Ha, I remember taking that out (if mind server correct, its long ago). It was
listed as the way to stop the valve intro movie playing I think.
Thanks, this should bring us another step closer to having a proper release!
- Willem
-Original Message-
From:
There is an option to disable...
Its in Tools Options Text Editor C/C++ Formatting, and its called
colorize inactive blocks in a different color.
hth
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Dan
The easy way to remove that video is to create an empty StartupVids.txt in
media/
- Original Message -
From: Willem Engel | Naviscale wil...@refreshmi.nl
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Thursday, May 07, 2009 9:46 AM
Subject: Re: [hlcoders]
That is worse as intelisense still doesnt work and you cant tell where
it works from where it doesnt.
On 07/05/2009, at 3:48 PM, Willem Engel | Naviscale wrote:
There is an option to disable...
Its in Tools Options Text Editor C/C++ Formatting, and its
called colorize inactive
Which works TTTHAYOU!!
*phew* I'm happy to put my hand up to silly errors, cuz im just happy
the fix is simple :D
S.
2009/5/6 Tony Sergi to...@valvesoftware.com:
Means you don't have valve.rc with 'stuffcmds'.
-Tony
-Original Message-
From:
I can't find where the sentry defines the type of bullet it shoots out in it's
source code. If i wanted to say, change the thing it shoots out to crossbow
ammo or shotgun ammo, how would i go about doing that? I know SMOD has turrets
that fire crossbow bolts, lasers, and a bunch of other stuff,
You probably have to change CNPC_FloorTurret::Shoot (it's in
npc_turret_floor.cpp).
On Thu, May 7, 2009 at 11:54 PM, James Keith jimmy4...@gmail.com wrote:
I can't find where the sentry defines the type of bullet it shoots out in
it's source code. If i wanted to say, change the thing it shoots
Heya,
thanks for the guide. I've implemented it now to my mod, but a problem
remains. A texture I've chosen gets painted on that half-transparent
grey panel background. Now every time i change the resolution, the
texture is fine but the background scales somehow weird. I've solved
this problem by
I looked there, the only thing i found was
info.m_iAmmoType = m_iAmmoType;
Which isn't exactly helpful.
Thanks,
James
- Original Message -
From: Alexander Hirsch 1ze...@googlemail.com
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Thursday, May 07, 2009
Crossbow bolts 'n stuff are not really bullets.Look at existing code, in
case of the bolts weapon_crossbow.cpp, to see how it's done.
On Fri, May 8, 2009 at 12:25 AM, James Keith jimmy4...@gmail.com wrote:
I looked there, the only thing i found was
info.m_iAmmoType = m_iAmmoType;
Which
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