Re: [hlcoders] Offline Mode...

2008-05-06 Thread me
I was more than slightly annoyed when my net connection died during last weekend and I couldn't open Steam to test my mod. So I'm sitting here at work trying to fire up Steam on my laptop (no active net connection). It comes up (expectedly) with a dialog prompting me to start in offline mode,

Re: [hlcoders] Offline Mode...

2008-05-06 Thread Matt Stafford
Well the language I REALLY wanted to use to describe how annoyed I am about this recurring issue isn't suitable for this list ;) On Tue, May 6, 2008 at 4:30 PM, [EMAIL PROTECTED] wrote: I was more than slightly annoyed when my net connection died during last weekend and I couldn't open Steam

Re: [hlcoders] Offline Mode...

2008-05-06 Thread Adam Buckland
I agree, there's been a number of times that I've been offline and wanted to work on my mod, but the sdk base refuses to load into the debugger if you're offline. On the other hand, I can see why Valve don't want it to work. With other games you have to put a cd into the drive to play the

[hlcoders] GoldSrc mods crash steam when launched through the server browser

2008-05-06 Thread Adam amckern McKern
All mods even half-life its self crash steam to the desktop when launched via the server browser. MDMP; http://noballs.org/downloads/Steam__568177__2008_5_6T9_4_47C1062828.zip Please help Thanks! Adam Owner Nigredo Studios http://www.nigredostudios.com

[hlcoders] Two Questions

2008-05-06 Thread me
Hey all, 1. The Options menu for HL2DM is kind of messed up. All of the tabs are kind of missing stuff. Example: In the player tab, the name space is missing. I think it has to do with the Orange Box Engine source (because HL2DM is originally Episode 1 engine..right?). 2. I also have this

Re: [hlcoders] Additional Weapon

2008-05-06 Thread John McBroom
From my quick look over it, it doesn't seem to add itself to any impulse command and afaik impulse 101 only gives you the weapons it's told to, try give *weaponname* instead. 2008/5/6 Michael Mylenski [EMAIL PROTECTED]: well i am making a single player mod On Mon, May 5, 2008 at 3:28 PM, Tony

Re: [hlcoders] Offline Mode...

2008-05-06 Thread Andrew Watkins
That description isn't actually accurate. Its perfectly possible to play a lan game where everyone uses the same steam ID, all in online mode. The only time restrictions kick in are when you try to join an internet game. Because of this, I don't think copy protection is the reason for offline

Re: [hlcoders] GoldSrc mods crash steam when launched through the server browser

2008-05-06 Thread Tom Edwards
There's a client beta out to fix it. http://forums.steampowered.com/forums/showthread.php?t=679886 Adam amckern McKern wrote: All mods even half-life its self crash steam to the desktop when launched via the server browser. MDMP;

Re: [hlcoders] Shader-entity communication

2008-05-06 Thread Per Rasmussen
Thanks for the answers. I believe I have gotten a little closer but I still have some problems. Let me start by listing what I have learned so far. Please say if I have misunderstood something. 1. I should build a proxy much like the CProxyHealth. In the bind function I can get a reference to the

Re: [hlcoders] Offline Mode...

2008-05-06 Thread me
I can't even start Steam if I don't have a net connection. :( That description isn't actually accurate. Its perfectly possible to play a lan game where everyone uses the same steam ID, all in online mode. The only time restrictions kick in are when you try to join an internet game. Because

Re: [hlcoders] Additional Weapon

2008-05-06 Thread me
A shot in the dark: but did you maybe add the weapon to to hl2mp_player.cpp accidently? From my quick look over it, it doesn't seem to add itself to any impulse command and afaik impulse 101 only gives you the weapons it's told to, try give *weaponname* instead. 2008/5/6 Michael Mylenski

Re: [hlcoders] Offline Mode

2008-05-06 Thread Adam Donovan
agreed Matt, I have posted a number of times about this issue too, offline mode used to be great because it actually worked, I mean its got to the point that I have to make sure I run this and that and go offline while im online and then test everything before I finally really

