RE: [hlcoders] Re: 3 round burst

2005-05-11 Thread McCormack, Chris
hehe this thread is insane, I think some of the contributors may possibly be on FBI watch lists :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Michael A. Hobson Sent: 11 May 2005 06:11 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Re: 3

RE: [hlcoders] Re: 3 round burst

2005-05-11 Thread Tony \omega\ Sergi
Yeah, unlike the mp5's counting wheel, the m4 isn't no-memory, it remembers where you were when you interrupt. It still doesn't automatically fire 3 shots when you press and let go like root seems to think it does (which is what both Michael and I had said, AND as the specs for *both* guns do).

[hlcoders] Returned mail: Data format error

2005-05-11 Thread alfred
This is a multi-part message in MIME format. -- -- [ .zip of type application/octet-stream deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Returned mail: Data format error

2005-05-11 Thread Jeffrey \botman\ Broome
[EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- -- [ .zip of type application/octet-stream deleted ] -- The fake alfred is back, posting viruses again! :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences,

Re: [hlcoders] Returned mail: Data format error

2005-05-11 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] Oh noes! On 5/11/05, Jeffrey botman Broome [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- -- [ .zip of type application/octet-stream deleted ] -- The fake alfred is back,

Re: [hlcoders] Returned mail: Data format error

2005-05-11 Thread Adam \amckern\ Mckern
at least he has the sense to put dat format error in the topic http://ammahls.com __ Do you Yahoo!? Yahoo! Mail - You care about security. So do we. http://promotions.yahoo.com/new_mail ___ To unsubscribe, edit your

[hlcoders] Linux compiling question

2005-05-11 Thread Patrick Flanagan
After a long battle, I've finally gotten my mod to compile on Linux and it generates the server_i486.so file. However, when I try to run the linux server, it doesn't seem to be recognized and it loads the deathmatch .so instead. For a test, I replaced the server_i486.so in hl2mp/bin with my mod's

RE: [hlcoders] Linux compiling question

2005-05-11 Thread Alfred Reynolds
Linux .so files only resolve linker dependencies at runtime, you may have undefined symbols (i.e missing functions) from your server code. Use the nm tool to find out what is missing ( the U symbols in the binary). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [hlcoders] Re: 3 round burst

2005-05-11 Thread r00t 3:16
Nowhere did I state I tried to know it all. I was showing YOU what I found. But then the insults have to come which show how mature you really are. I posted .mil sites as you suggested and they said the same thing. It fires 3 rounds automatically. Nowhere did I say I was right nore did I say any

Re: [hlcoders] Linux compiling question

2005-05-11 Thread Patrick Flanagan
I ran nm server_i486.so nm_out.txt and then grep -n U nm_out.txt and I get this: 1: U acosf@@GLIBC_2.0 2: U acos@@GLIBC_2.0 332: U asin@@GLIBC_2.0 387: U CommandLine 391: U cosf@@GLIBC_2.0 392: U cos@@GLIBC_2.0 440: U

[hlcoders] Modifying The Lost Cost

2005-05-11 Thread Adam \amckern\ Mckern
I'm just wondering what people needs to do, to be able to mod The Lost Coast when its out in a few months. I'm only going on the PCG interview, but what are the 4 Levels that are used in the textures? Second, will there be a sdk, or will teams just be able to add maps? Will HDR be ported to

[hlcoders] Valve or someone who might know

2005-05-11 Thread r00t 3:16
When you download a map from the server it is just the BSP file correct? Also what if someone removed their textures they would just see checkers everywhere. That could be used for cheating really.. The server does not enforce textures being present on the client, I have tested it in css but for

Re: [hlcoders] Modifying The Lost Cost

2005-05-11 Thread Michael Kramer
HDR will be added to all source games...Half-Life 2...CS:S...DOD:S...HL2DM..etc.. Doug Lombardi said it on G4TV... On 5/11/05, Adam amckern Mckern [EMAIL PROTECTED] wrote: I'm just wondering what people needs to do, to be able to mod The Lost Coast when its out in a few months. I'm only going

Re: [hlcoders] Valve or someone who might know

2005-05-11 Thread Daniel Jennings
This is already being practiced. Players replace the texture information files with ones for glass, giving them an undetectable wallhack. - Original Message - From: r00t 3:16 [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, May 11, 2005 7:08 PM Subject: [hlcoders]

[hlcoders] CreateMaterial, KeyValues...

2005-05-11 Thread Ignacio Martín
-- [ Picked text/plain from multipart/alternative ] Hi again. I have already succesfully finished the night vision using shaders. I have created a dummy vmt material (well, it is not actually dummy, as it has a variable used by the shader), but I do not want to give people the chance to cheat with

Re: [hlcoders] Valve or someone who might know

2005-05-11 Thread r00t 3:16
Yea I figured as much, Valve working on a fix for this? r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: Daniel Jennings [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, May 11, 2005 10:26 PM Subject: Re: [hlcoders] Valve or someone who might know

[hlcoders] Re: Re: 3 round

2005-05-11 Thread bob
What the man is saying is that in real life, if you switch to the burst mode from automatic or any other selection that it starts counting and doesn't reset until the next trigger release. IE- if you depress the trigger, firing one shot, and switch to burst without releasing you will only be able