Re: [hlcoders] SDK Update heads up?

2007-09-11 Thread maarten
For my purposes I'm pretty sure Source was the right engine choice; and I haven't missed that much features at all. Oriented bounding boxes I miss because I want to do accurate wallwalking. With an axis-aligned bounding box only, there's no way to really do it properly except on axis-aligned

RE: [hlcoders] SDK Update heads up?

2007-09-11 Thread Mark Chandler
What we have access to is a lot compared to a lot of sdk's for other games. If you want to get that deep might as well buy a license and change the engine to suit your needs. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. Sent: Tuesday, September

[hlcoders] Problems with linux compile

2007-09-11 Thread Jeroen Baert
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi there, I'm Jeroen Baert from the ND team, and I'm having a bit of trouble with the linux compile. My compile setup: Ubuntu 7.04 with GCC 3.4 and Xerces from the repositories (version numbers are

Re: [hlcoders] Problems with linux compile

2007-09-11 Thread Jed
It's a broken path spec in the .vcproj file. Theres some notes/fixes on how I got around it on my personal page at Valve wiki: http://developer.valvesoftware.com/wiki/User:Wunderboy/sandbox - Jed On 11/09/2007, Jeroen Baert [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format.

RE: [hlcoders] Problems with linux compile

2007-09-11 Thread Keeper
Yeah, that case issue was no fun. I wrote a C# program to fix that tho. I spent about an hour verifying what paths, files needed to be included in our mod. So the only issue I ended up with was the case issue. Also, make sure you don't have any files that don't get included in the win32 build

Re: [hlcoders] tex3d ?

2007-09-11 Thread maarten
Any valve input on 3D texture samplers? I know VTF is supposed to support multiframe, but I've yet to find a way to create a multi-frame VTF. Which in turn makes me fear for support for binding it to a sampler :) I guess I'll transform the animated texture in a bigger one and fake the animation

RE: [hlcoders] Vehicles in multiplayer

2007-09-11 Thread maarten
At the risk of triggering a nervous tic ;), any news on this Mike? If there's no hope for a fix some time soon, just let me know and I'll code a partial fix by passing some pose parameters myself; but I need to go either way soon. Thanks for your help! -- Maarten I spent a little bit of time

Re: [hlcoders] tex3d ?

2007-09-11 Thread Jed
Multiframe isn't so hard although you have to use the VTEX tool do do it. BTW, you're talking about 3D textrure right? VTF 7.2. (the current) format supports 3D textures although when I spoke to Valve about them back in the day they said their just used for internal procedural textures. - Jed