Re: [hlcoders] Two Questions

2008-05-06 Thread Adam Buckland
Hey Answered to the best of my knowledge (others please contribute/correct): 1) All the stuff is actually there. There should be a mess in the uppper right corner, but is not arranged correctly. You can use the Vgui Editor to arrange them correctly (Ctrl-Alt-Shift-B?) And the HL2DM that is sold

Re: [hlcoders] Two Questions

2008-05-06 Thread Tom Leighton
In reference to 2) I can see my counter-strike servers i create as a listen server on the internet list. Adam Buckland wrote: Hey Answered to the best of my knowledge (others please contribute/correct): 1) All the stuff is actually there. There should be a mess in the uppper right corner,

Re: [hlcoders] Two Questions

2008-05-06 Thread Yorg Kuijs
I can help answer the 2nd question: Start up the server then use sv_lan 0 *then *type: changelevel insert mapname here remove the quotes and fill in the mapname you want, it will quickly load the next map or the same map again, then it should be in your server list, if it's a OB based mod then

Re: [hlcoders] Offline Mode...

2008-05-06 Thread Nick
Offline mode only works when you have an internet connection. I think it is written somewhere in the documentation... On Tue, May 6, 2008 at 6:18 AM, [EMAIL PROTECTED] wrote: I can't even start Steam if I don't have a net connection. :( That description isn't actually accurate. Its

Re: [hlcoders] Offline Mode

2008-05-06 Thread Cory de La Torre
I feel the same way, Steam is buggy as Hell, but at least we have the Greatest Content delivery System On earth. On Tue, May 6, 2008 at 4:30 AM, Adam Donovan [EMAIL PROTECTED] wrote: agreed Matt, I have posted a number of times about this issue too, offline mode used to be

Re: [hlcoders] Offline Mode...

2008-05-06 Thread Cory de La Torre
Yeah because Steam must Update first, or prepare to go offline. On Tue, May 6, 2008 at 6:59 AM, Nick [EMAIL PROTECTED] wrote: Offline mode only works when you have an internet connection. I think it is written somewhere in the documentation... On Tue, May 6, 2008 at 6:18 AM, [EMAIL

Re: [hlcoders] Two Questions

2008-05-06 Thread Matthew Dryden
Interesting. It seems to me now I have to change the default tab from Internet to Custom. Thanks for the help, I was able to arrange everything the way I wanted to (after getting the base .res files copied over). That sv_lan thing annoys me to no end. I'm gonna have to put something in the

[hlcoders] COLLISION_GROUP_PLAYER

2008-05-06 Thread Mark Gornall
Hi, I'm using the default Advanced SDK player collision with COLLISION_GROUP_PLAYER etc. But when people play online the players can quite easily vibrate right through each other (when both players are moving). You don't have to try hard, even if you're just backtracking somewhere and cross

Re: [hlcoders] Two Questions

2008-05-06 Thread me
Hey, thanks for all the help on these questions here. Everything started working out last night. Per the e-mail from Yorg below: It was mentioned that my server was showing up under the custom tab because maxplayers (or a cvar of the like) was changed. Another note: Everytime I boot up my mod, it

Re: [hlcoders] Offline Mode...

2008-05-06 Thread Matt Stafford
Problem with issue is that the Steam Agreement says that Valve aren't obliged to provide a continual, error-free service (even though the Half Life 2 EULA Requirements in no way links Steam with HL2, making it misleading). Not sure about the legal grounds of that kind of stuff, but even so, it is

Re: [hlcoders] Offline Mode...

2008-05-06 Thread me
That just makes the whole idea of offline mode confusing. For the longest time, before this discussion, I swore that offline mode was for when YOU DIDN'T HAVE AN INTERNET CONNECTION. I qq'd. Problem with issue is that the Steam Agreement says that Valve aren't obliged to provide a continual,