think theres a UTIL-command for like, return in area, maybe just for NPC
though
Dan911
On Fri, Apr 3, 2009 at 3:36 PM, Andrew Ritchie gotta...@gmail.com wrote:
add a filter entity that only passes on weapon_crowbars and then tie it to
a
logic counter or whatever they are. most of your
Hey list,
I have some pickups that float around and stuff, they're hard to see and
could do with some fancy effects, however it seems the effect won't move
along with the model and for that I assume it needs an attachement to
link it too?
The problem is apperently information about
If you are using the OB engine, the way I would do it would be with a
particle system. All you would need to do is attach the system at origin. If
you want to attach it at an attachment point I believe you can do that by
defining the point in the model's QC file with the line:
$attachment
Heh, you're too late and no am not on the OB engine, me and my modeller
pulled it off, mostly my modeller though, since he had to actually
create the attachment, I just had to use it :P
It works so that's that...
Thanks for the answering though.
Michael Corsaro wrote:
If you are using the OB
I see the UTIL_EntitiesInBox.
I think they're throwing it on a new brush entitiy. The only think I can't
figure out is how to get the info about the brush to get it's max and min to
plug into the function.
--- On Sat, 4/4/09, Dan L djl4...@gmail.com wrote:
From: Dan L djl4...@gmail.com
Yeah I set up a specific linux distro with the *exact* glibc and gcc
versions (not multiple versions) required. It's in vmware, so it's perfect
for just compiling our mod's linux distro.
I will say that I had similar issues as this when trying a multi-glibc or
multi-gcc environment.
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