RE: [hlcoders] sv_turbophysics

2005-06-03 Thread Alfred Reynolds
Perhaps in a future update. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dagok Sent: Thursday, June 02, 2005 10:19 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] sv_turbophysics This is a multi-part message in MIME format. -- [

Re: [hlcoders] sv_turbophysics

2005-06-03 Thread Dagok
You and Doug Lombardi must get along great. You both like to use perhaps alot :)) Dagok - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, June 02, 2005 11:21 PM Subject: RE: [hlcoders] sv_turbophysics Perhaps in a

Re: [hlcoders] sv_turbophysics

2005-06-03 Thread Draco
You and Doug Lombardi must get along great. You both like to use perhaps alot :)) They also use the letter e i noticed -- Draco ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlcoders] HL2MP SDK linker errors

2005-06-03 Thread r00t 3:16
hl error LNK2019: unresolved external symbol void __cdecl Bot_RunAll(void) (?Bot_RunAll@@YAXXZ) referenced in function void __cdecl GameStartFrame(void) (?GameStartFrame@@YAXXZ) hl error LNK2019: unresolved external symbol class CBasePlayer * __cdecl BotPutInServer(bool,int)

Re: [hlcoders] HL2MP SDK linker errors

2005-06-03 Thread Zach Brockway
-- [ Picked text/plain from multipart/alternative ] Yep.Add hl2mp_bot_temp.cpp to the hl project and rebuild. On 6/3/05, r00t 3:16 [EMAIL PROTECTED] wrote: hl error LNK2019: unresolved external symbol void __cdecl Bot_RunAll(void) (?Bot_RunAll@@YAXXZ) referenced in function void __cdecl

Re: [hlcoders] HL2MP SDK linker errors

2005-06-03 Thread r00t 3:16
Yup i did that then I was getting a illegal memory read. But I fixed that also so all well except for this last error im getting about my game rules not being on the client which they are in the client solution so dunno what that is about... r00t 3:16 CQC Gaming www.cqc-gaming.com -

[hlcoders] Application error with update.

2005-06-03 Thread r00t 3:16
The instruction at 0x01286080 referenced memory at 0x01286080 The memory could not be read I thought I fixed this but i suppose I did not. Not sure what is causing this has something to do with the update and my merge into my code base. arg!! If anyone knows why I would be getting this please

[hlcoders] new sdk soon?

2005-06-03 Thread Heritage
I see DM had some fixes done to it.. barrels explode bug fixed, hitboxes corrected, 16bit scoreboard opposed to 8, power meter bug with water.. are these going to availible in a new sdk soon? ___ To unsubscribe, edit your list preferences, or view the

Re: [hlcoders] Getting a FULLBRIGHT picture of the scene into my Frame Buffer

2005-06-03 Thread Zach Brockway
It's a bit off topic, but I have coincidentally been getting into shader authoring lately and have been toying with a night vision post process effect. It's probably horribly inefficient and unnecessary, but if anyone is interested in seeing my shader, I've uploaded the RenderMonkey project here:

Re: [hlcoders] sv_turbophysics

2005-06-03 Thread tei
Draco wrote: You and Doug Lombardi must get along great. You both like to use perhaps alot :)) They also use the letter e i noticed -- Draco e?, i? bah! With the T letter and half-life2 you can build fighting mechs. http://img284.echo.cx/img284/6472/gmrobotwars00019pl.jpg

Re: [hlcoders] Speed hack detection, was new SDK version is live

2005-06-03 Thread Jeffrey \botman\ Broome
Jeff Fearn wrote: Am I correct that a player does not actually state their position in the world but simply gives impulses (buttons), and therefore it's the number of impulses per second that allows speed hacking? Yes, I believe that is correct. The player sends movement commands to the

Re: [hlcoders] Application error with update.

2005-06-03 Thread Jeffrey \botman\ Broome
Stephen Micheals wrote: i just finished merging the new code into my mod and it compiled perfectly and then on load i get a assert in the file mempool.cpp @line 177 Assertion Failed: pBlob if i ignore the assert right after it will crash out with the same The instruction at 0x01286080 referenced

Re: [hlcoders] Application error with update.

2005-06-03 Thread r00t 3:16
Yea that could be (I had a feeling it was pointer but was not 100% sure) But the problem is WHERE .. alot of changes to the HL2MP sdk so it could be anywhere I find it very rare that 2 people would hit the exact same address violations with an error in our code. Unless it is code that is the

Re: [hlcoders] Application error with update.

2005-06-03 Thread Jeffrey \botman\ Broome
r00t 3:16 wrote: Yea that could be (I had a feeling it was pointer but was not 100% sure) But the problem is WHERE .. alot of changes to the HL2MP sdk so it could be anywhere I find it very rare that 2 people would hit the exact same address violations with an error in our code. Unless it is

Re: [hlcoders] Application error with update.

2005-06-03 Thread r00t 3:16
I have an unmodified version of the older sdk and ALOT has changed ... I think roughly 130 files + some directories added I believe (have to check it again for the correct numbers) So basically i need to check every file and see what has changed and see if I use whatever function that was

Re: [hlcoders] Speed hack detection, was new SDK version is live

2005-06-03 Thread Jeff Fearn
On 6/3/05, Jeffrey botman Broome [EMAIL PROTECTED] wrote: Jeff Fearn wrote: Am I correct that a player does not actually state their position in the world but simply gives impulses (buttons), and therefore it's the number of impulses per second that allows speed hacking? Yes, I believe

Re: [hlcoders] Application error with update.

2005-06-03 Thread r00t 3:16
Well 2 people myself and Stephen are getting the exact same memory access violation but the error seems a bit different as he gets an assert first and I do not (yes im in the debugging build) I have almost tracked it down Stephen if you wanna try it and see leave out. public/tier1/utlsymbol.h

Re: [hlcoders] Application error with update.

2005-06-03 Thread r00t 3:16
UPDATE. Thank you imperio59 for recommending this. Include the files I said to leave out public/tier1/utlsymbol.h tier1/UtlBuffer.cpp tier1/utlsymbol.cpp Merge those then compile everything_SDK.sln then do a clean Rebuild of game_sdk.sln That should fix the memory access violation. That fixed

[hlcoders] npc_citizen entity issue

2005-06-03 Thread Spektre
I'm having a problem trying to figure out the npc_citizen entity. I'd like it to be assigned the resistance body model from later in HL2, but I can't find any difference in the SDK's example maps between the npc_citizen entitys from d1 to d3. It's defaulting to the refugee body model for me. I'm

Re: [hlcoders] Speed hack detection, was new SDK version is live

2005-06-03 Thread r00t 3:16
One method I know about is speederxp to speed hack search google for it... It speeds up the applications and such. r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: Teddy [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Saturday, June 04, 2005 1:11 AM Subject: