Re: [hlcoders] Tony's Rain Splash tutorial on VDC

2010-11-30 Thread Matt Hoffman
I think he's trying to precache the particle system in his code via: CClient_Precipitation::ClientThink() { Simulate( gpGlobals->frametime ); PrecacheParticleSystem("Rain_01_impact"); } Which seems odd to me, shouldn't there be a initialize/precache section that he could do it in there? I also d

Re: [hlcoders] Tony's Rain Splash tutorial on VDC

2010-11-30 Thread Adam "amckern" McKern
All your line breaks where removed, i cant read that, and the link is 404 Owner Nigredo Studios http://www.nigredostudios.com --- On Wed, 1/12/10, James Warner wrote: From: James Warner Subject: [hlcoders] Tony's Rain Splash tutorial on VDC To: hlcoders@list.valvesoftware.com Received

[hlcoders] Tony's Rain Splash tutorial on VDC

2010-11-30 Thread James Warner
Hi all on the mailing list.First post on here, hope it works :)Was following the tutorial on the VDC (rain splashes).I have come to a problem, when I run the mod, I get "Client: Missing precache for particle system "Rain_01"!"Rain_01 being the particle effect in Hl2:Ep2. I was trying to use the