I think he's trying to precache the particle system in his code via: CClient_Precipitation::ClientThink() { Simulate( gpGlobals->frametime ); PrecacheParticleSystem("Rain_01_impact"); }
Which seems odd to me, shouldn't there be a initialize/precache section that he could do it in there? I also don't know if he's trying to precache the right particle name. And then I think they don't show up in his code because they aren't precached? Here's the tutorial he followed: http://developer.valvesoftware.com/wiki/Rain_splashes *finishes guessing* On Tue, Nov 30, 2010 at 10:57 PM, Adam "amckern" McKern <amck...@yahoo.com>wrote: > All your line breaks where removed, i cant read that, and the link is 404 > > -------- > Owner Nigredo Studios http://www.nigredostudios.com > > --- On Wed, 1/12/10, James Warner <jamste...@windowslive.com> wrote: > > From: James Warner <jamste...@windowslive.com> > Subject: [hlcoders] Tony's Rain Splash tutorial on VDC > To: hlcoders@list.valvesoftware.com > Received: Wednesday, 1 December, 2010, 5:51 PM > > > Hi all on the mailing list.First post on here, hope it works :)Was > following the tutorial on the VDC (rain splashes).I have come to a problem, > when I run the mod, I get "Client: Missing precache for particle system > "Rain_01"!"Rain_01 being the particle effect in Hl2:Ep2. I was trying to use > the Rain_01_impact as the particle for water splashes.Full code here: > http://pastebin.com/PsqqByA1I have tried:void > CClient_Precipitation::ClientThink(){ Simulate( gpGlobals->frametime ); > PrecacheParticleSystem("Rain_01");}andvoid > CClient_Precipitation::ClientThink(){ Simulate( gpGlobals->frametime ); > PrecacheParticleSystem("Rain_01_impact");}along with > tryingDispatchParticleEffect( "Rain_01", > trace.endpos,trace.m_pEnt->GetAbsAngles() , NULL > );andDispatchParticleEffect( "Rain_01_impact", > trace.endpos,trace.m_pEnt->GetAbsAngles() , NULL );None of which seems to > work.Any ideas? > Many thanks, FiX > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders