Models are attached to the player on the client. The same is done for
any grenades the player has.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Nelson
Sent: Friday, November 12, 2004 7:37 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Re:The CS:
Philip Searle wrote:
Michael Shimmins wrote:
What determines the colour of text in the new VGUI console? As far as
I can
tell, there's no way for it to determine whether the engine or the
game DLL
is printing to it yet it variously prints in white or brown.
The Scheme Text files from memory determ
Michael Shimmins wrote:
What determines the colour of text in the new VGUI console? As far as I can
tell, there's no way for it to determine whether the engine or the game DLL
is printing to it yet it variously prints in white or brown.
The Scheme Text files from memory determine the colour of thin
tei wrote:
Philip Searle wrote:
Why does the decal code handle decals with the name "}z_" specially? I
can't quite understand what the code does (floating-point assembly isn't
my strong point).
???
maybe:
texture are already mangled because encode stuff (special atributes)
name[0] = type,
"z_" can
--
[ Picked text/plain from multipart/alternative ]
Sorry about that misunderstanding. I brought this up because while using
the new HLMV I noticed that there are attachment points for a pistol, rifle,
grenades, etc. And the terrorist has one for the bomb on his back. So are
object being attach
Indeed, he said CS:S, the title mislead me :(
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