For my purposes I'm pretty sure Source was the right engine choice; and I
haven't missed that much features at all.
Oriented bounding boxes I miss because I want to do accurate wallwalking.
With an axis-aligned bounding box only, there's no way to really do it
properly except on axis-aligned
What we have access to is a lot compared to a lot of sdk's for other games.
If you want to get that deep might as well buy a license and change the
engine to suit your needs.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joel R.
Sent: Tuesday, September
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Hi there,
I'm Jeroen Baert from the ND team, and I'm having a bit of trouble with
the linux compile.
My compile setup: Ubuntu 7.04 with GCC 3.4 and Xerces from the
repositories (version numbers are
It's a broken path spec in the .vcproj file.
Theres some notes/fixes on how I got around it on my personal page at
Valve wiki:
http://developer.valvesoftware.com/wiki/User:Wunderboy/sandbox
- Jed
On 11/09/2007, Jeroen Baert [EMAIL PROTECTED] wrote:
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Yeah, that case issue was no fun. I wrote a C# program to fix that tho.
I spent about an hour verifying what paths, files needed to be included in
our mod. So the only issue I ended up with was the case issue.
Also, make sure you don't have any files that don't get included in the
win32 build
Any valve input on 3D texture samplers? I know VTF is supposed to support
multiframe, but I've yet to find a way to create a multi-frame VTF. Which
in turn makes me fear for support for binding it to a sampler :)
I guess I'll transform the animated texture in a bigger one and fake the
animation
At the risk of triggering a nervous tic ;), any news on this Mike? If
there's no hope for a fix some time soon, just let me know and I'll code a
partial fix by passing some pose parameters myself; but I need to go
either way soon.
Thanks for your help!
-- Maarten
I spent a little bit of time
Multiframe isn't so hard although you have to use the VTEX tool do do it.
BTW, you're talking about 3D textrure right? VTF 7.2. (the current)
format supports 3D textures although when I spoke to Valve about them
back in the day they said their just used for internal procedural
textures.
- Jed
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