Re: [hlcoders] how to create a mod with non steam HL with no errors , and that language use hl non steam

2010-07-24 Thread AnAkIn .
Are you kidding? 2010/7/24 joel olgado hl_...@hotmail.com a question im creating a mod for HALF-LIFE called Sector B-12 and I want to work in non steam hl version , and the hl won version . I need to create a new hl.dll ? I do not know what to do? i install a WON HL MOD (normal mod with

Re: [hlcoders] how to create a mod with non steam HL with no errors , and that language use hl non steam

2010-07-24 Thread Simon Rapilly
Nope I don't think he is 2010/7/24 AnAkIn . anakin...@gmail.com Are you kidding? 2010/7/24 joel olgado hl_...@hotmail.com a question im creating a mod for HALF-LIFE called Sector B-12 and I want to work in non steam hl version , and the hl won version . I need to create a new

Re: [hlcoders] how to create a mod with non steam HL with no errors , and that language use hl non steam

2010-07-24 Thread Dexter
I will plase halp him I guess. http://metamod.sourceforge.net/files/sdk/hl_sdk_v23_source.exe Compile it wid da visul C++ compiler, try converting to visual C++ 2005 express edition Maybe an expert troll On Sat, Jul 24, 2010 at 10:26 AM, Simon Rapilly simonrapi...@gmail.com wrote: Nope I

Re: [hlcoders] how to create a mod with non steam HL with no errors , and that language use hl non steam

2010-07-24 Thread Katrina Payne
In the very unlikely occurrence that the OP is not a troll--but from the looks of things, not speaking english as a first language. (Is there really a nonexistant/zero/undefined hotmail for Spanish people? I mean--his provider's signature seems odd.) Well, first let us understand: Visual

Re: [hlcoders] how to create a mod with non steam HL with no errors , and that language use hl non steam

2010-07-24 Thread Matt Hoffman
I like how you point out the fact that english may not be his primary language, and then proceed to use a higher level lexicon that would require a lot of word lookups to fully understand. On Sat, Jul 24, 2010 at 2:53 PM, Katrina Payne fullmetalhar...@nimhlabs.com wrote: In the very unlikely

[hlcoders] Alien Swarm SDK steam.inf errors

2010-07-24 Thread adam chance
Hi When I try to Create a Mod from the Alien Swarm Source Code, I get an error saying it could not copy Steam.inf and the Export Stops. I also get this problem with the Source SDK. What do I do? ___ To unsubscribe, edit your list preferences, or

Re: [hlcoders] how to create a mod with non steam HL with no errors , and that language use hl non steam

2010-07-24 Thread Harry Jeffery
I find it ammusing that you follow the trend and use a more complicated vocabulary as well which will probably leave the op quite confused when he runs this through google translate. On 24 July 2010 22:57, Matt Hoffman lord.matt.hoff...@gmail.com wrote: I like how you point out the fact that

Re: [hlcoders] how to create a mod with non steam HL with no errors , and that language use hl non steam

2010-07-24 Thread 1nsane
OP doesn't translate all too well either, making your post equally confusing :D. On Sat, Jul 24, 2010 at 6:33 PM, Harry Jeffery harry101jeff...@googlemail.com wrote: I find it ammusing that you follow the trend and use a more complicated vocabulary as well which will probably leave the op

Re: [hlcoders] how to create a mod with non steam HL with no errors , and that language use hl non steam

2010-07-24 Thread Jonas 'Sortie' Termansen
I find it ammusing that you follow the trend and use a more complicated vocabulary as well which will probably leave the op quite confused when he runs this through google translate. #ifdef __INTELLIGENCE__ I just wrap my posts in ifdefs if I don't want some people to read them. And

Re: [hlcoders] how to create a mod with non steam HL with no errors , and that language use hl non steam

2010-07-24 Thread Katrina Payne
On Saturday, July 24, 2010 04:44:19 pm Jonas 'Sortie' Termansen wrote: I find it ammusing that you follow the trend and use a more complicated vocabulary as well which will probably leave the op quite confused when he runs this through google translate. #ifdef __INTELLIGENCE__