[hlcoders] DX10 on XP?

2007-03-10 Thread Matt Stafford
-- [ Picked text/plain from multipart/alternative ] I was recently linked to this article http://www.gameinformer.com/News/Story/200703/N07.0305.1818.53359.htm In there is the comment 'For those who recently upgraded their PC video cards to support DX10, you'll be happy to know that both Episode

Re: [hlcoders] DX10 on XP?

2007-03-10 Thread milchworld
yes. dx10 isnt supported. that doesnt mean valve cannot use functions dx10 graphic cards have! Matt Stafford schrieb: -- [ Picked text/plain from multipart/alternative ] I was recently linked to this article http://www.gameinformer.com/News/Story/200703/N07.0305.1818.53359.htm In there is the

Re: [hlcoders] DX10 on XP?

2007-03-10 Thread William Warren
if dx10 isn't being used in xp then the extra features that require dx10 aren't accessible. If they are available via opengl then you can use them milchworld wrote: yes. dx10 isnt supported. that doesnt mean valve cannot use functions dx10 graphic cards have! Matt Stafford schrieb: -- [

[hlcoders] callback when steamid becomes valid?

2007-03-10 Thread bloodykenny
Is there a server callback when a client's steamid becomes valid? Strangely there seems to be a server plugin interface for this called NetworkIDValidated, but I can find no analogous interface for a server callback. ___ To unsubscribe, edit your

RE: [SPAM] [hlcoders] callback when steamid becomes valid?

2007-03-10 Thread Alfred Reynolds
There isn't one currently which is an oversight, I will see if we can get it added for ya. In the meantime the ugly solution is to poll inside of your gameframe() function and detect the change yourself. - Alfred [EMAIL PROTECTED] wrote: Is there a server callback when a client's steamid

[hlcoders] Accessing Friends information

2007-03-10 Thread Teddy
Hey gang, I've been trying to figure out a way to access Steam Friends information, so I can highlight friends in-game on the radar, scoreboard, etc. but I can't get it working. So far, it seems like IFriendsUser (defined in public/Friends/IFriendsUser.h) looks like it's setup to be the