I think he's trying to precache the particle system in his code via:
CClient_Precipitation::ClientThink()
{
Simulate( gpGlobals->frametime );
 PrecacheParticleSystem("Rain_01_impact");
}

Which seems odd to me, shouldn't there be a initialize/precache section that
he could do it in there?

I also don't know if he's trying to precache the right particle name. And
then I think they don't show up in his code because they aren't precached?

Here's the tutorial he followed:
http://developer.valvesoftware.com/wiki/Rain_splashes

*finishes guessing*

On Tue, Nov 30, 2010 at 10:57 PM, Adam "amckern" McKern
<amck...@yahoo.com>wrote:

> All your line breaks where removed, i cant read that, and the link is 404
>
> --------
> Owner Nigredo Studios http://www.nigredostudios.com
>
> --- On Wed, 1/12/10, James Warner <jamste...@windowslive.com> wrote:
>
> From: James Warner <jamste...@windowslive.com>
> Subject: [hlcoders] Tony's Rain Splash tutorial on VDC
> To: hlcoders@list.valvesoftware.com
> Received: Wednesday, 1 December, 2010, 5:51 PM
>
>
> Hi all on the mailing list.First post on here, hope it works :)Was
> following the tutorial on the VDC (rain splashes).I have come to a problem,
> when I run the mod, I get "Client: Missing precache for particle system
> "Rain_01"!"Rain_01 being the particle effect in Hl2:Ep2. I was trying to use
> the Rain_01_impact as the particle for water splashes.Full code here:
> http://pastebin.com/PsqqByA1I have tried:void
> CClient_Precipitation::ClientThink(){    Simulate( gpGlobals->frametime );
>   PrecacheParticleSystem("Rain_01");}andvoid
> CClient_Precipitation::ClientThink(){    Simulate( gpGlobals->frametime );
>   PrecacheParticleSystem("Rain_01_impact");}along with
> tryingDispatchParticleEffect( "Rain_01",
> trace.endpos,trace.m_pEnt->GetAbsAngles() , NULL
> );andDispatchParticleEffect( "Rain_01_impact",
> trace.endpos,trace.m_pEnt->GetAbsAngles() , NULL );None of which seems to
> work.Any ideas?
> Many thanks, FiX
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to