Hey list,
since I wasn't getting any further with the sound issue I decided to
leave that alone for a while and continued on to making my next grenade
which will be a healing smoke grenade(there will also be a poision
gas/smoke grenade)
getting the grenade to smoke rather then explode was easy
IIRC there's a smokegrenade entity inside a weapons\unused folder. Not sure
if it's in both MP and SP, but I know it's in atleast one.
Maybe look at the emission code for that, and see what they are doing.
On Mon, Nov 3, 2008 at 7:30 AM, Yorg Kuijs [EMAIL PROTECTED] wrote:
Hey list,
since I
well can't find it in MP so it may be in SP but I found a
smokegrenade_particle.vmt and .vtf in source sdk materials, tried using
it but seems I cant even change the smoke?
I changed it where it's declared/defined whatever and changed it to that
smoke.. wasnt different, to make sure I changed
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