One method I know about is speederxp to speed hack search google for it...
It speeds up the applications and such.
r00t 3:16
CQC Gaming
www.cqc-gaming.com
----- Original Message -----
From: "Teddy" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, June 04, 2005 1:11 AM
Subject: Re: [hlcoders] Speed hack detection, was new SDK version is live
I don't think you can speed hack by increasing your cl_cmdrate. Check
out this bit of networking doco valve published recently:
"The client creates user commands from sampling input devices with the
same tick rate that the server is running with. A user command is
basically a snapshot of the current keyboard and mouse state."
http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html
So sending more snapshots is still only telling the server you're
holding down the forwards button. And the server dosen't add your
velocity every time it gets the user commands, it does it once per
server frame.
On 6/4/05, Jeff Fearn <[EMAIL PROTECTED]> wrote:
On 6/3/05, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote:
> Jeff Fearn wrote:
> >
> > Am I correct that a player does not actually state their position in
> > the world but simply gives impulses (buttons), and therefore it's the
> > number of impulses per second that allows speed hacking?
>
> Yes, I believe that is correct. The player sends movement commands to
> the server and the server says "Hmmmm, okay you are moving in this
> direction, let me calculate your new velocity and location based on
> where I think you were before and which way you were going before and
> then I'll send that information back to you." The client doesn't even
> specify HOW MUCH they moved (i.e. the distance during that update).
> The
> client only says "I'm moving THIS way now".
>
> But note that the client is also simulating this movement update purely
> client-side (it just isn't authoritative since the server is the only
> one that keeps track of where everything REALLY is as far as collisions
> and bullet hits, etc.).
Except the server can be fooled if you send it lots of updates because
it doesn't seem to validate how often you send updates ... assuming
that's how the speed hack actually works :)
Jeff
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