BUMP. Anyone have any clues about this?
On Tue, Dec 23, 2008 at 5:41 AM, Aditya Gaddam adityagad...@gmail.comwrote:
Hi,
I have project where I am spawning some models programmatically. They
collide fine with me and most ammunition (including rockets, crossbow bolts,
SMG secondary fire), but
Aditya,
You can try also setting various value for the move type, e.g.:
SetMoveType( MOVETYPE_FLY );
And try using different parameters for X, SetSolid(X) /
SetMoveType(X)..they are listed here:
src\public\const.h
Steve
On Thu, Jan 1, 2009 at 11:31 AM, Aditya Gaddam
If you are using the frag grenades from hl2 they use collision groups to
specifically disable collisions between their physics objects and other objects
(NPCs for example). Then they trace rays to fake it in their VPhysicsUpdate()
function. That allows them to bounce off of the NPCs' hitboxes
I was trying out collisions groups for my spawned entities and the energy
ball from the combine rifle, and none of them were working, but collision
groups seem to have an effect on regular nades. Groups of 5, 8 and some
others let the grenade and the player collide. Which is awesome!
The problem
For whatever it's worth, this functionality of explosion blockage is
implemented in
bool IsExplosionTraceBlocked( trace_t *ptr ) in gamerules.cpp
The ptr has a m_pEnt property that hold the entity that the trace hit.
IsExplosionTraceBlocked is called for entities that the grenade explosion
That might be one of the most horrible hacks I have ever heard about
on the source engine.
On Thu, Jan 1, 2009 at 12:02 PM, Jay Stelly j...@valvesoftware.com wrote:
If you are using the frag grenades from hl2 they use collision groups to
specifically disable collisions between their physics
If you find a better way, I am all ears :P
On Thu, Jan 1, 2009 at 6:51 PM, Nick xnicho...@gmail.com wrote:
That might be one of the most horrible hacks I have ever heard about
on the source engine.
On Thu, Jan 1, 2009 at 12:02 PM, Jay Stelly j...@valvesoftware.com wrote:
If you are using
It's called smart optimization.
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Nick
Sent: January-01-09 6:51 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Grenades going through spawned
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