um, cvars are set through the console ... you can also set them in a cfg file.
On Sat, 22 Jan 2005 23:22:51 -0500, David Nelson [EMAIL PROTECTED] wrote:
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thanks for the info.. but how and where in the script can I do this? I've
looked at
Hi,
I am trying to share the same console variables between the client and
server in a file that is compiled into both dlls. What I do in my
shared file is create a pointer to the cvars like so:
ConVar *melee_dmg = cvar-FindVar( melee_dmg );
And this works fine for both client and server. Now,
Adam amckern Mckern wrote:
Thanks
[..]
Tei, you find the best stuff, and tell us about it,
keep it up!
If you are really interested on up to date new concept for developers,
here its a new thing.
Its 50% wiki, 50% irc. Somewhat developers oriented. Lack of CVS gens,
and Its not open source, but
This is a multi-part message in MIME format.
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Are the numbers defining the xpos and ypos dependant on the clients
resolution or are they scaled so they look similar/same at runtime?
Remember how in HL1SDK there were macros called XRES and YRES? I
Hello Jeffrey,
Sunday, January 23, 2005, 2:08:34 AM, you wrote:
JbB David Nelson wrote:
hey, how can we view sprites in the vtf format?
Tommorow I am going to release VTF viewer beta on
http://www.hl2source.com.
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Best regards,
Vyacheslavmailto:[EMAIL PROTECTED]
You may want to play around with this:
http://www.wunderboy.org/3d_games/utils/sourcetools.php
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
David Nelson
Sent: Saturday, January 22, 2005 3:38 PM
To: hlcoders@list.valvesoftware.com
Subject:
In my death.cpp displaying the player death messages I am using the
weapon fonts that are used by the hud weapon selection boxes to
display in the death notice. In my mod_textures.txt I have:
g_grenade_projectile
{
font weaponIcons
character k
}
How do I tell
The font weaponIcons has a size defined in it. You should define a new
font at the size you want and use that.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Grant
Christensen Sent: Sunday, January 23, 2005 3:28 PM To:
VGUI2 Panels have a proportional parameter (accessed via
SetProportional() and IsProportional() ). If you SetProportional() in
the constructor of your panel that all co-ords and sizes you pass to the
panel via config files will be scaled from 800x600 to the users
resolution (note that sizes you
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