Re: [hlcoders] Orange Box Scoreboard

2008-02-19 Thread John
-- [ Picked text/plain from multipart/alternative ] Yea I've been having great problems, won't even show the avatars :\ If you do get it working can you please post it on the wiki or something On 2/19/08, Cale Dunlap [EMAIL PROTECTED] wrote: This is a multipart message in MIME format. -- [

[hlcoders] Gender Swapping

2008-02-19 Thread Richard Slaughter
Hi List, My mod is based on HL2DM and I want to get rid of the combine player sounds, so in CHL2MP_Player::SetupPlayerSoundsByModel I just return PLAYER_SOUNDS_CITIZEN. This works fine, but now my combine players seem to be having gender issues as they use female sounds. Does anyone know how

[hlcoders] Vehicle crashes on Orange Box?

2008-02-19 Thread Garry Newman
Just thought I'd throw this out there before I started investigating my code more thoroughly.. Is anyone using vehicles on the Orange Box code in their mod? Specifically the jeep vehicle(s). Does it crash at all? In multiplayer? Dedicated servers? More than 1 player seeing the vehicle? If it's

Re: [hlcoders] Gender Swapping

2008-02-19 Thread Jed
I had similar problems back in the day but I can't remember the simple solution off the top of my head. If I recall you could change it in the player sounds script file to not use gender specific sounds by re-configuring the I think I also changed some of the code to do with gender in

[hlcoders] Free Visual Studio 2005/2008 Pro?

2008-02-19 Thread Tom Leighton
Hey guys, Anyone a student here? Bet you some are :D https://downloads.channel8.msdn.com/Products.aspx Free Developer software, if you can verify you are a student at one of the recognised colleges or universities. WOW :D ___ To unsubscribe, edit

Re: [hlcoders] Free Visual Studio 2005/2008 Pro?

2008-02-19 Thread Thomas Morton
sweet! nice find, thanks tom. Some nice bits on there :) Tom -- From: Tom Leighton [EMAIL PROTECTED] Sent: Tuesday, February 19, 2008 4:26 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Free Visual Studio 2005/2008 Pro? Hey guys,

RE: [hlcoders] Gender Swapping

2008-02-19 Thread Christopher Harris
Global_actors.txt defines gender type of a particular model. Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jed Sent: Tuesday, February 19, 2008 9:51 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Gender Swapping I had similar

Re: [hlcoders] Gender Swapping

2008-02-19 Thread Richard Slaughter
Thanks for the input Jed, that was where I'd already looked and come up blank. However, I just found what I was looking for in the global_actors.txt script file, which is just a keyvalues file that specifies model names and gender. Thanks! Jed wrote: I had similar problems back in the day but

[hlcoders] OrangeBox SDK m_vecNetworkOrigin prediction bug

2008-02-19 Thread Joel R.
-- [ Picked text/plain from multipart/alternative ] Is there a fix to this bug yet? I have confirmed this on 2 different computers. The only things I did to the SDK was remove the DT_WaterBullet / DT_WeaponCycler classes entirely, by commenting and removing files. Bug Description: Client and

Re: [hlcoders] Free Visual Studio 2005/2008 Pro?

2008-02-19 Thread Jeffrey botman Broome
Tom Edwards wrote: What does Professional do that Express doesn't? Go here... http://msdn2.microsoft.com/en-us/vs2008/products/cc149003.aspx ...and you can compare features of what's in the Professional Edition verses the Express Edition (click Expand All for easy browsing). -- Jeffrey

RE: [hlcoders] Free Visual Studio 2005/2008 Pro?

2008-02-19 Thread Andrew Simpson
Not a lot, if we're being honest, but there are some things to make your life easier, like a debugger that can switch between threads to show you what each is doing, and C++ comes already set up to be able to include standard Windows headers. I'm not an expert by any means, but those are the ones

[hlcoders] Bad command D:

2008-02-19 Thread Jake Breen
Can anyone get the command $collisionmodel to work with orange box sdk. It always say the { following it is a bad command. Example from a flag model for tf2 i'm trying to compile Basic Info $collisionmodel flag_phy.smd { --- Gives me the error $concave $mass 8.0 $inertia 1.00

Re: [hlcoders] OrangeBox SDK m_vecNetworkOrigin prediction bug

2008-02-19 Thread Nick
I think this is just normal for source engine. Probably not much you can do to fix. On Feb 19, 2008 1:03 PM, Joel R. [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Is there a fix to this bug yet? I have confirmed this on 2 different computers. The only things I

Re: [hlcoders] Free Visual Studio 2005/2008 Pro?

2008-02-19 Thread Andrew Timson
On Feb 19, 2008 6:22 PM, Andrew Simpson [EMAIL PROTECTED] wrote: Not a lot, if we're being honest, but there are some things to make your life easier, like a debugger that can switch between threads to show you what each is doing, and C++ comes already set up to be able to include standard

[hlcoders] RE: OrangeBox SDK m_vecNetworkOrigin prediction bug

2008-02-19 Thread Devin Dawson
-- [ Picked text/plain from multipart/alternative ] That is caused by the tight tolerance values in the DATADESC. If you increase the tolerance values for the predicted variables (network origin, velocity, etc.), it fixes it. There's no way the client can predict that accurately. If you

Re: [hlcoders] Vehicle crashes on Orange Box?

2008-02-19 Thread Ryan Sheffer
-- [ Picked text/plain from multipart/alternative ] We do have the jeep, airboat, jalopy in our mod and we haven't noticed any crashes other than some simple crashes related to vehicles in MP. On Feb 19, 2008 6:58 AM, Garry Newman [EMAIL PROTECTED] wrote: Just thought I'd throw this out there

[hlcoders] Predicting path_track trains!

2008-02-19 Thread Christopher Harris
This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] I've been looking through lots of code trying to decide how to approach this. Basically when on a moving platform train there is a consistent prediction movement issue. Basically I think that the