Re: [hlcoders] linux server : +map not loading map on startup?

2009-05-07 Thread Willem Engel | Naviscale
Ha, I remember taking that out (if mind server correct, its long ago). It was listed as the way to stop the valve intro movie playing I think. Thanks, this should bring us another step closer to having a proper release! - Willem -Original Message- From:

Re: [hlcoders] how to disable intellisense fromgrayingoutproprocessor conditional blocks?

2009-05-07 Thread Willem Engel | Naviscale
There is an option to disable... Its in Tools Options Text Editor C/C++ Formatting, and its called colorize inactive blocks in a different color. hth -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Dan

Re: [hlcoders] linux server : +map not loading map on startup?

2009-05-07 Thread Jonas 'Sortie' Termansen
The easy way to remove that video is to create an empty StartupVids.txt in media/ - Original Message - From: Willem Engel | Naviscale wil...@refreshmi.nl To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Thursday, May 07, 2009 9:46 AM Subject: Re: [hlcoders]

Re: [hlcoders] how to disable intellisense fromgrayingoutproprocessor conditional blocks?

2009-05-07 Thread Mark Chandler
That is worse as intelisense still doesnt work and you cant tell where it works from where it doesnt. On 07/05/2009, at 3:48 PM, Willem Engel | Naviscale wrote: There is an option to disable... Its in Tools Options Text Editor C/C++ Formatting, and its called colorize inactive

Re: [hlcoders] linux server : +map not loading map on startup?

2009-05-07 Thread Sykes
Which works TTTHAYOU!! *phew* I'm happy to put my hand up to silly errors, cuz im just happy the fix is simple :D S. 2009/5/6 Tony Sergi to...@valvesoftware.com: Means you don't have valve.rc with 'stuffcmds'. -Tony -Original Message- From:

[hlcoders] Making the sentry turret fire other types of ammo?

2009-05-07 Thread James Keith
I can't find where the sentry defines the type of bullet it shoots out in it's source code. If i wanted to say, change the thing it shoots out to crossbow ammo or shotgun ammo, how would i go about doing that? I know SMOD has turrets that fire crossbow bolts, lasers, and a bunch of other stuff,

Re: [hlcoders] Making the sentry turret fire other types of ammo?

2009-05-07 Thread Alexander Hirsch
You probably have to change CNPC_FloorTurret::Shoot (it's in npc_turret_floor.cpp). On Thu, May 7, 2009 at 11:54 PM, James Keith jimmy4...@gmail.com wrote: I can't find where the sentry defines the type of bullet it shoots out in it's source code. If i wanted to say, change the thing it shoots

Re: [hlcoders] VGUI Bitmap

2009-05-07 Thread Biz
Heya, thanks for the guide. I've implemented it now to my mod, but a problem remains. A texture I've chosen gets painted on that half-transparent grey panel background. Now every time i change the resolution, the texture is fine but the background scales somehow weird. I've solved this problem by

Re: [hlcoders] Making the sentry turret fire other types of ammo?

2009-05-07 Thread James Keith
I looked there, the only thing i found was info.m_iAmmoType = m_iAmmoType; Which isn't exactly helpful. Thanks, James - Original Message - From: Alexander Hirsch 1ze...@googlemail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Thursday, May 07, 2009

Re: [hlcoders] Making the sentry turret fire other types of ammo?

2009-05-07 Thread Alexander Hirsch
Crossbow bolts 'n stuff are not really bullets.Look at existing code, in case of the bolts weapon_crossbow.cpp, to see how it's done. On Fri, May 8, 2009 at 12:25 AM, James Keith jimmy4...@gmail.com wrote: I looked there, the only thing i found was info.m_iAmmoType = m_iAmmoType; Which