Jeffrey botman Broome wrote:
[EMAIL PROTECTED] wrote:
I'd like to change a little part of the HL2 Code to make the server
wait for
everyp layer to be connected after a level change in Deathmatch. I
have had a
look in the bool CServerGameDLL::LevelInit() function in
GameInterface.cpp.
There
Hello.
Thank you for your answers.
Actually I'd like to make a little mod for me and my friends because we'll have
a LAN party on July 2005.
I'd like this little home-made modification to support Level Transitions.
I have made a big work to understand how they work. It seems they CAN work in
Hey, all.
Normally I wouldn't bother the list with this question, but I've
exhausted every other resource in trying to figure out my problem. I am
completely and totally unable to debug my mod in steam half-life, or
even won half-life. I am unable to do it when attaching, when launched
from the
I use Code::Blocks + Visual StudioToolkit 2003, I installed windows
Paltform SDK to %ProgramFiles%\WinPlatformSDK and DX9 SDK to
%ProgramFiles%\DirectXSDK.
However when I try to compile client or hl dll it complains about not
finding windows.h. So I want ask where and how should I set the pahts?
http://articles.thewavelength.net/678/
It shows you how to go about it
You also dont need the dx sdk
Adam
--- Martin \E.T.\ Misuth [EMAIL PROTECTED]
wrote:
I use Code::Blocks + Visual StudioToolkit 2003, I
installed windows
Paltform SDK to %ProgramFiles%\WinPlatformSDK and
DX9 SDK to
I would like to use Code::Blocks instead of VC2005 Beta.
I got further now, I set the paths PlatformSDK\inc for includes and
PlatformSDK\libs, same for DX too.
Now everything compiles fine but in the linking stage I get plenty of errors of
type LNK2001 with funcs and object methods prefixed by
Try searching for this fuction via MSDN (they are mostly called
programmatically like their compiled counterparts without the prefix, so
__imp__GetProcessName will be called GetProcessName). The MSDN has data
about the header and library every function is in.
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