RE: [hlcoders] Server address

2007-10-31 Thread Janek Le_Vert
-- [ Picked text/plain from multipart/alternative ] Julian, It is working like a charm. Thank you very [EMAIL PROTECTED] From: [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Subject: Re: FW: [hlcoders] Server address Date: Tue, 30 Oct 2007 19:34:52 +0100 Because of the name i

[hlcoders] tracking down infinite loops

2007-10-31 Thread Minh
-- [ Picked text/plain from multipart/alternative ] I've been playtesting my mod lately and every so often it will hang (with looping sound) Resulting in no minidumps. I'm guessing this is due to an infinite loop in my code somewhere. Does anyone know a good method of debugging this sort of bug ?

Re: [hlcoders] tracking down infinite loops

2007-10-31 Thread Tom Leighton
I remember a program called writeminidump.exe, in the steam folder, and it was referred to by Mike to help track down client hangs in hl2mp (Where it deosnt crash), maybe that is your answer. Minh wrote: -- [ Picked text/plain from multipart/alternative ] I've been playtesting my mod lately and

RE: [hlcoders] tracking down infinite loops

2007-10-31 Thread Jay Stelly
If you launched from the debugger, just do debug...Break. Otherwise you can start dev studio, attach to the hl2.exe process, then do debug...Break. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Minh Sent: Wednesday, October 31, 2007 4:37 PM To: