Re: [hlcoders] sk_plr_dmg_pistol

2005-01-23 Thread Hasan Aljudy
um, cvars are set through the console ... you can also set them in a cfg file. On Sat, 22 Jan 2005 23:22:51 -0500, David Nelson [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] thanks for the info.. but how and where in the script can I do this? I've looked at

[hlcoders] Sharing cvars between the client and server

2005-01-23 Thread Markus Martin
Hi, I am trying to share the same console variables between the client and server in a file that is compiled into both dlls. What I do in my shared file is create a pointer to the cvars like so: ConVar *melee_dmg = cvar-FindVar( melee_dmg ); And this works fine for both client and server. Now,

[hlcoders] Coop Editing.

2005-01-23 Thread tei
Adam amckern Mckern wrote: Thanks [..] Tei, you find the best stuff, and tell us about it, keep it up! If you are really interested on up to date new concept for developers, here its a new thing. Its 50% wiki, 50% irc. Somewhat developers oriented. Lack of CVS gens, and Its not open source, but

[hlcoders] VGUI2 Positioning with Resource Files

2005-01-23 Thread Cale Dunlap
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Are the numbers defining the xpos and ypos dependant on the clients resolution or are they scaled so they look similar/same at runtime? Remember how in HL1SDK there were macros called XRES and YRES? I

Re[2]: [hlcoders] vtf files

2005-01-23 Thread Vyacheslav Djura
Hello Jeffrey, Sunday, January 23, 2005, 2:08:34 AM, you wrote: JbB David Nelson wrote: hey, how can we view sprites in the vtf format? Tommorow I am going to release VTF viewer beta on http://www.hl2source.com. -- Best regards, Vyacheslavmailto:[EMAIL PROTECTED]

RE: [hlcoders] vtf files

2005-01-23 Thread HoundDawg
You may want to play around with this: http://www.wunderboy.org/3d_games/utils/sourcetools.php -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Nelson Sent: Saturday, January 22, 2005 3:38 PM To: hlcoders@list.valvesoftware.com Subject:

[hlcoders] Font size selection

2005-01-23 Thread Grant Christensen
In my death.cpp displaying the player death messages I am using the weapon fonts that are used by the hud weapon selection boxes to display in the death notice. In my mod_textures.txt I have: g_grenade_projectile { font weaponIcons character k } How do I tell

RE: [hlcoders] Font size selection

2005-01-23 Thread Alfred Reynolds
The font weaponIcons has a size defined in it. You should define a new font at the size you want and use that. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Grant Christensen Sent: Sunday, January 23, 2005 3:28 PM To:

RE: [hlcoders] VGUI2 Positioning with Resource Files

2005-01-23 Thread Alfred Reynolds
VGUI2 Panels have a proportional parameter (accessed via SetProportional() and IsProportional() ). If you SetProportional() in the constructor of your panel that all co-ords and sizes you pass to the panel via config files will be scaled from 800x600 to the users resolution (note that sizes you