Re: [hlcoders] How to add a certain delay to the server

2005-06-15 Thread tei
Jeffrey botman Broome wrote: [EMAIL PROTECTED] wrote: I'd like to change a little part of the HL2 Code to make the server wait for everyp layer to be connected after a level change in Deathmatch. I have had a look in the bool CServerGameDLL::LevelInit() function in GameInterface.cpp. There

[hlcoders] RE: How to add a certain delay to the server

2005-06-15 Thread dolphineye
Hello. Thank you for your answers. Actually I'd like to make a little mod for me and my friends because we'll have a LAN party on July 2005. I'd like this little home-made modification to support Level Transitions. I have made a big work to understand how they work. It seems they CAN work in

[hlcoders] Help debugging half-life 1 mod

2005-06-15 Thread Kuja
Hey, all. Normally I wouldn't bother the list with this question, but I've exhausted every other resource in trying to figure out my problem. I am completely and totally unable to debug my mod in steam half-life, or even won half-life. I am unable to do it when attaching, when launched from the

[hlcoders] Half-Life 2 SDK Help

2005-06-15 Thread Martin \E.T.\ Misuth
I use Code::Blocks + Visual StudioToolkit 2003, I installed windows Paltform SDK to %ProgramFiles%\WinPlatformSDK and DX9 SDK to %ProgramFiles%\DirectXSDK. However when I try to compile client or hl dll it complains about not finding windows.h. So I want ask where and how should I set the pahts?

Re: [hlcoders] Half-Life 2 SDK Help

2005-06-15 Thread Adam \amckern\ Mckern
http://articles.thewavelength.net/678/ It shows you how to go about it You also dont need the dx sdk Adam --- Martin \E.T.\ Misuth [EMAIL PROTECTED] wrote: I use Code::Blocks + Visual StudioToolkit 2003, I installed windows Paltform SDK to %ProgramFiles%\WinPlatformSDK and DX9 SDK to

Re: [hlcoders] Half-Life 2 SDK Help

2005-06-15 Thread Martin \E.T.\ Misuth
I would like to use Code::Blocks instead of VC2005 Beta. I got further now, I set the paths PlatformSDK\inc for includes and PlatformSDK\libs, same for DX too. Now everything compiles fine but in the linking stage I get plenty of errors of type LNK2001 with funcs and object methods prefixed by

Re: [hlcoders] Half-Life 2 SDK Help

2005-06-15 Thread Ondřej Hošek
Try searching for this fuction via MSDN (they are mostly called programmatically like their compiled counterparts without the prefix, so __imp__GetProcessName will be called GetProcessName). The MSDN has data about the header and library every function is in.