Why not use SourceMod http://www.sourcemod.net/? (requires the nightly
snapshops of both MetaMod Source and SourceMod developer builds for CS:GO I
believe.)
That's the only real way to do things nowadays in my opinion.
If you really need C++ then make a MetaMod:Source plugin so that you don't
hello
did you try to compile your model with the $autocenter command ?
https://developer.valvesoftware.com/wiki/$autocenter
it seem you can create an attachement point and define it to be the origin
point of the model.
the hull of all prop is build on the boundary box data, if there is no hull
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