run a normal trace/raycast when there is a collision and store the data from
it instead
From: Teddy <[EMAIL PROTECTED]>
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Calculating hitboxes from TouchTrace()
Date: Tue, 8 Nov 2005 08:26:34 +1000
Hi gang,
I'm having some trouble calculating which hitbox my projectile is
hitting via the GetTouchTrace() function. The trace returned by this
dosen't seem to return any hitbox data! Any ideas why there's no
hitbox info? Also any ideas for a workaround?
Cheers,
Teddy
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[ Picked text/plain from multipart/alternative ]
I've seen a lot of similar stuff happen when it can't find the
animations/models on the server.
The server uses the viewmodels a lot to determine the length of time for
things like reload etc - if it can't find the model then the time is set to
0
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