Here's an example from the HL2 code of making a material from code:
KeyValues *pVMTKeyValues = new KeyValues( UnlitGeneric );
pVMTKeyValues-SetInt( $flat, 1 );
pVMTKeyValues-SetFloat( $vertexcolor, 0.05f );
IMaterial *pDrawFlatMaterial = materials-CreateMaterial( ___flat.vmt,
pVMTKeyValues );
Who was talking about switching while firing? The whole argument has been
about how burst works while you have it selected, I don't recall anyone
talking about switching to or from it.
I also don't believe it's possible to even switch while holding the trigger
down, because the trigger group
And I'd imagine you would just mount it's GCF and load it's
directories to use your mod with LC
--
Draco
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I previously was using the existing HL weapon ents as my weapons in my
mod, but they were recoded to be a completely different one. This
looked stupid in the console Draco has killed SomeGuy with Squeak
when I shot them with a silenced pistol;) . I found out how to
actually get your own weapons
Damn, don't get pissed at him. What did he do to you??
Can't we all just get along?
On 5/12/05, Tony omega Sergi [EMAIL PROTECTED] wrote:
Who was talking about switching while firing? The whole argument has been
about how burst works while you have it selected, I don't recall anyone
--
[ Picked text/plain from multipart/alternative ]
HDR will be a feature of the Source Engine, thus I'd say anything written
that uses the source engine will support it. This includes all mods.
On 5/12/05, Draco [EMAIL PROTECTED] wrote:
And I'd imagine you would just mount it's GCF and load
The SDK will be updated around the time when the lost coast is released.
If you follow the steps in our source control doc
(http://www.valve-erc.com/srcsdk/Code/SourceControl/SourceControl.html),
then you can start using the current SDK now and you will be able to
integrate the changes that lost
Where am I getting pissed at him? By asking a question about what he's
talking about? ;p
-Original Message-
From: SB Childe Roland [mailto:[EMAIL PROTECTED]
Sent: May 12, 2005 9:07 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Re: Re: 3 round
Damn, don't get pissed at
Man, I love this mail list.
What will be the next topic? home made fision bombs?
:DDD
McCormack, Chris wrote:
hehe this thread is insane, I think some of the contributors may possibly be on
FBI watch lists :P
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf
SSS. THEY are listening... looks over his shoulder
On 5/12/05, tei [EMAIL PROTECTED] wrote:
Man, I love this mail list.
What will be the next topic? home made fision bombs?
:DDD
McCormack, Chris wrote:
hehe this thread is insane, I think some of the contributors may possibly
Ok, I have created it so that you can attach physics objects to
players...but when you do the player is stuck and can no longer
move...if you attach the physics objects to another object it can move
fine following that other object (this is for DM by the way) anyone
know why attaching a physics
Thanks to everyone
Mike, i will do so with the code, and work from there,
seeing the mod is a free flowing single player
enviroment, the lost coast, will prove to be a good
test on my ideas
Adam
--- Mike Dussault [EMAIL PROTECTED] wrote:
The SDK will be updated around the time when the
lost
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