agreed
Justin Krenz wrote:
I don't care about the lack of features like the particle editor, but
Valve really needs to fix the VAC connection issues and inability to
compile a Linux server with the OB SDK. Those things are definitely
holding mod teams back.
Hi, I want to implement an effect like wiiimote which can control the
shooting direction with some device,
Now, I have been changing the crosshair with clientdll-SetCrosshairAngles
and change the model viewing of the gun hand with modified in
CBaseviewModel::CalcViewModel, and chaned the
What is somewhat interesting too, Tony Omega Sergi stopped coming to the
IRC channel in GameSurge (#HLCoders).
/ScarT
On 19/05/2008, Matthew Dryden [EMAIL PROTECTED] wrote:
agreed
Justin Krenz wrote:
I don't care about the lack of features like the particle editor, but
Valve really
Hi, SparrowHawk
I think you will find the issue is because the aiming angles are
In spherical geometry. What I did was change the code so that the
crosshairs move with the mouse, then use the code that Mulchman
told me about. Which finds world coordinates the crosshairs are
centred on in the
I was never convinced he worked for valve anyway. Nice guy though..
Lack of valve email always makes me wonder..
On Mon, May 19, 2008 at 9:27 AM, Tobias Kammersgaard
[EMAIL PROTECTED] wrote:
What is somewhat interesting too, Tony Omega Sergi stopped coming to the
IRC channel in GameSurge
Nick wrote:
I was never convinced he worked for valve anyway. Nice guy though..
Lack of valve email always makes me wonder..
He's not listed on the Valve people page...
http://www.valvesoftware.com/people.html
...but then again, it might not be updated all that often and some
people might
He has a Valve profile on the forums?
http://forums.steampowered.com/forums/member.php?u=442806
On 19 May 2008, at 16:59, Nick wrote:
I was never convinced he worked for valve anyway. Nice guy though..
Lack of valve email always makes me wonder..
On Mon, May 19, 2008 at 9:27 AM, Tobias
Tony doesn't work for Valve.
He's just good friends with them.
... I think. Date: Mon, 19 May 2008 11:22:12 -0500 From: [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Orange Box SDK
Code Update Nick wrote: I was never convinced he worked for valve anyway.
I was just about to point that out. Also, he works outside Valve just like
Chris 'autolycus' Bokitch does(did?).
/ScarT
On 19/05/2008, Adam Buckland [EMAIL PROTECTED] wrote:
He has a Valve profile on the forums?
http://forums.steampowered.com/forums/member.php?u=442806
On 19 May 2008, at
X is now playing Source SDK Base. Click here to join.
Responding to a discussion from this list (titled Mod name in Chat window,
dated december 2007).
Back then, Janek's problem was that mounting HL2DM content made the X is
now playing message shown in a friends chat window change from showing
Try adding a file in your mod dir called 'steam.inf' and add *appID=218* (or
the appid you are using), also I think it only shows in release builds
2008/5/19 Andrew Watkins [EMAIL PROTECTED]:
X is now playing Source SDK Base. Click here to join.
Responding to a discussion from this list
Grats Tony you've got an HLCoders thread being dedicated to just who you are
and what you do :)
On Mon, May 19, 2008 at 5:34 PM, Tom Edwards [EMAIL PROTECTED]
wrote:
Yes, he's contracted. VPNs in I believe.
It's been a while since I checked Valve's people page. The new bios
aren't as funny
Hi,
I am currently creating HDR versions of the sky's used in our mod and I
have some file format questions. The main application I am using is
Terragen 2 and it can output open exr files for HDR. Is the .pfm format
really the only format that vtex will use? The only software I have read
There's a guide here:
http://developer.valvesoftware.com/wiki/HDR_Skybox_Creation
Adam Donovan wrote:
Hi,
I am currently creating HDR versions of the sky's used in our mod and I
have some file format questions. The main application I am using is
Terragen 2 and it can output open exr
3 Works like a dream, many thanks, Olly!
As 218 won't go with VAC, I'm using 440 for now, so while I've no idea why
it now shows the mod name rather than Team Fortress 2, im just glad that
it does!
Date: Mon, 19 May 2008 18:17:49 +0100
From: Olly [EMAIL PROTECTED]
Subject: Re: [hlcoders] Mod
yes I read that, and hdrshop doesnt like the open exr format. I wanted to
stay as native as possible if you know what I mean, why go from tga to pfm
if I can just go from .EXR to .PFM? I mean if im not going to get any
better resolution from an .EXR then I guess it doesnt matter, but when I
LOL and i'm replying on my phone because i've been out of town for the
long weekend. and yes i work for valve or so my contract and pay
checks tell me :)
On 5/19/08, Andrew Ritchie [EMAIL PROTECTED] wrote:
Grats Tony you've got an HLCoders thread being dedicated to just who you are
and what you
On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard
[EMAIL PROTECTED] wrote:
What is somewhat interesting too, Tony Omega Sergi stopped coming to the
IRC channel in GameSurge (#HLCoders).
