Hello Jeffrey,
Tuesday, September 12, 2006, 1:27:03 AM, you wrote:
JbB From what I remember, there isn't any way to customise the menu
JbB interface in HL1.
Uhm I am talking about STEAM version of HL1, which has resource
folder containing various .res files which can be modified and you can
add
I'm attempting to simulate physics for an entity on the client as well
as the server (a type of vehicle) Everything works fine except what
feels like the 'drag' is different on the client/server, they're set
to ignore gravity so they are hovering and a single boost with
ApplyForceCenter/Offset
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[ Picked text/plain from multipart/alternative ]
The client and server have different times and ticks so it's quite possible
the 2 are different. Some more code would help.
Also, you should make it an networked entity so the client predicts it but
receives the right position from the server.
It is a networked entity. They use a shared CreateVPhysics method to
initialize their physics objects to be identical. If the clientside
representation of an entity has its own vphysics object it will not
get forced changes from the server (which is what we want) but I can
use GetAbsAngles/Origin
You can always EnableDrag(false) on your object to isolate the air
density/drag from the motion of the object. If doing this fails to fix
the problem, then it's not an air density issue.
Other factors that could be different:
damping, rotdamping: Make sure these are the same on your client and
Simple quistion, that i have yet to come across in my
code time on source.
How do i incrase the clip on the rpg to 6 rounds over
3?
I have changed the default_clip to 6 in the script
file but it still is not showing up, and also have
changed all the refrences in the code that point to
rpg_round
Max Ammo / Player is defined in the ammo definitions. Valve puts that
in *_gamerules.cpp
//weapon_parse.cpp
iMaxClip1 = pKeyValuesData-GetInt( clip_size, WEAPON_NOCLIP ); // Max
primary clips gun can hold (assume they don't use clips by default)
iMaxClip2 = pKeyValuesData-GetInt( clip2_size,
Edit the skill.cfg file that sets it to 3. and make it say 6.
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-- omega
Heroes of Excelsior
http://www.heroesofexcelsior.com
Blackened Interactive
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-Original Message-
From: Adam amckern Mckern [mailto:[EMAIL PROTECTED]
Sent: September
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