Er yea John sory :)
That's pretty sweet looking - I'd done some 1/8 scale stuff for larger terrain
but 1/40 - impressive! I never did have any (or see any) physics issues but
then I didn't stress it much. I did at one point forget to rescale the weapons
and it's pretty amusing to see some guy
Hi, everyboy. I have a little question about hack animations included in the
model with code.
For example, some animation is walking with preconfigured walk in ACT_WALK, but
i want to raise his arm always to a certain position instead the normal
animation position.
I want him to catch an
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Hello,
I'm trying to implement a VGUI screen in-game, but have failed on the
finish line I think... Here's the scenario:
* I've created a vgui_screen entity in my level and set the panel name
to
Hey all, I'm wondering if anyone has tried to debug the CS:S listen server?
I'm trying using the hl2.exe command line with arguments and every time it
opens, both MSVC 2003 devenv.exe and hl2.exe resort to a Not Responding
status and never come out of it.
Has anyone else ever tried?
Regards,
Okay, so I found a much better way to handle the down scaling for my
aircraft. I changed the phys_timescale to 0.125 to coincide with my new
1/8 scale instead of trying to modify gravity and the force of the
engines and lift from the wings. Is this how you went about the scale
down? The
I realize this is an old topic, but I have this same problem and can't find a
solution.
http://www.sourcemod.net/forums/viewtopic.php?t=3658
As you can see, the bounding box doesn't actually surround the whole model,
so there
lies the problem.. There's got to be a way to fix this since the
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I use it more often than I use the srcds for debugging. My command
arguments:
-window -allowdebug -insecure -console -game cstrike +sv_lan 1 +maxplayers
16 +map as_test
Grant
(L. Duke)
On 6/12/06, Jay C. [EMAIL PROTECTED] wrote:
Hey all, I'm
Hl2.exe or steam.exe -applaunch?
Steam.exe -applaunch seems to work except it always overwrites the gameinfo
:\
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED] On Behalf Of LDuke
Sent: 13 June 2006 01:37
To: hlcoders@list.valvesoftware.com
Subject:
The regular trace will exclude a player as a target if the trace doesn't
collide with the bounding box.
It is possible to do an additional check on eligible players and force a
trace against their hitboxes with enginetrace-ClipRayToEntity. That's
per target player, so you can do extra work to
Hi gang,
I've been chasing down this bug for a long time, as it was wreaking
havock with sword fighting in Dystopia, not to mention lots of people
trying to get through a spawn door. I think I've finally found the
cause of it, and a subsequent fix for it, which I'd like to share with
you all:
On Mon, 2006-06-12 at 19:13 -0400, Justin Krenz wrote:
Okay, so I found a much better way to handle the down scaling for my
aircraft. I changed the phys_timescale to 0.125 to coincide with my new
1/8 scale instead of trying to modify gravity and the force of the
engines and lift from the
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