OP doesn't translate all too well either, making your post equally confusing
:D.

On Sat, Jul 24, 2010 at 6:33 PM, Harry Jeffery <
[email protected]> wrote:

> I find it ammusing that you follow the trend and use a more
> complicated vocabulary as well which will probably leave the op quite
> confused when he runs this through google translate.
>
> On 24 July 2010 22:57, Matt Hoffman <[email protected]> wrote:
> > I like how you point out the fact that english may not be his primary
> > language, and then proceed to use a higher level lexicon that would
> require
> > a lot of word lookups to fully understand.
> >
> > On Sat, Jul 24, 2010 at 2:53 PM, Katrina Payne <
> [email protected]
> >> wrote:
> >
> >> In the very unlikely occurrence that the OP is not a troll--but from the
> >> looks
> >> of things, not speaking english as a first language. (Is there really a
> >> "nonexistant/zero/undefined hotmail" for Spanish people? I mean--his
> >> provider's
> >> signature seems odd.)
> >>
> >> Well, first let us understand:
> >> Visual Studio is not a language. It is a concept known as an Integrated
> >> Development Environment.
> >>
> >> Typically Visual Studio could be used to work on stuff in any language.
> >> Heck if
> >> Microsoft released and Intercal Visual Studios--you could do stuff in
> >> Visual
> >> Studios in Intercal if need be (Though, that is more stuff the more
> >> masochistic
> >> people in Linux communities do when they want to joke around and amuse
> >> themselves--the Visual Studio equivalent would probably use the
> drastically
> >> less masochistic COBOL).
> >>
> >> Now, in the IDE of your choice, in this case Visual Studio, you can
> >> typically
> >> make use of any language that is compatible with C++ based DLLs and
> header
> >> files. For simplicity purposes I am going to suggest just sticking with
> C++
> >> for
> >> now.
> >>
> >> Next, we can move on:
> >>
> >> You were seemingly purportedly vague in what your error was.
> >>
> >> Perhaps if you can post what the first few lines of errors was that
> Visual
> >> Studio is coming up to, when you try to build it.
> >>
> >> Or, if it successfully builds--what is the first few lines of errors of
> >> errors
> >> when you run it.
> >>
> >> It may possibly be a linking error. As while you may have the library on
> >> your
> >> computer--you still need to tell the program to link against it.
> Typically
> >> this is done in the linking stage of compilation.
> >>
> >> Hope your issues get solved soon.
> >>
> >> Be if legit programming issues, or the ensuing lulz from trolling a
> mailing
> >> list (whatever the case may be).
> >>
> >> ~Katrina
> >>
> >> On Saturday, July 24, 2010 12:26:07 pm Dexter wrote:
> >> > I will plase halp him I guess.
> >> >
> >> > http://metamod.sourceforge.net/files/sdk/hl_sdk_v23_source.exe
> >> >
> >> > Compile it wid da visul C++ compiler, try converting to visual C++
> >> > 2005 express edition
> >> >
> >> >  Maybe an expert troll
> >> >
> >> > On Sat, Jul 24, 2010 at 10:26 AM, Simon Rapilly <
> [email protected]>
> >> wrote:
> >> > > Nope I don't think he is
> >> > >
> >> > > 2010/7/24 AnAkIn . <[email protected]>
> >> > >
> >> > >> Are you kidding?
> >> > >>
> >> > >> 2010/7/24 joel olgado <[email protected]>
> >> > >>
> >> > >> >
> >> > >> > a question im creating a mod for HALF-LIFE called Sector B-12
> >> > >> >
> >> > >> > and I want to work in non steam hl version , and the hl won
> version
> >> .
> >> > >> > I need to create a new hl.dll ? I do not know what to
> >> > >> > do?
> >> > >> > i install a WON HL MOD (normal mod with the HL original dll) in
> NON
> >> STEAM
> >> > >> > HL  and does not work and i saw several mods with compatibility
> with
> >> non
> >> > >> > steam and WON...
> >> > >> > and a ultimate question :
> >> > >> >
> >> > >> > and that language use hl non steam
> >> > >> >
> >> > >> > VISUAL C++  or visual situdio 2008  (or other)
> >> > >> > Thanks
> >> > >> >
> >> > >> >
> >> > >> > help me plase!!!!
> >> > >> >
> >> > >> >
> >> > >> >
> >> > >> >
> >> > >> > _________________________________________________________________
> >> > >> > Pronto descubrirás un nuevo Hotmail. Nos estamos reinventando.
> >> Preparate
> >> > >> > para lo que se viene.
> >> > >> > http://www.nuevohotmail.com
> >> > >> > _______________________________________________
> >> > >> > To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> > >> > please visit:
> >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > >> >
> >> > >> >
> >> > >>
> >> > >>
> >> > >> --
> >> > >> Best regards,
> >> > >> AnAkIn,
> >> > >> -------------
> >> > >> ESL EU TF2 Admin
> >> > >> http://www.esl.eu/eu/tf2
> >> > >> _______________________________________________
> >> > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > >> please visit:
> >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > >>
> >> > >>
> >> > > _______________________________________________
> >> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > >
> >> > >
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >> >
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
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>
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