Hi,
I don't know how to answer this, but there's a mod out that unfortunately i
can't remember the name, but the mod was all about changing the orientation
of the players, and the gravity, so in one moment you where walking on the
wall, and the next on the roof, but the view rotate to look
ZuM did you mean Ballmen?
Link: http://www.moddb.com/mods/ballmen
ZuM wrote:
Hi,
I don't know how to answer this, but there's a mod out that unfortunately i
can't remember the name, but the mod was all about changing the orientation
of the players, and the gravity, so in one moment you where
See this thread for a discussion and partial implementation of arbitrary
gravity direction.
http://forums.steampowered.com/forums/showthread.php?t=778484
I never got it working entirely right, and gave up on it anyway :)
And it never did props.
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IPhysicsEnvironment has a function called SetGravity that takes a Vector.
You can use it to set an arbitrary direction for gravity, but it will work
for VPhysics objects only. I didn't check if this information was in that
thread you posted. Sorry if it was.
If you have an instance of
Its possible, but very hard to get going - though i did not change the view, i
did make it so that your movement is dependent on shooting weapons in a ZeroG
environment
http://www.nigredostudios.com/prime/screenshots/zerog0002.jpg
Owner Nigredo Studios http://www.nigredostudios.com
This is very very possible.
Objectives and problems you have to overcome to meet this goal:
- Use Quaternions to break Gimbal Locking (happens with Matrix and Euler
Angles). You can download a nice set of Quaternion functions from Ogre
Engine (free download) and with some slight tweaks
You should write a Source SDK Wiki article on your findings Joel, very
interesting stuff. :)
On Wed, Oct 14, 2009 at 2:23 PM, Joel R. joelru...@gmail.com wrote:
This is very very possible.
Objectives and problems you have to overcome to meet this goal:
- Use Quaternions to break Gimbal
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