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I was recently linked to this article
http://www.gameinformer.com/News/Story/200703/N07.0305.1818.53359.htm
In there is the comment 'For those who recently upgraded their PC video
cards to support DX10, you'll be happy to know that both Episode
yes. dx10 isnt supported.
that doesnt mean valve cannot use functions dx10 graphic cards have!
Matt Stafford schrieb:
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I was recently linked to this article
http://www.gameinformer.com/News/Story/200703/N07.0305.1818.53359.htm
In there is the
if dx10 isn't being used in xp then the extra features that require dx10
aren't accessible. If they are available via opengl then you can use them
milchworld wrote:
yes. dx10 isnt supported.
that doesnt mean valve cannot use functions dx10 graphic cards have!
Matt Stafford schrieb:
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Is there a server callback when a client's steamid becomes valid? Strangely
there seems to be a server plugin interface for this called NetworkIDValidated,
but I can find no analogous interface for a server callback.
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To unsubscribe, edit your
There isn't one currently which is an oversight, I will see if we can
get it added for ya. In the meantime the ugly solution is to poll inside
of your gameframe() function and detect the change yourself.
- Alfred
[EMAIL PROTECTED] wrote:
Is there a server callback when a client's steamid
Hey gang,
I've been trying to figure out a way to access Steam Friends
information, so I can highlight friends in-game on the radar,
scoreboard, etc. but I can't get it working.
So far, it seems like IFriendsUser (defined in
public/Friends/IFriendsUser.h) looks like it's setup to be the
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