Multiframe isn't so hard although you have to use the VTEX tool do do it. BTW, you're talking about 3D textrure right? VTF 7.2. (the current) format supports 3D textures although when I spoke to Valve about them back in the day they said their just used for internal procedural textures.
- Jed On 11/09/2007, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > Any valve input on 3D texture samplers? I know VTF is supposed to support > multiframe, but I've yet to find a way to create a multi-frame VTF. Which > in turn makes me fear for support for binding it to a sampler :) > > I guess I'll transform the animated texture in a bigger one and fake the > animation with UV offsetting, that should work ( at the cost of some > performance ). > > > -- > > [ Picked text/plain from multipart/alternative ] > > Shader functions like that aren't engine-dependent. That is, you use the > > tex3D function on a sampler like normal. Its just what you pass to that > > sampler thats the problem > > The support for binding a 3d texture to that sampler from the shader DLL > > would be the issue thuough > > > > On 9/11/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > >> > >> So, next question on shaders. > >> > >> I'd like to use an animated noise texture as input in one of my pixel > >> shaders. Is it possible to use tex3d on Source? And if so, how do I > >> create > >> a sampler with the 3d texture in it? > >> > >> [ I've looked around, but haven't found any source examples. With a > >> regular .fx you'd declare the texture & sampler on the fly, but I'm not > >> sure how to do it with the Source system. I'm kinda hoping it suffices > >> to > >> create a multi-frame VTF, and that this is directly indexable with tex3D > >> ? > >> ] > >> > >> Thanks in advance for any help, > >> > >> -- Maarten > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > -- > > Matt Stafford (Wraiyth) > > http://www.wraiyth.com > > NightFall HL2 Mod - http://www.nightfallmod.com > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

