I'm attempting to simulate physics for an entity on the client as well
as the server (a type of vehicle) Everything works fine except what
feels like the 'drag' is different on the client/server, they're set
to ignore gravity so they are hovering and a single boost with
ApplyForceCenter/Offset results in different positions and I can't
seem to figure out why, it's like the client has less air density
almost, but I've made sure it's the same. Is the simulate rate of
havok different between the client/server? or is there anything I
should know about regarding this? Thanks.

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