Any valve input on 3D texture samplers? I know VTF is supposed to support
multiframe, but I've yet to find a way to create a multi-frame VTF. Which
in turn makes me fear for support for binding it to a sampler :)

I guess I'll transform the animated texture in a bigger one and fake the
animation with UV offsetting, that should work ( at the cost of some
performance ).

> --
> [ Picked text/plain from multipart/alternative ]
> Shader functions like that aren't engine-dependent. That is, you use the
> tex3D function on a sampler like normal. Its just what you pass to that
> sampler thats the problem
> The support for binding a 3d texture to that sampler from the shader DLL
> would be the issue thuough
>
> On 9/11/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>>
>> So, next question on shaders.
>>
>> I'd like to use an animated noise texture as input in one of my pixel
>> shaders. Is it possible to use tex3d on Source? And if so, how do I
>> create
>> a sampler with the 3d texture in it?
>>
>> [ I've looked around, but haven't found any source examples. With a
>> regular .fx you'd declare the texture & sampler on the fly, but I'm not
>> sure how to do it with the Source system. I'm kinda hoping it suffices
>> to
>> create a multi-frame VTF, and that this is directly indexable with tex3D
>> ?
>> ]
>>
>> Thanks in advance for any help,
>>
>> -- Maarten
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>
> --
> Matt Stafford (Wraiyth)
> http://www.wraiyth.com
> NightFall HL2 Mod - http://www.nightfallmod.com
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to