All your line breaks where removed, i cant read that, and the link is 404 -------- Owner Nigredo Studios http://www.nigredostudios.com
--- On Wed, 1/12/10, James Warner <jamste...@windowslive.com> wrote: From: James Warner <jamste...@windowslive.com> Subject: [hlcoders] Tony's Rain Splash tutorial on VDC To: hlcoders@list.valvesoftware.com Received: Wednesday, 1 December, 2010, 5:51 PM Hi all on the mailing list.First post on here, hope it works :)Was following the tutorial on the VDC (rain splashes).I have come to a problem, when I run the mod, I get "Client: Missing precache for particle system "Rain_01"!"Rain_01 being the particle effect in Hl2:Ep2. I was trying to use the Rain_01_impact as the particle for water splashes.Full code here: http://pastebin.com/PsqqByA1I have tried:void CClient_Precipitation::ClientThink(){ Simulate( gpGlobals->frametime ); PrecacheParticleSystem("Rain_01");}andvoid CClient_Precipitation::ClientThink(){ Simulate( gpGlobals->frametime ); PrecacheParticleSystem("Rain_01_impact");}along with tryingDispatchParticleEffect( "Rain_01", trace.endpos,trace.m_pEnt->GetAbsAngles() , NULL );andDispatchParticleEffect( "Rain_01_impact", trace.endpos,trace.m_pEnt->GetAbsAngles() , NULL );None of which seems to work.Any ideas? Many thanks, FiX _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders