Jeff Fearn wrote:

Am I correct that a player does not actually state their position in
the world but simply gives impulses (buttons), and therefore it's the
number of impulses per second that allows speed hacking?

Yes, I believe that is correct.  The player sends movement commands to
the server and the server says "Hmmmm, okay you are moving in this
direction, let me calculate your new velocity and location based on
where I think you were before and which way you were going before and
then I'll send that information back to you."  The client doesn't even
specify HOW MUCH they moved (i.e. the distance during that update).  The
client only says "I'm moving THIS way now".

But note that the client is also simulating this movement update purely
client-side (it just isn't authoritative since the server is the only
one that keeps track of where everything REALLY is as far as collisions
and bullet hits, etc.).

--
Jeffrey "botman" Broome

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