Re: [hlcoders] Source SDK Update Released

2006-02-18 Thread Garry Newman
Will we be getting that awesome DoF/Motion blur stuff? That would be awesome for rendering screenshots in GMod.. On 2/18/06, Michael Kramer [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Awesome, good work..:D On 2/17/06, David Speyrer [EMAIL PROTECTED] wrote:

[hlcoders] Issue with SRCDS (using HLDSUpdateTool) and mini-dumps

2006-02-18 Thread Pongles
I'm quite sure someone has probably noticed this before - but I'm almost positive it hasn't been raised here. Anyways, I'm having issues with SRCDS in that whenever the server crashes - it never produces a valid mdmp (its always 0kb!). I've tried this with both my mod and cstrike (typing in

[hlcoders] Re: Issue with SRCDS (using HLDSUpdateTool) and mini-dumps

2006-02-18 Thread Harry Bock
mdmps from SRCDS have always worked fine for me. The sheer number present in my srcds directory should be enough to prove it =) I'm really not too sure how to fix your problem, but when you compile your mod do you include mdgbon? Just a shot in the dark. On 2/18/06, Pongles [EMAIL PROTECTED]

Re: [hlcoders] Round Restarting Players

2006-02-18 Thread Gus
Hello, Andrew Orner, Did you try that round reset entity code posted awhile back? We're still using it online, seems to work well.sprinting and all works...thing is that it only works online, not offline.. === At 2006-02-17, 20:03:06 you wrote: === Hi, I know that the

Re: [hlcoders] Source SDK Update Released

2006-02-18 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Sounds good, now we just gotta go back to waiting for it :'( And Garry, i'm sure I read somewhere that they could not get those effects running in realtime. On 2/18/06, Garry Newman [EMAIL PROTECTED] wrote: Will we be getting that awesome

Re: RE: [hlcoders] Source SDK Update Released

2006-02-18 Thread Gus
Hello, David Speyrer, No Way!! HDR for HL2MP SDK? ...as for VC2005 support, does that mean other older IDES like 2003 not supported anymore or ummm is it worth to use the latest? === At 2006-02-17, 18:35:47 you wrote: === Lots of stuff, including things like HDR, the commmentary

Re: [hlcoders] Round Restarting Players

2006-02-18 Thread Andrew Orner
I couldn't find any such code when I looked before.. I'll look in the archives again, though. Do you know whereabouts it was posted? -- Andrew Gus wrote: Hello, Andrew Orner, Did you try that round reset entity code posted awhile back? We're still using it online, seems to work

Re: Re: [hlcoders] Round Restarting Players

2006-02-18 Thread Gus
Hello, Andrew Orner, Here, try this http://www.opensubscriber.com/message/hlcoders@list.valvesoftware.com/3245584.html === At 2006-02-18, 09:23:10 you wrote: === I couldn't find any such code when I looked before.. I'll look in the archives again, though. Do you know

Re: Re: [hlcoders] Round Restarting Players

2006-02-18 Thread Jason Houston
-- [ Picked text/plain from multipart/alternative ] as you can see from this part MapEntity_ParseAllEntities( engine-GetMapEntitiesString() , filter, true); // print a message to all clients telling them that the round is restarting UTIL_ClientPrintAll( HUD_PRINTCENTER, Round

[hlcoders] MainMenu commands

2006-02-18 Thread Kamran
I'm replacing the built-in menu of my mod with my own custom menu. Everything's working except one thing... how do I use the commands OpenOptionsDialog and OpenLoadGameDialog and Quit? They seem to be Commands, but I don't see any console commands relating to them. -- Kamran A Get Firefox! Safer,

Re: [hlcoders] Source SDK Update Released

2006-02-18 Thread Garry Newman
I understand that, but to it'd be awesome for rendering screenshots. On 2/18/06, Benjamin Davison [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Sounds good, now we just gotta go back to waiting for it :'( And Garry, i'm sure I read somewhere that they could not

[hlcoders] Host_Error: UserMsg: Not Present on Client 104

2006-02-18 Thread mathew n/a
[ Converted text/html to text/plain ] On entity based map change it'll crash to console with the error Host_Error: UserMsg: Not Present on Client 104 anyone got any idears on what things will cause this wird error? --

Re: [hlcoders] MainMenu commands

2006-02-18 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] you have to use your own engine commands...those commands are VGUI commands and are handled by gameui.dll On 2/18/06, Kamran [EMAIL PROTECTED] wrote: I'm replacing the built-in menu of my mod with my own custom menu. Everything's working

Re: [hlcoders] MainMenu commands

2006-02-18 Thread Kamran
Yes, but what engine commands can I use to show those panels? Aaron Schiff wrote: -- [ Picked text/plain from multipart/alternative ] you have to use your own engine commands...those commands are VGUI commands and are handled by gameui.dll On 2/18/06, Kamran [EMAIL PROTECTED] wrote: I'm

Re: [hlcoders] MainMenu commands

2006-02-18 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] None...you'll need to open your own custom menu with a command you register...there are no engine commands to control it On 2/18/06, Kamran [EMAIL PROTECTED] wrote: Yes, but what engine commands can I use to show those panels? Aaron Schiff

Re: [hlcoders] MainMenu commands

2006-02-18 Thread Kamran
Arrrgh, so how could I let the user change the options? Would I have to make a whole new options panel? And if so, how in the heck could I do all of that? Any Valve devs want to lend some advice? The normal menu is so bland and is hard to work in. If only there were a magic way to simply display

Re: [hlcoders] MainMenu commands

2006-02-18 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] I looked into it...if you wanted to replicate the game menu, you'd have to clone every dialog box that it opens...even the quit query dialog On 2/18/06, Kamran [EMAIL PROTECTED] wrote: Arrrgh, so how could I let the user change the options?

Re: [hlcoders] MainMenu commands

2006-02-18 Thread Kamran
Hmmm, sounds like a bit of work. I think I will just do a hybrid and see how it works out. Thanks. Aaron Schiff wrote: -- [ Picked text/plain from multipart/alternative ] I looked into it...if you wanted to replicate the game menu, you'd have to clone every dialog box that it opens...even the

Re: [hlcoders] MainMenu commands

2006-02-18 Thread Jason Houston
-- [ Picked text/plain from multipart/alternative ] those commands are VGUI commands and are handled by gameui.dll Yeah, I want to redo the whole HL2 sci fi grey look and put in something more in theme with the rest of my mod, but we have no control over that. I wish I had the engine licence ;) I

Re: [hlcoders] MainMenu commands

2006-02-18 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] well it's very possible to take time and clone it...*VERY POSSIBLE!!!* On 2/18/06, Jason Houston [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] those commands are VGUI commands and are handled by gameui.dll

Re: [hlcoders] MainMenu commands

2006-02-18 Thread Kamran
Except I have no idea where to start! :-( Would you create a new panel and load control settings from the Source Engine .res files? Then what about commands? Aaron Schiff wrote: -- [ Picked text/plain from multipart/alternative ] well it's very possible to take time and clone it...*VERY

Re: [hlcoders] MainMenu commands

2006-02-18 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] You need experience in making vgui first http://developer.valvesoftware.com/wiki/Category:VGUI On 2/18/06, Kamran [EMAIL PROTECTED] wrote: Except I have no idea where to start! :-( Would you create a new panel and load control settings from