I was more than slightly annoyed when my net connection died during last
weekend and I couldn't open Steam to test my mod.
So I'm sitting here at work trying to fire up Steam on my laptop (no
active
net connection). It comes up (expectedly) with a dialog prompting me to
start in offline mode,
Well the language I REALLY wanted to use to describe how annoyed I am about
this recurring issue isn't suitable for this list ;)
On Tue, May 6, 2008 at 4:30 PM, [EMAIL PROTECTED] wrote:
I was more than slightly annoyed when my net connection died during last
weekend and I couldn't open Steam
I agree, there's been a number of times that I've been offline and
wanted to work on my mod, but the sdk base refuses to load into the
debugger if you're offline.
On the other hand, I can see why Valve don't want it to work. With
other games you have to put a cd into the drive to play the
All mods even half-life its self crash steam to the
desktop when launched via the server browser.
MDMP;
http://noballs.org/downloads/Steam__568177__2008_5_6T9_4_47C1062828.zip
Please help
Thanks!
Adam
Owner Nigredo Studios http://www.nigredostudios.com
Hey all,
1. The Options menu for HL2DM is kind of messed up. All of the tabs are
kind of missing stuff. Example: In the player tab, the name space is
missing. I think it has to do with the Orange Box Engine source (because
HL2DM is originally Episode 1 engine..right?).
2. I also have this
From my quick look over it, it doesn't seem to add itself to any
impulse command and afaik impulse 101 only gives you the weapons it's
told to, try give *weaponname* instead.
2008/5/6 Michael Mylenski [EMAIL PROTECTED]:
well i am making a single player mod
On Mon, May 5, 2008 at 3:28 PM, Tony
That description isn't actually accurate. Its perfectly possible to play a
lan game where everyone uses the same steam ID, all in online mode. The only
time restrictions kick in are when you try to join an internet game. Because
of this, I don't think copy protection is the reason for offline
There's a client beta out to fix it.
http://forums.steampowered.com/forums/showthread.php?t=679886
Adam amckern McKern wrote:
All mods even half-life its self crash steam to the
desktop when launched via the server browser.
MDMP;
Thanks for the answers. I believe I have gotten a little closer but I still
have some problems. Let me start by listing what I have learned so far.
Please say if I have misunderstood something.
1. I should build a proxy much like the CProxyHealth. In the bind function I
can get a reference to the
I can't even start Steam if I don't have a net connection. :(
That description isn't actually accurate. Its perfectly possible to play a
lan game where everyone uses the same steam ID, all in online mode. The
only
time restrictions kick in are when you try to join an internet game.
Because
A shot in the dark: but did you maybe add the weapon to to
hl2mp_player.cpp accidently?
From my quick look over it, it doesn't seem to add itself to any
impulse command and afaik impulse 101 only gives you the weapons it's
told to, try give *weaponname* instead.
2008/5/6 Michael Mylenski
agreed Matt,
I have posted a number of times about this issue too,
offline mode used to be great because it actually worked, I mean its got to
the point that I have to make sure I run this and that and go offline while
im online and then test everything before I finally really
Hey
Answered to the best of my knowledge (others please contribute/correct):
1) All the stuff is actually there. There should be a mess in the uppper
right corner, but is not arranged correctly. You can use the Vgui Editor to
arrange them correctly (Ctrl-Alt-Shift-B?)
And the HL2DM that is sold
In reference to 2) I can see my counter-strike servers i create as a
listen server on the internet list.
Adam Buckland wrote:
Hey
Answered to the best of my knowledge (others please contribute/correct):
1) All the stuff is actually there. There should be a mess in the uppper
right corner,
I can help answer the 2nd question:
Start up the server then use sv_lan 0 *then *type: changelevel insert
mapname here remove the quotes and fill in the mapname you want, it
will quickly load the next map or the same map again, then it should be
in your server list, if it's a OB based mod then
Offline mode only works when you have an internet connection. I think
it is written somewhere in the documentation...
On Tue, May 6, 2008 at 6:18 AM, [EMAIL PROTECTED] wrote:
I can't even start Steam if I don't have a net connection. :(
That description isn't actually accurate. Its
I feel the same way, Steam is buggy as Hell, but at least we have the
Greatest Content delivery System On earth.
On Tue, May 6, 2008 at 4:30 AM, Adam Donovan [EMAIL PROTECTED]
wrote:
agreed Matt,
I have posted a number of times about this issue too,
offline mode used to be
Yeah because Steam must Update first, or prepare to go offline.
On Tue, May 6, 2008 at 6:59 AM, Nick [EMAIL PROTECTED] wrote:
Offline mode only works when you have an internet connection. I think
it is written somewhere in the documentation...
On Tue, May 6, 2008 at 6:18 AM, [EMAIL
Interesting. It seems to me now I have to change the default tab from
Internet to Custom. Thanks for the help, I was able to arrange
everything the way I wanted to (after getting the base .res files copied
over).
That sv_lan thing annoys me to no end. I'm gonna have to put something
in the
Hi,
I'm using the default Advanced SDK player collision with
COLLISION_GROUP_PLAYER etc. But when people play online the players can
quite easily vibrate right through each other (when both players are
moving). You don't have to try hard, even if you're just backtracking
somewhere and cross
Hey, thanks for all the help on these questions here. Everything started
working out last night.
Per the e-mail from Yorg below: It was mentioned that my server was
showing up under the custom tab because maxplayers (or a cvar of the like)
was changed. Another note: Everytime I boot up my mod, it
Problem with issue is that the Steam Agreement says that Valve aren't
obliged to provide a continual, error-free service (even though the Half
Life 2 EULA Requirements in no way links Steam with HL2, making it
misleading). Not sure about the legal grounds of that kind of stuff, but
even so, it is
That just makes the whole idea of offline mode confusing. For the
longest time, before this discussion, I swore that offline mode was for
when YOU DIDN'T HAVE AN INTERNET CONNECTION.
I qq'd.
Problem with issue is that the Steam Agreement says that Valve aren't
obliged to provide a continual,
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