When I compile my mod everything is fine, however, when I try to load the map,
it comes up with some strange errors...
] map testarea
Host_NewGame
Spawn Server: testarea
exec: couldn't exec skill1.cfg
ConVarRef sk_suitcharger doesn't point to an existing ConVar
Executing listen server
DataTable warning: No matching RecvTable for SendTable 'DT_WaterBullet'.
Client missing DT class CWaterBullet
The client project is missing the data table CWaterBullet. This is most
likely caused by forgetting to include a file on the client (or including a
file on the server that isn't fully
I found out that CWaterBullet hadnt been added to the client, so I just
excluded the server file for it, as I wasn't going to use it anyways. However,
now whenever I load a map the engine crashes and says: UserMessageBegin:
Unregistered message 'Rumble'To this im even more lost... :
Sorry about that last message... that was really weird
What I meant to say was (hopefully it formats correctly this time):
I found out that CWaterBullet hadnt been added to the client, so I just
excluded the server file for it, as I wasn't going to use it anyways. However,
now whenever I load a
Looks to me like your hl2_usermessages.cpp isn't being included. Do a
wildcard search for register*rumble that will take you right to the place.
-Original Message-
From: Ben Tucker [mailto:creph...@live.com]
Sent: Tuesday, June 09, 2009 1:30 PM
To: HLCoders - Submit
Subject:
Looks like you could either switch to the release build (I think that's set
in project/properties) or stay in debug but do this thing mentioned in the
wiki:*Note:* If you get linker errors like fatal error LNK1169: one or more
multiply defined symbols found or error LNK2005: __malloc_dbg already
Hi there!
I'm having a weird problem. For my project I'm using the bink video
output capabilities of the source sdk. I want to display stereoscopic
video footage on a Samsung 3d DLP screen. So I rendered a 1920 * 1080
stereoscopic video, converted it to .bik and tested it with the windows
Is this using the 3d vgui screen method? I remember placing a vgui
screen in the world, and its contents weren't filtered for me at all
when I wanted them to be.
On Tue, Jun 9, 2009 at 8:41 PM, Jan Frederick Eickj.f.e...@gmx.de wrote:
Hi there!
I'm having a weird problem. For my project I'm
I did something similar, using 3d vgui, but I was drawing a texture that was
transparent, so the contents didn't have to be a power of two. The problem I
had was that it was sampling the transparent parts from the edges, so there
would be lines on the part of the texture that was transparent. I
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