hehe this thread is insane, I think some of the contributors may possibly be on
FBI watch lists :P
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Michael A.
Hobson
Sent: 11 May 2005 06:11
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Re: 3
Yeah, unlike the mp5's counting wheel, the m4 isn't no-memory, it
remembers where you were when you interrupt. It still doesn't automatically
fire 3 shots when you press and let go like root seems to think it does
(which is what both Michael and I had said, AND as the specs for *both* guns
do).
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[EMAIL PROTECTED] wrote:
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The fake alfred is back, posting viruses again! :)
--
Jeffrey botman Broome
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Oh noes!
On 5/11/05, Jeffrey botman Broome [EMAIL PROTECTED] wrote:
[EMAIL PROTECTED] wrote:
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The fake alfred is back,
at least he has the sense to put dat format error in
the topic
http://ammahls.com
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After a long battle, I've finally gotten my mod to compile on Linux
and it generates the server_i486.so file.
However, when I try to run the linux server, it doesn't seem to be
recognized and it loads the deathmatch .so instead. For a test, I
replaced the server_i486.so in hl2mp/bin with my mod's
Linux .so files only resolve linker dependencies at runtime, you may
have undefined symbols (i.e missing functions) from your server code.
Use the nm tool to find out what is missing ( the U symbols in the
binary).
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL
Nowhere did I state I tried to know it all.
I was showing YOU what I found. But then the insults have to come which show
how mature you really are.
I posted .mil sites as you suggested and they said the same thing. It fires
3 rounds automatically.
Nowhere did I say I was right nore did I say any
I ran
nm server_i486.so nm_out.txt
and then
grep -n U nm_out.txt
and I get this:
1: U acosf@@GLIBC_2.0
2: U acos@@GLIBC_2.0
332: U asin@@GLIBC_2.0
387: U CommandLine
391: U cosf@@GLIBC_2.0
392: U cos@@GLIBC_2.0
440: U
I'm just wondering what people needs to do, to be able
to mod The Lost Coast when its out in a few months.
I'm only going on the PCG interview, but what are the
4 Levels that are used in the textures?
Second, will there be a sdk, or will teams just be
able to add maps?
Will HDR be ported to
When you download a map from the server it is just the BSP file correct?
Also what if someone removed their textures they would just see checkers
everywhere. That could be used for cheating really.. The server does not
enforce textures being present on the client, I have tested it in css but
for
HDR will be added to all source games...Half-Life
2...CS:S...DOD:S...HL2DM..etc.. Doug Lombardi said it on G4TV...
On 5/11/05, Adam amckern Mckern [EMAIL PROTECTED] wrote:
I'm just wondering what people needs to do, to be able
to mod The Lost Coast when its out in a few months.
I'm only going
This is already being practiced. Players replace the texture information
files with ones for glass, giving them an undetectable wallhack.
- Original Message -
From: r00t 3:16 [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, May 11, 2005 7:08 PM
Subject: [hlcoders]
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Hi again. I have already succesfully finished the night vision using
shaders. I have created a dummy vmt material (well, it is not actually
dummy, as it has a variable used by the shader), but I do not want to give
people the chance to cheat with
Yea I figured as much, Valve working on a fix for this?
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Daniel Jennings [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, May 11, 2005 10:26 PM
Subject: Re: [hlcoders] Valve or someone who might know
What the man is saying is that in real life, if you switch to the burst
mode from automatic or any other selection that it starts counting and
doesn't reset until the next trigger release.
IE- if you depress the trigger, firing one shot, and switch to burst
without releasing you will only be able
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