--
[ Picked text/plain from multipart/alternative ]
I've never noticed that before. I bet you that that key bind option only
exists in Counter-Strike Source.
Dan
On 31/10/05, LDuke [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
I found out about it the same way
--
[ Picked text/plain from multipart/alternative ]
I like how there is still no response to this. These changes are greatly
needed, but Valve just chooses which emails to ignore... An affirmative no
this isn't happening would suffice instead of ignoring it altogether.
On 10/27/05, Ignacio Martín
--
[ Picked text/plain from multipart/alternative ]
Yea. I was hoping with Lost Coast out now, and the announced focus on an SDK
update and new content for a few games that this would be a good opportunity
to try this request again. I'd love to expand my bots(
http://www.omni-bot.com/) to support
You must be new around here ;)
~dvander
http://www.bailopan.net/
--
[ Picked text/plain from multipart/alternative ]
I like how there is still no response to this. These changes are greatly
needed, but Valve just chooses which emails to ignore... An affirmative
no
this isn't
Life has been very busy with Lost Coast and other projects. I am going to chase
this request up internally. We actually have bigger plans for a bot SDK, that
is why I hesitated with my answer.
This is also the first time I saw this request, please feel free to email this
questions directly in
--
[ Picked text/plain from multipart/alternative ]
Thanks for the response... yay!! :) :) :)
On 10/31/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
Life has been very busy with Lost Coast and other projects. I am going to
chase this request up internally. We actually have bigger plans for a
--
[ Picked text/plain from multipart/alternative ]
Thanks alot for the response Alfred. I'll be in touch via email.
J
On 10/31/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
Life has been very busy with Lost Coast and other projects. I am going to
chase this request up internally. We actually
Hey!
GetAbsOrigin is a function. By using it without parantesis you pass a
pointer of this function which is of type 'const Vector (void) const'
which is wrong.
Use
... gEntList.FintEntityByClassnameNearest( path_corner, GetAbsOrigin(
), 0 ) ...
then you pass the result of the function call
Oups, the 'second' problem :-) ...
CGrenadePathfollower::Launch expects a string_t as second parameter. If
you look through the code you will see that the Launch function calls
FindEntityByName by itself passing to it your string
(gEntList.FindEntityByName( NULL, sPathCornerName, NULL )).
It
I updated the wiki with a breakdown of the how to use the Commentary System.
http://developer.valvesoftware.com/w/index.php?title=Commentary_System
http://developer.valvesoftware.com/wiki/Point_commentary_node
It's all contained within the game client DLL, so you'll need to merge
--
[ Picked text/plain from multipart/alternative ]
Thanks Robin, glad to know I was actually really close to figuring it out :D
Also the tips you gave on the design aspects of LC really got my thinking
gear going.
On 10/31/05, Robin Walker [EMAIL PROTECTED] wrote:
I updated the wiki with a
I've hacked together a small PHP script that scrapes
http://steampowered.com/status/game_stats.html and stores the data into
a mysql database. I'm currently using it to track the number of people
playing TS http://www.vinoisnotouzo.com/steam.php so that I can see how
it does over a period of
12 matches
Mail list logo