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Does anyone know of a way to use the cursor from the vgui system, while
still moving around in the world? (Think world of warcraft) Where the gui
system doesn't separate its self from the game controls and both can receive
interaction
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You need to make a full screen VGUI panel and set it to accept mouse input
but not accept keyboard input. That'll make the cursor visible but the game
will still get the key presses.
On 9/20/06, Nick Darnell [EMAIL PROTECTED] wrote:
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Then just define it at the HUD layer, and source will take it from there?
-Nick
On 9/20/06, Garry Newman [EMAIL PROTECTED] wrote:
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You need to make a full screen VGUI panel and set it to
I'm getting lots of complaints from my user base that, following the SDK
update, lag prediction has gotten worse. Has anyone else experienced this? I
haven't really experienced much of a change, but then I don't have as large of
a ping to any of my mod's servers as some of my users do.
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