[hlcoders] Smoke like in CSS?

2008-11-03 Thread Yorg Kuijs
Hey list, since I wasn't getting any further with the sound issue I decided to leave that alone for a while and continued on to making my next grenade which will be a healing smoke grenade(there will also be a poision gas/smoke grenade) getting the grenade to smoke rather then explode was easy

Re: [hlcoders] Smoke like in CSS?

2008-11-03 Thread Matt Hoffman
IIRC there's a smokegrenade entity inside a weapons\unused folder. Not sure if it's in both MP and SP, but I know it's in atleast one. Maybe look at the emission code for that, and see what they are doing. On Mon, Nov 3, 2008 at 7:30 AM, Yorg Kuijs [EMAIL PROTECTED] wrote: Hey list, since I

Re: [hlcoders] Smoke like in CSS?

2008-11-03 Thread Yorg Kuijs
well can't find it in MP so it may be in SP but I found a smokegrenade_particle.vmt and .vtf in source sdk materials, tried using it but seems I cant even change the smoke? I changed it where it's declared/defined whatever and changed it to that smoke.. wasnt different, to make sure I changed