The Spirit mod for Half-Life 1 - http://spirit.valve-erc.com was open source, and i know of few mods that based there code on it - such as partical emiters, etc.
Adam --- Matt Stafford <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Open Source mods are fine, because all you'll be > showing that other people > don't have access to will be what you've written. I > know NimMod has already > gone open source with no issues > > On 1/7/07, Nikolaos Tzimoulis <[EMAIL PROTECTED]> > wrote: > > > > Hello, > > > > I'm thinking of starting an open source mod for > Source. Can someone > > please inform me about Valve's policy on the > matter? I'd imagine that > > I'm not supposed to put up the source code like > that, but I think it > > could work well with just diff files, right? > > > > I'm looking forward for an answer. :) > > > > Nicholas > > > > > ---------------------------------------------------------------- > > This message was sent using IMP, the Internet > Messaging Program. > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or > view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > Matt Stafford (Wraiyth) > http://wraiyth.freesuperhost.com > NightFall HL2 Mod - > http://nightfall.nigredostudios.com > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- Nigredo Studios http://www.nigredostudios.com __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

