Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Matthew Dryden
agreed Justin Krenz wrote: I don't care about the lack of features like the particle editor, but Valve really needs to fix the VAC connection issues and inability to compile a Linux server with the OB SDK. Those things are definitely holding mod teams back.

[hlcoders] [there is a problem on]how to aiming to the direction except for center of the screen?

2008-05-19 Thread Yang Hawk
Hi, I want to implement an effect like wiiimote which can control the shooting direction with some device, Now, I have been changing the crosshair with clientdll-SetCrosshairAngles and change the model viewing of the gun hand with modified in CBaseviewModel::CalcViewModel, and chaned the

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Tobias Kammersgaard
What is somewhat interesting too, Tony Omega Sergi stopped coming to the IRC channel in GameSurge (#HLCoders). /ScarT On 19/05/2008, Matthew Dryden [EMAIL PROTECTED] wrote: agreed Justin Krenz wrote: I don't care about the lack of features like the particle editor, but Valve really

Re: [hlcoders] [there is a problem on]how to aiming to the directionexcept for center of the screen?

2008-05-19 Thread C.Sneyd
Hi, SparrowHawk I think you will find the issue is because the aiming angles are In spherical geometry. What I did was change the code so that the crosshairs move with the mouse, then use the code that Mulchman told me about. Which finds world coordinates the crosshairs are centred on in the

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Nick
I was never convinced he worked for valve anyway. Nice guy though.. Lack of valve email always makes me wonder.. On Mon, May 19, 2008 at 9:27 AM, Tobias Kammersgaard [EMAIL PROTECTED] wrote: What is somewhat interesting too, Tony Omega Sergi stopped coming to the IRC channel in GameSurge

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Jeffrey botman Broome
Nick wrote: I was never convinced he worked for valve anyway. Nice guy though.. Lack of valve email always makes me wonder.. He's not listed on the Valve people page... http://www.valvesoftware.com/people.html ...but then again, it might not be updated all that often and some people might

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Adam Buckland
He has a Valve profile on the forums? http://forums.steampowered.com/forums/member.php?u=442806 On 19 May 2008, at 16:59, Nick wrote: I was never convinced he worked for valve anyway. Nice guy though.. Lack of valve email always makes me wonder.. On Mon, May 19, 2008 at 9:27 AM, Tobias

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Rob Lester
Tony doesn't work for Valve. He's just good friends with them. ... I think. Date: Mon, 19 May 2008 11:22:12 -0500 From: [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Orange Box SDK Code Update Nick wrote: I was never convinced he worked for valve anyway.

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Tobias Kammersgaard
I was just about to point that out. Also, he works outside Valve just like Chris 'autolycus' Bokitch does(did?). /ScarT On 19/05/2008, Adam Buckland [EMAIL PROTECTED] wrote: He has a Valve profile on the forums? http://forums.steampowered.com/forums/member.php?u=442806 On 19 May 2008, at

[hlcoders] Mod name in Chat window

2008-05-19 Thread Andrew Watkins
X is now playing Source SDK Base. Click here to join. Responding to a discussion from this list (titled Mod name in Chat window, dated december 2007). Back then, Janek's problem was that mounting HL2DM content made the X is now playing message shown in a friends chat window change from showing

Re: [hlcoders] Mod name in Chat window

2008-05-19 Thread Olly
Try adding a file in your mod dir called 'steam.inf' and add *appID=218* (or the appid you are using), also I think it only shows in release builds 2008/5/19 Andrew Watkins [EMAIL PROTECTED]: X is now playing Source SDK Base. Click here to join. Responding to a discussion from this list

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Andrew Ritchie
Grats Tony you've got an HLCoders thread being dedicated to just who you are and what you do :) On Mon, May 19, 2008 at 5:34 PM, Tom Edwards [EMAIL PROTECTED] wrote: Yes, he's contracted. VPNs in I believe. It's been a while since I checked Valve's people page. The new bios aren't as funny

