[hlcoders] Crash during map load after screen resolution change.

2008-05-09 Thread A.Oliver
I've being suffering this bug since long time ago, I was thinking it was a very specific issue, so posting it probably won't solve anything. I wasn't finding any similar issues neither. Recently I detected the same problem in Get a life mod, so maybe this isn't as rare as I thought. Basically

Re: [hlcoders] Crash during map load after screen resolution change.

2008-05-09 Thread Tom Edwards
I encountered this (or at least something with identical symptoms) in the OB engine a while ago and Valve were kind enough to fix it. I don't think they're going to do the same for Ep1. You need to move to the current source tree! A.Oliver wrote: I've being suffering this bug since long time

Re: [hlcoders] Steam login ingame

2008-05-09 Thread Christopher Harris
You people misunderstand the purpose of this guy's request. Nobody wants Steam Login. People want to be able to get the Steam Community Name such as how TF2 forces you to use Steam Community Name. That friends ID things is great for this because Steam Community name == Friends name, so it is very

Re: [hlcoders] Steam login ingame

2008-05-09 Thread Tom Leighton
You can get the username they logged in with via some functions in the client side. Cant quite remember how though. Christopher Harris wrote: You people misunderstand the purpose of this guy's request. Nobody wants Steam Login. People want to be able to get the Steam Community Name such as

[hlcoders] XSI Mod Tool 6 and SMD Importer

2008-05-09 Thread Devin Dawson
Hello, I've got an issue with the new XSI Mod Tool (v. 6) - now, I know this may not be the most appropriate place for this, but all the smart people are here ;D My problem with the XSI Mod Tool 6 is: the SMD importer doesn't work right when importing vertex weights. All models have some

Re: [hlcoders] XSI Mod Tool 6 and SMD Importer

2008-05-09 Thread Tim Baker
Hello, I've got an issue with the new XSI Mod Tool (v. 6) - now, I know this may not be the most appropriate place for this, but all the smart people are here ;D My problem with the XSI Mod Tool 6 is: the SMD importer doesn't work right when importing vertex weights. All models

Re: [hlcoders] XSI Mod Tool 6 and SMD Importer

2008-05-09 Thread Devin Dawson
-- Forwarded message -- From: Tim Baker [EMAIL PROTECTED] To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Date: Fri, 09 May 2008 11:01:53 -0700 Subject: Re: [hlcoders] XSI Mod Tool 6 and SMD Importer Hello, I've got an issue with the new XSI Mod Tool

Re: [hlcoders] XSI Mod Tool 6 and SMD Importer

2008-05-09 Thread Jeffrey botman Broome
Tom Edwards wrote: What's with all this replying below the quote? I keep thinking someone sent an empty message. :-p A: Because it messes up the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing in e-mail?

Re: [hlcoders] Steam login ingame

2008-05-09 Thread Nick
Well how much money do you want to remember ? On Fri, May 9, 2008 at 12:13 PM, Tom Leighton [EMAIL PROTECTED] wrote: You can get the username they logged in with via some functions in the client side. Cant quite remember how though. Christopher Harris wrote: You people misunderstand the

Re: [hlcoders] Steam login ingame

2008-05-09 Thread Tom Leighton
isteamuser.h virtual CSteamID GetSteamID() = 0; But then i delved deeper and thats the steamid, not the username Oh well Nick wrote: Well how much money do you want to remember ? On Fri, May 9, 2008 at 12:13 PM, Tom Leighton [EMAIL PROTECTED] wrote: You can get

Re: [hlcoders] Steam login ingame

2008-05-09 Thread Andrew Simpson
I think you're looking for: Isteamfriends.h // returns the local players name - guaranteed to not be NULL. virtual const char *GetPersonaName() = 0; That grabs whatever your current Friends name is, i.e. the same thing TF2 uses. -Original Message- From: [EMAIL