[hlcoders] Won't load map

2009-06-09 Thread Ben Tucker
When I compile my mod everything is fine, however, when I try to load the map, it comes up with some strange errors... ] map testarea Host_NewGame Spawn Server: testarea exec: couldn't exec skill1.cfg ConVarRef sk_suitcharger doesn't point to an existing ConVar Executing listen server

Re: [hlcoders] Won't load map

2009-06-09 Thread Jonas 'Sortie' Termansen
DataTable warning: No matching RecvTable for SendTable 'DT_WaterBullet'. Client missing DT class CWaterBullet The client project is missing the data table CWaterBullet. This is most likely caused by forgetting to include a file on the client (or including a file on the server that isn't fully

[hlcoders] Won't load map

2009-06-09 Thread Ben Tucker
I found out that CWaterBullet hadnt been added to the client, so I just excluded the server file for it, as I wasn't going to use it anyways. However, now whenever I load a map the engine crashes and says: UserMessageBegin: Unregistered message 'Rumble'To this im even more lost... :

[hlcoders] Won't load map

2009-06-09 Thread Ben Tucker
Sorry about that last message... that was really weird What I meant to say was (hopefully it formats correctly this time): I found out that CWaterBullet hadnt been added to the client, so I just excluded the server file for it, as I wasn't going to use it anyways. However, now whenever I load a

Re: [hlcoders] Won't load map

2009-06-09 Thread Keeper
Looks to me like your hl2_usermessages.cpp isn't being included. Do a wildcard search for register*rumble that will take you right to the place. -Original Message- From: Ben Tucker [mailto:creph...@live.com] Sent: Tuesday, June 09, 2009 1:30 PM To: HLCoders - Submit Subject:

Re: [hlcoders] Strange Compiling Errors - VS2008

2009-06-09 Thread Colm Sloan
Looks like you could either switch to the release build (I think that's set in project/properties) or stay in debug but do this thing mentioned in the wiki:*Note:* If you get linker errors like fatal error LNK1169: one or more multiply defined symbols found or error LNK2005: __malloc_dbg already

[hlcoders] Changing the texture sampling?

2009-06-09 Thread Jan Frederick Eick
Hi there! I'm having a weird problem. For my project I'm using the bink video output capabilities of the source sdk. I want to display stereoscopic video footage on a Samsung 3d DLP screen. So I rendered a 1920 * 1080 stereoscopic video, converted it to .bik and tested it with the windows

Re: [hlcoders] Changing the texture sampling?

2009-06-09 Thread Justin Krenz
Is this using the 3d vgui screen method? I remember placing a vgui screen in the world, and its contents weren't filtered for me at all when I wanted them to be. On Tue, Jun 9, 2009 at 8:41 PM, Jan Frederick Eickj.f.e...@gmx.de wrote: Hi there! I'm having a weird problem. For my project I'm

Re: [hlcoders] Changing the texture sampling?

2009-06-09 Thread AzuiSleet
I did something similar, using 3d vgui, but I was drawing a texture that was transparent, so the contents didn't have to be a power of two. The problem I had was that it was sampling the transparent parts from the edges, so there would be lines on the part of the texture that was transparent. I