Jeff Fearn wrote:
Am I correct that a player does not actually state their position in the world but simply gives impulses (buttons), and therefore it's the number of impulses per second that allows speed hacking?
Yes, I believe that is correct. The player sends movement commands to the server and the server says "Hmmmm, okay you are moving in this direction, let me calculate your new velocity and location based on where I think you were before and which way you were going before and then I'll send that information back to you." The client doesn't even specify HOW MUCH they moved (i.e. the distance during that update). The client only says "I'm moving THIS way now". But note that the client is also simulating this movement update purely client-side (it just isn't authoritative since the server is the only one that keeps track of where everything REALLY is as far as collisions and bullet hits, etc.). -- Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

