The Spirit mod for Half-Life 1 -
http://spirit.valve-erc.com was open source, and i
know of  few mods that based there code on it - such
as partical emiters, etc.

Adam


--- Matt Stafford <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> Open Source mods are fine, because all you'll be
> showing that other people
> don't have access to will be what you've written. I
> know NimMod has already
> gone open source with no issues
>
> On 1/7/07, Nikolaos Tzimoulis <[EMAIL PROTECTED]>
> wrote:
> >
> > Hello,
> >
> > I'm thinking of starting an open source mod for
> Source. Can someone
> > please inform me about Valve's policy on the
> matter? I'd imagine that
> > I'm not supposed to put up the source code like
> that, but I think it
> > could work well with just diff files, right?
> >
> > I'm looking forward for an answer. :)
> >
> > Nicholas
> >
> >
>
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> >
> >
>
>
> --
> Matt Stafford (Wraiyth)
> http://wraiyth.freesuperhost.com
> NightFall HL2 Mod -
> http://nightfall.nigredostudios.com
> --
>
> _______________________________________________
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> the list archives, please visit:
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>

--------
Nigredo Studios http://www.nigredostudios.com

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