Yeah he probably got sick of people asking him to help them learn C++. I
could have told him not to
Wonder what is he working on then... internal tools? Bugfixes? Steam?
TF3/CS2? :)
2008/5/19 Jorge Rodriguez [EMAIL PROTECTED]:
On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard
[EMAIL PROTECTED] wrote:
What is somewhat interesting too, Tony Omega Sergi stopped coming to
the
IRC
The SDK :)
/ScarT
On 19/05/2008, Rodrigo 'r2d2rigo' Diaz [EMAIL PROTECTED] wrote:
Wonder what is he working on then... internal tools? Bugfixes? Steam?
TF3/CS2? :)
2008/5/19 Jorge Rodriguez [EMAIL PROTECTED]:
On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard
[EMAIL PROTECTED]
Hopefully the SDK.
On Mon, May 19, 2008 at 2:01 PM, Rodrigo 'r2d2rigo' Diaz [EMAIL PROTECTED]
wrote:
Wonder what is he working on then... internal tools? Bugfixes? Steam?
TF3/CS2? :)
2008/5/19 Jorge Rodriguez [EMAIL PROTECTED]:
On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard
He is working on building robots that complain all day so that Valve can
replace modders with more efficient machines :P
(I don't know.)
--
Jorge Vino Rodriguez
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visit:
yeah actually the main reasons i don't go to the channel are 1 being
it's not official 2 it gets too distracting when i'm trying to work
and thirdly irc doesn't 'stick' like the forums do so even if someone
asks the same thing multiple times at least the forums can be searched
or referenced. but
I doubt that, If it doesn't run on windows, or cost more than 10
dollars valve isn't interested..
On Mon, May 19, 2008 at 4:17 PM, Jorge Rodriguez [EMAIL PROTECTED] wrote:
He is working on building robots that complain all day so that Valve can
replace modders with more efficient machines :P
Unless we can get some kind of log bot in there.
I'll happily make one. But it will be C# / Windows only, and I need
somewhere to put it :P
Any server at valve want to host it? :P
Tony omega Sergi wrote:
yeah actually the main reasons i don't go to the channel are 1 being
it's not official 2
I might be able to stick it somewhere stable. Beep me on IRC, we'll
collaborate :D
// Adam Maras (memzero)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: Monday, May 19, 2008 3:02 PM
To: Discussion of Half-Life Programming
Subject:
this app doesnt seem to work.is there are known work around for using
it?-apart from just making them seperate to begin with? like a working batch
file that someone has?
cheers
adam
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*
I'll happily make one. But it will be C# / Windows only, and I need
somewhere to put it :P*
Use Mono host it on Linux, doesn't have to be Windows
On Mon, May 19, 2008 at 11:07 PM, Adam Maras (memzero)
[EMAIL PROTECTED] wrote:
I might be able to stick it somewhere stable. Beep me on IRC,
=) - Np
2008/5/19 Andrew Watkins [EMAIL PROTECTED]:
3 Works like a dream, many thanks, Olly!
As 218 won't go with VAC, I'm using 440 for now, so while I've no idea why
it now shows the mod name rather than Team Fortress 2, im just glad that
it does!
Date: Mon, 19 May 2008 18:17:49 +0100
yes, you are right, I did find that not the shooting destination but cross
hair is not correct!
Thank you for your information!
I'll search it.
2008/5/19 [EMAIL PROTECTED]:
Hi, SparrowHawk
I think you will find the issue is because the aiming angles are
In spherical geometry. What I did
btw, where I can find the descriptions about HL2 Source coordination system?
I didn't find it in Valve SDKdocs Wiki.
There isn't any document about the HL2 Source architecture?
2008/5/20 Yang Hawk [EMAIL PROTECTED]:
yes, you are right, I did find that not the shooting destination but cross
Sorry, I found them on :
http://developer.valvesoftware.com/wiki/Origin
2008/5/20 Yang Hawk [EMAIL PROTECTED]:
btw, where I can find the descriptions about HL2 Source coordination
system? I didn't find it in Valve SDKdocs Wiki.
There isn't any document about the HL2 Source architecture?
Ok so I guess that means nobody can tell me if there is a work around, so I
went ahead and made changes to the wiki to reflect that it no longer
works(so others dont waste 3 or more hours on it)...I will be happy to
change it again if you can prove me wrong.
Ad
Note* The method descibed in this
What do you mean by doesn't work? I've got an older splitskybox here...
Guess I could upload it. Although I wanna know what you mean by doesn't
work. You don't know how to use it does it crash or what?
On Mon, May 19, 2008 at 10:50 PM, Adam Donovan [EMAIL PROTECTED]
wrote:
Ok so I guess that
when i get home i'll upload a fixed version to tide you over till the
sdk is updated. i actually fixed it a while ago.
On 5/19/08, 1nsane . [EMAIL PROTECTED] wrote:
What do you mean by doesn't work? I've got an older splitskybox here...
Guess I could upload it. Although I wanna know what you
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