OP doesn't translate all too well either, making your post equally confusing :D.
On Sat, Jul 24, 2010 at 6:33 PM, Harry Jeffery < [email protected]> wrote: > I find it ammusing that you follow the trend and use a more > complicated vocabulary as well which will probably leave the op quite > confused when he runs this through google translate. > > On 24 July 2010 22:57, Matt Hoffman <[email protected]> wrote: > > I like how you point out the fact that english may not be his primary > > language, and then proceed to use a higher level lexicon that would > require > > a lot of word lookups to fully understand. > > > > On Sat, Jul 24, 2010 at 2:53 PM, Katrina Payne < > [email protected] > >> wrote: > > > >> In the very unlikely occurrence that the OP is not a troll--but from the > >> looks > >> of things, not speaking english as a first language. (Is there really a > >> "nonexistant/zero/undefined hotmail" for Spanish people? I mean--his > >> provider's > >> signature seems odd.) > >> > >> Well, first let us understand: > >> Visual Studio is not a language. It is a concept known as an Integrated > >> Development Environment. > >> > >> Typically Visual Studio could be used to work on stuff in any language. > >> Heck if > >> Microsoft released and Intercal Visual Studios--you could do stuff in > >> Visual > >> Studios in Intercal if need be (Though, that is more stuff the more > >> masochistic > >> people in Linux communities do when they want to joke around and amuse > >> themselves--the Visual Studio equivalent would probably use the > drastically > >> less masochistic COBOL). > >> > >> Now, in the IDE of your choice, in this case Visual Studio, you can > >> typically > >> make use of any language that is compatible with C++ based DLLs and > header > >> files. For simplicity purposes I am going to suggest just sticking with > C++ > >> for > >> now. > >> > >> Next, we can move on: > >> > >> You were seemingly purportedly vague in what your error was. > >> > >> Perhaps if you can post what the first few lines of errors was that > Visual > >> Studio is coming up to, when you try to build it. > >> > >> Or, if it successfully builds--what is the first few lines of errors of > >> errors > >> when you run it. > >> > >> It may possibly be a linking error. As while you may have the library on > >> your > >> computer--you still need to tell the program to link against it. > Typically > >> this is done in the linking stage of compilation. > >> > >> Hope your issues get solved soon. > >> > >> Be if legit programming issues, or the ensuing lulz from trolling a > mailing > >> list (whatever the case may be). > >> > >> ~Katrina > >> > >> On Saturday, July 24, 2010 12:26:07 pm Dexter wrote: > >> > I will plase halp him I guess. > >> > > >> > http://metamod.sourceforge.net/files/sdk/hl_sdk_v23_source.exe > >> > > >> > Compile it wid da visul C++ compiler, try converting to visual C++ > >> > 2005 express edition > >> > > >> > Maybe an expert troll > >> > > >> > On Sat, Jul 24, 2010 at 10:26 AM, Simon Rapilly < > [email protected]> > >> wrote: > >> > > Nope I don't think he is > >> > > > >> > > 2010/7/24 AnAkIn . <[email protected]> > >> > > > >> > >> Are you kidding? > >> > >> > >> > >> 2010/7/24 joel olgado <[email protected]> > >> > >> > >> > >> > > >> > >> > a question im creating a mod for HALF-LIFE called Sector B-12 > >> > >> > > >> > >> > and I want to work in non steam hl version , and the hl won > version > >> . > >> > >> > I need to create a new hl.dll ? I do not know what to > >> > >> > do? > >> > >> > i install a WON HL MOD (normal mod with the HL original dll) in > NON > >> STEAM > >> > >> > HL and does not work and i saw several mods with compatibility > with > >> non > >> > >> > steam and WON... > >> > >> > and a ultimate question : > >> > >> > > >> > >> > and that language use hl non steam > >> > >> > > >> > >> > VISUAL C++ or visual situdio 2008 (or other) > >> > >> > Thanks > >> > >> > > >> > >> > > >> > >> > help me plase!!!! > >> > >> > > >> > >> > > >> > >> > > >> > >> > > >> > >> > _________________________________________________________________ > >> > >> > Pronto descubrirás un nuevo Hotmail. Nos estamos reinventando. > >> Preparate > >> > >> > para lo que se viene. > >> > >> > http://www.nuevohotmail.com > >> > >> > _______________________________________________ > >> > >> > To unsubscribe, edit your list preferences, or view the list > >> archives, > >> > >> > please visit: > >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > >> > >> > > >> > >> > >> > >> > >> > >> -- > >> > >> Best regards, > >> > >> AnAkIn, > >> > >> ------------- > >> > >> ESL EU TF2 Admin > >> > >> http://www.esl.eu/eu/tf2 > >> > >> _______________________________________________ > >> > >> To unsubscribe, edit your list preferences, or view the list > archives, > >> > >> please visit: > >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> > >> > > _______________________________________________ > >> > > To unsubscribe, edit your list preferences, or view the list > archives, > >> please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > >> > > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

