[hlcoders] Using the mouse cursor in-game?

2006-09-20 Thread Nick Darnell
-- [ Picked text/plain from multipart/alternative ] Does anyone know of a way to use the cursor from the vgui system, while still moving around in the world? (Think world of warcraft) Where the gui system doesn't separate its self from the game controls and both can receive interaction

Re: [hlcoders] Using the mouse cursor in-game?

2006-09-20 Thread Garry Newman
-- [ Picked text/plain from multipart/alternative ] You need to make a full screen VGUI panel and set it to accept mouse input but not accept keyboard input. That'll make the cursor visible but the game will still get the key presses. On 9/20/06, Nick Darnell [EMAIL PROTECTED] wrote: -- [

Re: [hlcoders] Using the mouse cursor in-game?

2006-09-20 Thread Nick Darnell
-- [ Picked text/plain from multipart/alternative ] Then just define it at the HUD layer, and source will take it from there? -Nick On 9/20/06, Garry Newman [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] You need to make a full screen VGUI panel and set it to

[hlcoders] poorer prediction with new SDK?

2006-09-20 Thread bloodykenny
I'm getting lots of complaints from my user base that, following the SDK update, lag prediction has gotten worse. Has anyone else experienced this? I haven't really experienced much of a change, but then I don't have as large of a ping to any of my mod's servers as some of my users do. After