http://geardev.wordpress.com/2008/12/13/the-update/
On Sun, Apr 26, 2009 at 9:53 PM, Yaakov Smith m4ngr...@gmail.com wrote:
I thought only SDK Beta supported OB Shaders?
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com]
Way to be more helpful than your last post...
Oh.
2009/4/27 Cory de La Torre gear@gmail.com
http://geardev.wordpress.com/2008/12/13/the-update/
On Sun, Apr 26, 2009 at 9:53 PM, Yaakov Smith m4ngr...@gmail.com wrote:
I thought only SDK Beta supported OB Shaders?
-Original
ok, wow, that's hot.. I think if I had this technology. I'd keep it to
myself for awhile :)
This email was sent using electricity provided by the Amish butter
churners of Idaho
Cory de La Torre wrote:
http://geardev.wordpress.com/2008/12/13/the-update/
On Sun, Apr 26, 2009 at 9:53 PM,
Sounds like either your .fgd disagrees with const.h or that something in the
programming has changed from the HL2 Source (or whatever) you once used.
- Original Message -
From: Nathan Voge hl2fr...@msn.com
To: hlcoders hlcoders@list.valvesoftware.com
Sent: Monday, April 27, 2009 5:11 AM
Its not a problem getting the models in game and adding the key value pair.
I'll try doing a search in the code for effect flags and related. Just a
thought to myself: I'll have to make sure the models are the same as before.
How can I merge bones with different names programmaticly? What
Hello
I want to be removed from HLCoders since I'm now getting spammed with
more important stuff...
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You aren't getting spammed enough if you cant see how to unsubscribe.
2009/4/27 Ian T. Jacobsen www@gmail.com
Hello
I want to be removed from HLCoders since I'm now getting spammed with
more important stuff...
___
To unsubscribe, edit your
On 4/27/2009 12:27 PM, Ian T. Jacobsen wrote:
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
See the last two lines of your email (and this email)...
To unsubscribe, edit your list preferences, or
ME TOO PLZ!
Date: Mon, 27 Apr 2009 18:27:14 +0100
From: www@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] remove me from list!
Hello
I want to be removed from HLCoders since I'm now getting spammed with
more important stuff...
Laugh out loud
/ScarT
2009/4/27 Joost van kempen little_jo...@hotmail.com
ME TOO PLZ!
Date: Mon, 27 Apr 2009 18:27:14 +0100
From: www@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] remove me from list!
Hello
I want to be removed from HLCoders since I'm
Please leave me on the list. This is a notification that I want everything
kept as it is.
garry
On Mon, Apr 27, 2009 at 6:33 PM, Joost van kempen
little_jo...@hotmail.comwrote:
ME TOO PLZ!
Date: Mon, 27 Apr 2009 18:27:14 +0100
From: www@gmail.com
To: hlcoders@list.valvesoftware.com
I wonder if he was around when we had that 100 email thread? Are emails like
this even threads?
On Mon, Apr 27, 2009 at 10:44 AM, Garry Newman garrynew...@gmail.comwrote:
Please leave me on the list. This is a notification that I want everything
kept as it is.
garry
On Mon, Apr 27, 2009 at
If he was around, he would probably sent this e-mail back then xD
2009/4/27 Matt Hoffman lord.matt.hoff...@gmail.com
I wonder if he was around when we had that 100 email thread? Are emails
like
this even threads?
On Mon, Apr 27, 2009 at 10:44 AM, Garry Newman garrynew...@gmail.com
wrote:
It is in my Gmail if you know what I mean.
/ScarT
2009/4/27 Matt Hoffman lord.matt.hoff...@gmail.com
I wonder if he was around when we had that 100 email thread? Are emails
like
this even threads?
On Mon, Apr 27, 2009 at 10:44 AM, Garry Newman garrynew...@gmail.com
wrote:
Please leave
I vaugly remember you being at the center of it after all...
On Mon, Apr 27, 2009 at 11:02 AM, Tobias Kammersgaard
tobias.kammersga...@gmail.com wrote:
It is in my Gmail if you know what I mean.
/ScarT
2009/4/27 Matt Hoffman lord.matt.hoff...@gmail.com
I wonder if he was around when we
Another 100 reply thread? :X
2009/4/27 Matt Hoffman lord.matt.hoff...@gmail.com
I vaugly remember you being at the center of it after all...
On Mon, Apr 27, 2009 at 11:02 AM, Tobias Kammersgaard
tobias.kammersga...@gmail.com wrote:
It is in my Gmail if you know what I mean.
/ScarT
I was on here back then... I've been on here for atleast a year, but now
I've started my own orginization/team, so the spam from here is too much
too :S
Matt Hoffman wrote:
I vaugly remember you being at the center of it after all...
On Mon, Apr 27, 2009 at 11:02 AM, Tobias Kammersgaard
Ironic?
On Mon, Apr 27, 2009 at 7:37 PM, Piotr Burzykowski locwo...@gmail.comwrote:
Hi,
Can we avoid the silliness of another pointless thread? This is spam of
the worst kind which the good Valve people will simply skip/delete along
with valid threads.
Best regards,
Piotr Burzykowski
Indeed, I just got slapped in the face with some irony just then =(
2009/4/27 Andrew Ritchie gotta...@gmail.com
Ironic?
On Mon, Apr 27, 2009 at 7:37 PM, Piotr Burzykowski locwo...@gmail.com
wrote:
Hi,
Can we avoid the silliness of another pointless thread? This is spam of
the worst
While the original post and my post are, yes, slightly ironic, the original
post is very true. Shut up, please.
OMG?! 100 POST THREAD?! No.
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Andrew Ritchie
Sent:
Hi,
I'd like to repost Tony Sergi's message re the previous thread.
Message: 1
Date: Sat, 7 Mar 2009 20:36:33 -0800
From: Tony Sergi to...@valvesoftware.com
Subject: Re: [hlcoders] (no subject)
To: Discussion of Half-Life Programming
hlcoders@list.valvesoftware.com
Message-ID:
In gmail there is a More actions button. If you click it, on the bottom of
the list there is an option that says Mute which prevents an email thread
from ever appearing in your inbox again.
I am pressing it right after I press Send for this message. Good day.
--
Jorge Vino Rodriguez
Once again, thanks for the totally-explaining-how-to-do-it post...
- Original Message -
From: Cory de La Torre gear@gmail.com
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Monday, April 27, 2009 3:41 AM
Subject: Re: [hlcoders] Grainy edges on flashlight
Yes, I agree. It is very annoying to have all these posts to off-topic
topics. While some people who have legitimate questions go unanswered
sometimes at the expense of the spam gobbling around their email.
Chris
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
Staying on topic a bit wasn't the grain in the shadows introduced by
valve because of nvidia (forcing a cheaper version to be used) cards
that could not handle the newer flashlight effect in EP2 without lag?
On Mon, Apr 27, 2009 at 4:00 PM, James Keith jimmy4...@gmail.com wrote:
Once again,
Minh's got it right ;D Like Garry had ever released how to parent the
projector, amirite.
On Mon, Apr 27, 2009 at 8:10 PM, Stephen Micheals
stephen.miche...@gmail.com wrote:
Staying on topic a bit wasn't the grain in the shadows introduced by
valve because of nvidia (forcing a cheaper version
Also yes, Nvidia was the reason.
On Mon, Apr 27, 2009 at 8:10 PM, Stephen Micheals
stephen.miche...@gmail.com wrote:
Staying on topic a bit wasn't the grain in the shadows introduced by
valve because of nvidia (forcing a cheaper version to be used) cards
that could not handle the newer
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