[hlcoders] HDR file format issues

2008-05-19 Thread Adam Donovan
Hi, I am currently creating HDR versions of the sky's used in our mod and I have some file format questions. The main application I am using is Terragen 2 and it can output open exr files for HDR. Is the .pfm format really the only format that vtex will use? The only software I have read

Re: [hlcoders] HDR file format issues

2008-05-19 Thread Tom Edwards
There's a guide here: http://developer.valvesoftware.com/wiki/HDR_Skybox_Creation Adam Donovan wrote: Hi, I am currently creating HDR versions of the sky's used in our mod and I have some file format questions. The main application I am using is Terragen 2 and it can output open exr

Re: [hlcoders] Mod name in Chat window

2008-05-19 Thread Andrew Watkins
3 Works like a dream, many thanks, Olly! As 218 won't go with VAC, I'm using 440 for now, so while I've no idea why it now shows the mod name rather than Team Fortress 2, im just glad that it does! Date: Mon, 19 May 2008 18:17:49 +0100 From: Olly [EMAIL PROTECTED] Subject: Re: [hlcoders] Mod

Re: [hlcoders] HDR file format issues

2008-05-19 Thread Adam Donovan
yes I read that, and hdrshop doesnt like the open exr format. I wanted to stay as native as possible if you know what I mean, why go from tga to pfm if I can just go from .EXR to .PFM? I mean if im not going to get any better resolution from an .EXR then I guess it doesnt matter, but when I

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Tony omega Sergi
LOL and i'm replying on my phone because i've been out of town for the long weekend. and yes i work for valve or so my contract and pay checks tell me :) On 5/19/08, Andrew Ritchie [EMAIL PROTECTED] wrote: Grats Tony you've got an HLCoders thread being dedicated to just who you are and what you

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Jorge Rodriguez
On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard [EMAIL PROTECTED] wrote: What is somewhat interesting too, Tony Omega Sergi stopped coming to the IRC channel in GameSurge (#HLCoders). Yeah he probably got sick of people asking him to help them learn C++. I could have told him not to

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Rodrigo 'r2d2rigo' Diaz
Wonder what is he working on then... internal tools? Bugfixes? Steam? TF3/CS2? :) 2008/5/19 Jorge Rodriguez [EMAIL PROTECTED]: On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard [EMAIL PROTECTED] wrote: What is somewhat interesting too, Tony Omega Sergi stopped coming to the IRC

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Tobias Kammersgaard
The SDK :) /ScarT On 19/05/2008, Rodrigo 'r2d2rigo' Diaz [EMAIL PROTECTED] wrote: Wonder what is he working on then... internal tools? Bugfixes? Steam? TF3/CS2? :) 2008/5/19 Jorge Rodriguez [EMAIL PROTECTED]: On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard [EMAIL PROTECTED]

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Cory de La Torre
Hopefully the SDK. On Mon, May 19, 2008 at 2:01 PM, Rodrigo 'r2d2rigo' Diaz [EMAIL PROTECTED] wrote: Wonder what is he working on then... internal tools? Bugfixes? Steam? TF3/CS2? :) 2008/5/19 Jorge Rodriguez [EMAIL PROTECTED]: On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Jorge Rodriguez
He is working on building robots that complain all day so that Valve can replace modders with more efficient machines :P (I don't know.) -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Tony omega Sergi
yeah actually the main reasons i don't go to the channel are 1 being it's not official 2 it gets too distracting when i'm trying to work and thirdly irc doesn't 'stick' like the forums do so even if someone asks the same thing multiple times at least the forums can be searched or referenced. but

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Nick
I doubt that, If it doesn't run on windows, or cost more than 10 dollars valve isn't interested.. On Mon, May 19, 2008 at 4:17 PM, Jorge Rodriguez [EMAIL PROTECTED] wrote: He is working on building robots that complain all day so that Valve can replace modders with more efficient machines :P

