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It is a method invoked by CSmartPtr, once all particles have completed their
operations (after a quick look through). Place a breakpoint in
CParticleEffect::Release and look through the call stack also look at how
m_RefCount is used in
Hello,
I'm thinking of starting an open source mod for Source. Can someone
please inform me about Valve's policy on the matter? I'd imagine that
I'm not supposed to put up the source code like that, but I think it
could work well with just diff files, right?
I'm looking forward for an answer.
This started about 2 weeks ago. When you try to run the debug version of
a build, the game launches fine to the opening menu. But when the level
starts to load, it gets about half way and then an error box pops up
announcing Unable to load authentication library, exiting..., followed
by a game
See
http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#First_big_pass_at_-Wall_and_consistent_code
for a more thorough and robust elimination of Valve's bad practice of using
min/max macros, which I posted a year or so ago (probably where some of yall
remember this discussion going
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Open Source mods are fine, because all you'll be showing that other people
don't have access to will be what you've written. I know NimMod has already
gone open source with no issues
On 1/7/07, Nikolaos Tzimoulis [EMAIL PROTECTED] wrote:
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I think going open source or making an open source mod is a great idea, it
shows us SDK n00bs how to get stuff done, yeah there's always the problem
with people just copying your code but it can be nice for the learning
experience.
I hope to
The Spirit mod for Half-Life 1 -
http://spirit.valve-erc.com was open source, and i
know of few mods that based there code on it - such
as partical emiters, etc.
Adam
--- Matt Stafford [EMAIL PROTECTED] wrote:
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Open Source mods are fine,
I saw a vcpm crasher on an older version of linux that had an pre-requirements
version of glibc in the lib path. It's probably something like that, if not
that exact issue. See the SDK Linux wiki page.
At 2007/01/05 01:42 PM, Sylvain Rochette wrote:
Ok done, i downloaded the latest source
Yeah Alfed helped me the last day, i finally installed a new linux version
Slackware 11 with vmware on my xp and now everything work fine.
- Original Message -
From: [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com; hlcoders@list.valvesoftware.com
Sent: Saturday, January 06, 2007
I'm thinking of starting an open source mod for Source. Can someone
please inform me about Valve's policy on the matter? I'd imagine that
I'm not supposed to put up the source code like that, but I think it
could work well with just diff files, right?
The Battle Grounds (BG), an American
Thank you everybody for your answers! :)
This message was sent using IMP, the Internet Messaging Program.
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