RE: [hlcoders] CreateMaterial, KeyValues...

2005-05-12 Thread Gary McTaggart
Here's an example from the HL2 code of making a material from code: KeyValues *pVMTKeyValues = new KeyValues( UnlitGeneric ); pVMTKeyValues-SetInt( $flat, 1 ); pVMTKeyValues-SetFloat( $vertexcolor, 0.05f ); IMaterial *pDrawFlatMaterial = materials-CreateMaterial( ___flat.vmt, pVMTKeyValues );

RE: [hlcoders] Re: Re: 3 round

2005-05-12 Thread Tony \omega\ Sergi
Who was talking about switching while firing? The whole argument has been about how burst works while you have it selected, I don't recall anyone talking about switching to or from it. I also don't believe it's possible to even switch while holding the trigger down, because the trigger group

Re: [hlcoders] Modifying The Lost Cost

2005-05-12 Thread Draco
And I'd imagine you would just mount it's GCF and load it's directories to use your mod with LC -- Draco ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] (HL1 Question) My gun doesn't accept custom ammo type

2005-05-12 Thread Draco
I previously was using the existing HL weapon ents as my weapons in my mod, but they were recoded to be a completely different one. This looked stupid in the console Draco has killed SomeGuy with Squeak when I shot them with a silenced pistol;) . I found out how to actually get your own weapons

Re: [hlcoders] Re: Re: 3 round

2005-05-12 Thread SB Childe Roland
Damn, don't get pissed at him. What did he do to you?? Can't we all just get along? On 5/12/05, Tony omega Sergi [EMAIL PROTECTED] wrote: Who was talking about switching while firing? The whole argument has been about how burst works while you have it selected, I don't recall anyone

Re: [hlcoders] Modifying The Lost Cost

2005-05-12 Thread NuclearFriend
-- [ Picked text/plain from multipart/alternative ] HDR will be a feature of the Source Engine, thus I'd say anything written that uses the source engine will support it. This includes all mods. On 5/12/05, Draco [EMAIL PROTECTED] wrote: And I'd imagine you would just mount it's GCF and load

RE: [hlcoders] Modifying The Lost Cost

2005-05-12 Thread Mike Dussault
The SDK will be updated around the time when the lost coast is released. If you follow the steps in our source control doc (http://www.valve-erc.com/srcsdk/Code/SourceControl/SourceControl.html), then you can start using the current SDK now and you will be able to integrate the changes that lost

RE: [hlcoders] Re: Re: 3 round

2005-05-12 Thread Tony \omega\ Sergi
Where am I getting pissed at him? By asking a question about what he's talking about? ;p -Original Message- From: SB Childe Roland [mailto:[EMAIL PROTECTED] Sent: May 12, 2005 9:07 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Re: Re: 3 round Damn, don't get pissed at

Re: [hlcoders] Re: 3 round burst

2005-05-12 Thread tei
Man, I love this mail list. What will be the next topic? home made fision bombs? :DDD McCormack, Chris wrote: hehe this thread is insane, I think some of the contributors may possibly be on FBI watch lists :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf

Re: [hlcoders] Re: 3 round burst

2005-05-12 Thread SB Childe Roland
SSS. THEY are listening... looks over his shoulder On 5/12/05, tei [EMAIL PROTECTED] wrote: Man, I love this mail list. What will be the next topic? home made fision bombs? :DDD McCormack, Chris wrote: hehe this thread is insane, I think some of the contributors may possibly

[hlcoders] Attaching Physics Objects to Players

2005-05-12 Thread Michael Kramer
Ok, I have created it so that you can attach physics objects to players...but when you do the player is stuck and can no longer move...if you attach the physics objects to another object it can move fine following that other object (this is for DM by the way) anyone know why attaching a physics

RE: [hlcoders] Modifying The Lost Cost

2005-05-12 Thread Adam \amckern\ Mckern
Thanks to everyone Mike, i will do so with the code, and work from there, seeing the mod is a free flowing single player enviroment, the lost coast, will prove to be a good test on my ideas Adam --- Mike Dussault [EMAIL PROTECTED] wrote: The SDK will be updated around the time when the lost