RE: [hlcoders] Re:The CS:S Bomb Design

2004-11-12 Thread Matt Boone
Models are attached to the player on the client. The same is done for any grenades the player has. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Nelson Sent: Friday, November 12, 2004 7:37 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Re:The CS:

Re: [hlcoders] Some general questions and some undocumented functions

2004-11-12 Thread tei
Philip Searle wrote: Michael Shimmins wrote: What determines the colour of text in the new VGUI console? As far as I can tell, there's no way for it to determine whether the engine or the game DLL is printing to it yet it variously prints in white or brown. The Scheme Text files from memory determ

Re: [hlcoders] Some general questions and some undocumented functions

2004-11-12 Thread Philip Searle
Michael Shimmins wrote: What determines the colour of text in the new VGUI console? As far as I can tell, there's no way for it to determine whether the engine or the game DLL is printing to it yet it variously prints in white or brown. The Scheme Text files from memory determine the colour of thin

Re: [hlcoders] Some general questions and some undocumented functions

2004-11-12 Thread Philip Searle
tei wrote: Philip Searle wrote: Why does the decal code handle decals with the name "}z_" specially? I can't quite understand what the code does (floating-point assembly isn't my strong point). ??? maybe: texture are already mangled because encode stuff (special atributes) name[0] = type, "z_" can

Re: [hlcoders] Re:The CS:S Bomb Design

2004-11-12 Thread David Nelson
-- [ Picked text/plain from multipart/alternative ] Sorry about that misunderstanding. I brought this up because while using the new HLMV I noticed that there are attachment points for a pistol, rifle, grenades, etc. And the terrorist has one for the bomb on his back. So are object being attach

[hlcoders] Re:The CS Bomb Design

2004-11-12 Thread Imperio59
Indeed, he said CS:S, the title mislead me :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders