Success !!!
So thanks to a nudge in the right direction from valve.. we've resolved our
problems with the linux library or our mod..
Embarrassingly I *only* needed to use the -r option of LDD to expose the
fact I had an unresolvable symbol in my library.
This was CSatchelCharge. I've not been
Hey.
In an attempt to invent some new gameplay, I tried launching the secondary
fire on the Ar2 against a Combine Gunship. However the Ar2 Ball went
straigth through the Combine Gunship for some reason, with no collision at
all.
I noticed both the Gunship and the Ar2 Ball have their own
I'm not looking at the code right now, but as I recall the ar2 energy ball is a
vphysics object and only collides with other vphysics objects.
The grenades have vphysics objects as well as tracelines so they can hit
animated entities' hitboxes as well. The strider has bone followers so the ar2
Hi list,
Yesterday I decided to display hitboxes to see where they are client side.
I added my code at the end of RenderStart thus ensuring that all
interpolation (I checked that players are in list of entities to interpolate
and they are) and simulation are done.
I thought these hitboxes will
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