Re: [hlcoders] subject: detecting entities in an area

2009-04-04 Thread Dan L
think theres a UTIL-command for like, return in area, maybe just for NPC though Dan911 On Fri, Apr 3, 2009 at 3:36 PM, Andrew Ritchie gotta...@gmail.com wrote: add a filter entity that only passes on weapon_crowbars and then tie it to a logic counter or whatever they are. most of your

[hlcoders] Attachements

2009-04-04 Thread Yorg Kuijs
Hey list, I have some pickups that float around and stuff, they're hard to see and could do with some fancy effects, however it seems the effect won't move along with the model and for that I assume it needs an attachement to link it too? The problem is apperently information about

Re: [hlcoders] Attachements

2009-04-04 Thread Michael Corsaro
If you are using the OB engine, the way I would do it would be with a particle system. All you would need to do is attach the system at origin. If you want to attach it at an attachment point I believe you can do that by defining the point in the model's QC file with the line: $attachment

Re: [hlcoders] Attachements

2009-04-04 Thread Yorg Kuijs
Heh, you're too late and no am not on the OB engine, me and my modeller pulled it off, mostly my modeller though, since he had to actually create the attachment, I just had to use it :P It works so that's that... Thanks for the answering though. Michael Corsaro wrote: If you are using the OB

Re: [hlcoders] subject: detecting entities in an area

2009-04-04 Thread Grash
I see the UTIL_EntitiesInBox. I think they're throwing it on a new brush entitiy. The only think I can't figure out is how to get the info about the brush to get it's max and min to plug into the function. --- On Sat, 4/4/09, Dan L djl4...@gmail.com wrote: From: Dan L djl4...@gmail.com

Re: [hlcoders] linux compile - mod won't load issue

2009-04-04 Thread frikazoyd
Yeah I set up a specific linux distro with the *exact* glibc and gcc versions (not multiple versions) required. It's in vmware, so it's perfect for just compiling our mod's linux distro. I will say that I had similar issues as this when trying a multi-glibc or multi-gcc environment.