Re: [hlcoders] DX9 SDK vertex lit shader problems

2006-06-20 Thread Ted Maul
The C++ code is compiled file. I just tried testing on a new HL2DM-based mod created with the current SDK and those shaders work perfectly. I even managed to run around on our real mod's maps wihout the problem showing up (usually the bright light would happen as soon as you step outside on

Re: [hlcoders] About UTIL_TraceModel?

2006-06-20 Thread Nick
Thanks, the trigger method worked perfectly. The vphysics method worked better than I ever hoped for, although I am curious, what does UTIL_TraceModel do? I've searched through the entire hl2dm sdk code and couldn't find any decent examples? ___ To

RE: [hlcoders] About UTIL_TraceModel?

2006-06-20 Thread Jay Stelly
UTIL_TraceModel is just a wrapper around enginetrace-ClipRayToEntity() which is basically the same as TraceRay(), but it only tests against the single entity you pass in. Jay -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Sent: Tuesday, June