Gmail is still better than outlook or firebird... Oo
On Sun, 12 Dec 2004 18:26:27 +1100, Tim Nagel [EMAIL PROTECTED] wrote:
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Thunderbird and Outlook both do this as well.
It has been around for a very long time. gmail isnt the only mail product that
does
I don't remember the last time GMail got the mail from my IMAP account,
or from my newsgroups.
As a matter of fact, I have Thunderbird set up to get my GMail. Oh
sweet irony!
ZoMtEc wrote:
Gmail is still better than outlook or firebird... Oo
On Sun, 12 Dec 2004 18:26:27 +1100, Tim Nagel [EMAIL
Jeffrey \botman\ Broome wrote:
Gooseman should have used the entvars_t 'team' variable for teams in
Counter-Strike, but he didn't do this. Instead he decided to add the
team to the CBasePlayer class (I presume), making it inaccessible to
metamod plugin authors.
Just because coders should
Can someone explain me how works the m_iPrimaryAmmoType.
How is it initialized exactly ?
How the m_iAmmo array of CBaseCombatCharacter class is initialized too ?
Because I'm missing something about adding a new weapon (and not replacing
one).
Xas.
Thats because none of those elements exist with the base install.
There is no problem. You just need to code those things in yourself.
A lot of the code already exists, you just need to add a few lines to make
them show up.
thewavelength.net has a few good thread on how to get started with this.
Just wait for Valve to release the HL2DM source. No point in
reinventing the wheel.
On Sat, 11 Dec 2004 17:02:12 -0500, David Nelson [EMAIL PROTECTED] wrote:
I just tried a fresh mod that is completely unedited. When I run it, I don
t see ANY pictures, text, or anything on the hud, in the
The whole point of Gmail is that you only use Gmail, and nothing else.
They've been way too nice by adding forwarding support and POP3
support when other free mail clients don't do that.
-Igor
p.s. plus you don't need any software installed when you go to a
different computer
On Sun, 12 Dec
If you choose the modify half-lief 2 option, this stuff would show up.
On Sun, 12 Dec 2004 12:14:32 -0500, wheaty [EMAIL PROTECTED] wrote:
Just wait for Valve to release the HL2DM source. No point in
reinventing the wheel.
On Sat, 11 Dec 2004 17:02:12 -0500, David Nelson [EMAIL PROTECTED]
Is this actually going to happen?
A lot of coders (myself included) have already reinvented the wheel and
as a result we're well on with the coding of our MODs. I think that
there are some good guides on http://forums.thewavelength.net/index.php
Anyway it can be said that there's no need to
no comment.
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Is this true? When is VALVe planning to release the HL2DM source code?
Interesting!
-Igor
On Sun, 12 Dec 2004 22:14:43 -, Chris Adams [EMAIL PROTECTED] wrote:
Is this actually going to happen?
A lot of coders (myself included) have already reinvented the wheel and
as a result we're
Thanks!
I've gotten it to work reasonably well, using your suggestion. The
only problem I have with it is stylistic-- my goal was to leave the
base as untouched as possible, but unfortunately I had to hack up
ClientData_Update() a lot since that's where it seems the switch will
'stick.'
Also,
Indeed, I've already got team and class system implemented, scoreboard works
with teams, got a basic weapon select going on and about 13 weapons done,
with models (ported from hl1 mod, heh;D).
It's really bloody easy. Too many people bitch about not having hl2dm source
and how hard it is to do
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Hi, i'm trying to move player view angle about 2 degree.
For example, player enters in a room and I want to automatically turn the
player from 2 to 45 degrees, how can i do that?
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I am interested in your mod Omega (as you seem to know a lot/help
people with a lot/write tutorials). Was it a hl1 mod aswell?
On Sun, 12 Dec 2004 21:34:59 -0500, Tony omega Sergi
[EMAIL PROTECTED] wrote:
Indeed, I've already got team and class system implemented, scoreboard works
with teams,
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If you choose the modify half-lief 2 option, this stuff would show up.
Actually I did do the modify half-life 2 option and am having the
problems. But thanks for the info everyone and I will check out wavelengths
forums.
Thanks again,
David
Its the same in HL2 single player. There were alot of articles about
how it made people sick.
http://games.slashdot.org/article.pl?sid=04/11/23/1631228tid=204
On Sun, 12 Dec 2004 14:44:10 -0800, Kyle Keating [EMAIL PROTECTED] wrote:
no comment.
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Vphysics shadow objects are for objects that are controlled by the game
logic. They follow the motion that happened in the game world and cause
the corresponding physical effects. The player is a special case that
accepts feedback from vphysics.
Anyway, you don't have to have specific bbox
I have been searching around trying to figure out how to get the Ammo to
update once a player shoots. I know that UpdateAmmoDisplays(); which is in
hud_ammo.cpp needs to be called. But where do I call this function? Do I
call this every time the player shoots? This seems strange that you have
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