Re: [hlcoders] Gmail Mailing Lists

2004-12-12 Thread ZoMtEc
Gmail is still better than outlook or firebird... Oo On Sun, 12 Dec 2004 18:26:27 +1100, Tim Nagel [EMAIL PROTECTED] wrote: [ Converted text/html to text/plain ] Thunderbird and Outlook both do this as well. It has been around for a very long time. gmail isnt the only mail product that does

Re: [hlcoders] Gmail Mailing Lists

2004-12-12 Thread Skyler York
I don't remember the last time GMail got the mail from my IMAP account, or from my newsgroups. As a matter of fact, I have Thunderbird set up to get my GMail. Oh sweet irony! ZoMtEc wrote: Gmail is still better than outlook or firebird... Oo On Sun, 12 Dec 2004 18:26:27 +1100, Tim Nagel [EMAIL

Re: [hlcoders] Using c_baseplayer in a server plugin

2004-12-12 Thread Florian Zschocke
Jeffrey \botman\ Broome wrote: Gooseman should have used the entvars_t 'team' variable for teams in Counter-Strike, but he didn't do this. Instead he decided to add the team to the CBasePlayer class (I presume), making it inaccessible to metamod plugin authors. Just because coders should

[hlcoders] M_iPrimaryAmmoType

2004-12-12 Thread Xas
Can someone explain me how works the m_iPrimaryAmmoType. How is it initialized exactly ? How the m_iAmmo array of CBaseCombatCharacter class is initialized too ? Because I'm missing something about adding a new weapon (and not replacing one). Xas.

Re: [hlcoders] HUD, fonts, and everything else not showing up

2004-12-12 Thread Gabe Volker
Thats because none of those elements exist with the base install. There is no problem. You just need to code those things in yourself. A lot of the code already exists, you just need to add a few lines to make them show up. thewavelength.net has a few good thread on how to get started with this.

Re: [hlcoders] HUD, fonts, and everything else not showing up

2004-12-12 Thread wheaty
Just wait for Valve to release the HL2DM source. No point in reinventing the wheel. On Sat, 11 Dec 2004 17:02:12 -0500, David Nelson [EMAIL PROTECTED] wrote: I just tried a fresh mod that is completely unedited. When I run it, I don t see ANY pictures, text, or anything on the hud, in the

Re: [hlcoders] Gmail Mailing Lists

2004-12-12 Thread Igor Murashkin
The whole point of Gmail is that you only use Gmail, and nothing else. They've been way too nice by adding forwarding support and POP3 support when other free mail clients don't do that. -Igor p.s. plus you don't need any software installed when you go to a different computer On Sun, 12 Dec

Re: [hlcoders] HUD, fonts, and everything else not showing up

2004-12-12 Thread Hasan Aljudy
If you choose the modify half-lief 2 option, this stuff would show up. On Sun, 12 Dec 2004 12:14:32 -0500, wheaty [EMAIL PROTECTED] wrote: Just wait for Valve to release the HL2DM source. No point in reinventing the wheel. On Sat, 11 Dec 2004 17:02:12 -0500, David Nelson [EMAIL PROTECTED]

RE: [hlcoders] HUD, fonts, and everything else not showing up

2004-12-12 Thread Chris Adams
Is this actually going to happen? A lot of coders (myself included) have already reinvented the wheel and as a result we're well on with the coding of our MODs. I think that there are some good guides on http://forums.thewavelength.net/index.php Anyway it can be said that there's no need to

[hlcoders] hldm2 default FOV 75.... what the ***k?

2004-12-12 Thread Kyle Keating
no comment. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] HUD, fonts, and everything else not showing up

2004-12-12 Thread Igor Murashkin
Is this true? When is VALVe planning to release the HL2DM source code? Interesting! -Igor On Sun, 12 Dec 2004 22:14:43 -, Chris Adams [EMAIL PROTECTED] wrote: Is this actually going to happen? A lot of coders (myself included) have already reinvented the wheel and as a result we're

Re: [hlcoders] Skyboxes Shaders

2004-12-12 Thread Phil Bowens
Thanks! I've gotten it to work reasonably well, using your suggestion. The only problem I have with it is stylistic-- my goal was to leave the base as untouched as possible, but unfortunately I had to hack up ClientData_Update() a lot since that's where it seems the switch will 'stick.' Also,

RE: [hlcoders] HUD, fonts, and everything else not showing up

2004-12-12 Thread Tony \omega\ Sergi
Indeed, I've already got team and class system implemented, scoreboard works with teams, got a basic weapon select going on and about 13 weapons done, with models (ported from hl1 mod, heh;D). It's really bloody easy. Too many people bitch about not having hl2dm source and how hard it is to do

[hlcoders] Move Player Angle

2004-12-12 Thread Jose Luis Gonzalez
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, i'm trying to move player view angle about 2 degree. For example, player enters in a room and I want to automatically turn the player from 2 to 45 degrees, how can i do that? --

Re: [hlcoders] HUD, fonts, and everything else not showing up

2004-12-12 Thread Travis White
I am interested in your mod Omega (as you seem to know a lot/help people with a lot/write tutorials). Was it a hl1 mod aswell? On Sun, 12 Dec 2004 21:34:59 -0500, Tony omega Sergi [EMAIL PROTECTED] wrote: Indeed, I've already got team and class system implemented, scoreboard works with teams,

Re: [hlcoders] HUD, fonts, and everything else not showing up

2004-12-12 Thread David Nelson
-- [ Picked text/plain from multipart/alternative ] If you choose the modify half-lief 2 option, this stuff would show up. Actually I did do the modify half-life 2 option and am having the problems. But thanks for the info everyone and I will check out wavelengths forums. Thanks again, David

Re: [hlcoders] hldm2 default FOV 75.... what the ***k?

2004-12-12 Thread Brian 'Satertek' Irelan
Its the same in HL2 single player. There were alot of articles about how it made people sick. http://games.slashdot.org/article.pl?sid=04/11/23/1631228tid=204 On Sun, 12 Dec 2004 14:44:10 -0800, Kyle Keating [EMAIL PROTECTED] wrote: no comment. ___

RE: [hlcoders] manipulating hull / bbox

2004-12-12 Thread Jay Stelly
Vphysics shadow objects are for objects that are controlled by the game logic. They follow the motion that happened in the game world and cause the corresponding physical effects. The player is a special case that accepts feedback from vphysics. Anyway, you don't have to have specific bbox

[hlcoders] HUD Ammo Problems

2004-12-12 Thread David Nelson
I have been searching around trying to figure out how to get the Ammo to update once a player shoots. I know that UpdateAmmoDisplays(); which is in hud_ammo.cpp needs to be called. But where do I call this function? Do I call this every time the player shoots? This seems strange that you have