[hlcoders] Plugins on orange box mods don't work.

2008-05-31 Thread John
I've tried Metamod source and a few others ( Yes I used the orange box versions ) but they refuse to load. I even tried on Omega's Project Valkyrie mod - didn't load either. ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlcoders] Plugins on orange box mods don't work.

2008-05-31 Thread Ondřej Hošek
I don't have problems with Metamod: Source (it worked a few days ago). Make sure that: 1. You have a Metamod: Source 1.6 release. 2. You have extracted it into the right place (for TF2, you should have a path named orangebox/tf/addons/metamod from wherever you chose to install the Source

Re: [hlcoders] Plugins on orange box mods don't work.

2008-05-31 Thread John
I'm talking about mods not commercial games like TF2, I did state that in my mail. On Sat, May 31, 2008 at 8:44 PM, Ondřej Hošek [EMAIL PROTECTED] wrote: I don't have problems with Metamod: Source (it worked a few days ago). Make sure that: 1. You have a Metamod: Source 1.6 release. 2. You

Re: [hlcoders] Plugins on orange box mods don't work.

2008-05-31 Thread AzuiSleet
You haven't provided very much information, but you should check if the metamod plugin is loaded (plugin_print), and see that meta list shows the plugin you're trying to use. It may also be that the specific plugin you're trying to use is incompatible with the mod you're running. It's not unheard

Re: [hlcoders] Plugins on orange box mods don't work.

2008-05-31 Thread Tom Edwards
You need to post that on HLDS. Tony omega Sergi wrote: Well since you mentioned valkyrie; On monday I can take a look at metamod and whatnot and see if it works in my current version, sometime i need/want to re-write that thing, using the template I made for the sdk.. lol Oh, and if metamod

Re: [hlcoders] CUtlVector*... Memory management?

2008-05-31 Thread bloodykenny
There are only a few sections where the gains were at all significant. Rather than a divergent library they probably could've realized a few optimization patches and gotten the same benefit. The thing I don't understand though is why so many software companies to this day still try to do so

Re: [hlcoders] CUtlVector*... Memory management?

2008-05-31 Thread Spencer 'voogru' MacDonald
I thought FireFox could do no wrong? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, May 31, 2008 8:32 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] CUtlVector*... Memory management? There are only a few

Re: [hlcoders] CUtlVector*... Memory management?

2008-05-31 Thread Stephen Gigante
It doesn't. Firefox manages it's memory exactly the way it wants to; by caching the back button. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Sunday, 1 June 2008 11:12 AM To: 'Discussion of Half-Life Programming'

Re: [hlcoders] CUtlVector*... Memory management?

2008-05-31 Thread Cory de La Torre
True it has. I can't find the site at the moment, but yes, Firefox has been improved vastly. On Sat, May 31, 2008 at 6:47 PM, Jorge Rodriguez [EMAIL PROTECTED] wrote: On Sat, May 31, 2008 at 9:22 PM, Stephen Gigante [EMAIL PROTECTED] wrote: It doesn't. Firefox manages it's memory exactly

Re: [hlcoders] CUtlVector*... Memory management?

2008-05-31 Thread Jorge Rodriguez
On Sat, May 31, 2008 at 9:22 PM, Stephen Gigante [EMAIL PROTECTED] wrote: It doesn't. Firefox manages it's memory exactly the way it wants to; by caching the back button. No, no, that's not true. It does consume a huge amount of memory caching the user history, but it also has many memory