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Tom Leighton
Unless we can get some kind of log bot in there. I'll happily make one. But it will be C# / Windows only, and I need somewhere to put it :P Any server at valve want to host it? :P Tony omega Sergi wrote: yeah actually the main reasons i don't go to the channel are 1 being it's not official 2

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Adam Maras (memzero)
I might be able to stick it somewhere stable. Beep me on IRC, we'll collaborate :D // Adam Maras (memzero) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Monday, May 19, 2008 3:02 PM To: Discussion of Half-Life Programming Subject:

[hlcoders] splitskybox doesnt work

2008-05-19 Thread Adam Donovan
this app doesnt seem to work.is there are known work around for using it?-apart from just making them seperate to begin with? like a working batch file that someone has? cheers adam ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread John
* I'll happily make one. But it will be C# / Windows only, and I need somewhere to put it :P* Use Mono host it on Linux, doesn't have to be Windows On Mon, May 19, 2008 at 11:07 PM, Adam Maras (memzero) [EMAIL PROTECTED] wrote: I might be able to stick it somewhere stable. Beep me on IRC,

Re: [hlcoders] Mod name in Chat window

2008-05-19 Thread Olly
=) - Np 2008/5/19 Andrew Watkins [EMAIL PROTECTED]: 3 Works like a dream, many thanks, Olly! As 218 won't go with VAC, I'm using 440 for now, so while I've no idea why it now shows the mod name rather than Team Fortress 2, im just glad that it does! Date: Mon, 19 May 2008 18:17:49 +0100

Re: [hlcoders] [there is a problem on]how to aiming to the directionexcept for center of the screen?

2008-05-19 Thread Yang Hawk
yes, you are right, I did find that not the shooting destination but cross hair is not correct! Thank you for your information! I'll search it. 2008/5/19 [EMAIL PROTECTED]: Hi, SparrowHawk I think you will find the issue is because the aiming angles are In spherical geometry. What I did

Re: [hlcoders] [there is a problem on]how to aiming to the directionexcept for center of the screen?

2008-05-19 Thread Yang Hawk
btw, where I can find the descriptions about HL2 Source coordination system? I didn't find it in Valve SDKdocs Wiki. There isn't any document about the HL2 Source architecture? 2008/5/20 Yang Hawk [EMAIL PROTECTED]: yes, you are right, I did find that not the shooting destination but cross

Re: [hlcoders] [there is a problem on]how to aiming to the directionexcept for center of the screen?

2008-05-19 Thread Yang Hawk
Sorry, I found them on : http://developer.valvesoftware.com/wiki/Origin 2008/5/20 Yang Hawk [EMAIL PROTECTED]: btw, where I can find the descriptions about HL2 Source coordination system? I didn't find it in Valve SDKdocs Wiki. There isn't any document about the HL2 Source architecture?

Re: [hlcoders] splitskybox doesnt work

2008-05-19 Thread Adam Donovan
Ok so I guess that means nobody can tell me if there is a work around, so I went ahead and made changes to the wiki to reflect that it no longer works(so others dont waste 3 or more hours on it)...I will be happy to change it again if you can prove me wrong. Ad Note* The method descibed in this

Re: [hlcoders] splitskybox doesnt work

2008-05-19 Thread 1nsane .
What do you mean by doesn't work? I've got an older splitskybox here... Guess I could upload it. Although I wanna know what you mean by doesn't work. You don't know how to use it does it crash or what? On Mon, May 19, 2008 at 10:50 PM, Adam Donovan [EMAIL PROTECTED] wrote: Ok so I guess that

Re: [hlcoders] splitskybox doesnt work

2008-05-19 Thread Tony omega Sergi
when i get home i'll upload a fixed version to tide you over till the sdk is updated. i actually fixed it a while ago. On 5/19/08, 1nsane . [EMAIL PROTECTED] wrote: What do you mean by doesn't work? I've got an older splitskybox here... Guess I could upload it. Although I wanna know what you