002-12-23 Thread Adrian Finol
There will be after we release the next patch. You can assign rendermodes to textures, like additive. You can also mask out colors in a texture. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] Sent: Monday, December 23, 2002 10:57 AM To: [EMAIL PROTECTED] Subject:

Re: [hlcoders] Transparent color on model?

2002-12-23 Thread Cortex
Hey cool :p Is it a CS:CZ feature ported to HL or a new VALVe-coded feature to the engine ? - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 Adrian Finol wrote: There will be after we release the next patch. You can assign rendermodes to textures, like

RE: [hlcoders] Transparent color on model?

2002-12-23 Thread omega
Probably for cs 1.6's riot shield -omega Blackened Interactive - http://blackened-interactive.com Front Line Force - http://www.flfmod.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Cortex Sent: December 23, 2002 4:53 PM To: [EMAIL PROTECTED]

[hlcoders] Getting local player velocity on the client side

2002-12-23 Thread Rob Harwood
Is there some standard way of doing this? localplayerent-curstate.velocity seems to just hold 0,0,0. thanks, - Rob. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: