Re: [hlcoders] Starting Server Plugins

2012-09-01 Thread Riley
Why not use SourceMod http://www.sourcemod.net/? (requires the nightly snapshops of both MetaMod Source and SourceMod developer builds for CS:GO I believe.) That's the only real way to do things nowadays in my opinion. If you really need C++ then make a MetaMod:Source plugin so that you don't

Re: [hlcoders] Help! How to change the $origin of a model without access to the QC file?

2012-09-01 Thread RedEyes Fuzz
hello did you try to compile your model with the $autocenter command ? https://developer.valvesoftware.com/wiki/$autocenter it seem you can create an attachement point and define it to be the origin point of the model. the hull of all prop is build on the boundary box data, if there is no hull