The C++ code is compiled file. I just tried testing on a new
HL2DM-based mod created with the current SDK and those shaders work
perfectly. I even managed to run around on our real mod's maps wihout
the problem showing up (usually the bright light would happen as soon as
you step outside on
Thanks, the trigger method worked perfectly. The vphysics
method worked better than I ever hoped for, although I am
curious, what does UTIL_TraceModel do? I've searched through
the entire hl2dm sdk code and couldn't find any decent examples?
___
To
UTIL_TraceModel is just a wrapper around enginetrace-ClipRayToEntity()
which is basically the same as TraceRay(), but it only tests against the
single entity you pass in.
Jay
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick
Sent: Tuesday, June
3 matches
Mail list logo