I'm attempting to simulate physics for an entity on the client as well as the server (a type of vehicle) Everything works fine except what feels like the 'drag' is different on the client/server, they're set to ignore gravity so they are hovering and a single boost with ApplyForceCenter/Offset results in different positions and I can't seem to figure out why, it's like the client has less air density almost, but I've made sure it's the same. Is the simulate rate of havok different between the client/server? or is there anything I should know about regarding this? Thanks.
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