Re: [hlcoders] Source control solution?

2009-08-25 Thread DAV
to be but i don't like the merge thing. I just have to keep remembering that that VSS 'Get latest version' is SVN 'Checkout' and VSS 'Check Out' is SVN 'Lock On'. ;) (and other similar things) Thanks again, Davide (DAV) Email: d...@davlevels.com Azure Sheep: http://mods.davlevels.com/azuresheep/ Point

Re: [hlcoders] Source control solution?

2009-08-25 Thread DAV
...VSS 'Get latest version' is SVN 'Update' :S Davide (DAV) Email: d...@davlevels.com Azure Sheep: http://mods.davlevels.com/azuresheep/ Point of View: http://mods.davlevels.com/pointofview/ DAV Levels: http://www.davlevels.com/ On Tue, Aug 25, 2009 at 9:11 AM, DAV d...@davlevels.com wrote

[hlcoders] Source control solution?

2009-08-24 Thread DAV
about CSV? Anyone knows of a free CSV server? I could also use a source control server that doesn't require a 'install' since the server a rent doesn't allow me to install software. But if the install process is just to copy some files to it then it is ok. Ideias, sugestions? Thanks, Davide (DAV

Re: [hlcoders] SDK problem

2008-01-29 Thread DAV
-working Steam, while in the second computer I didn't had that (I only add it later after all was installed). Thanks Davide (DAV) Email: [EMAIL PROTECTED] Azure Sheep: http://halflife.multiplayer.it/azuresheep/ Point of View: http://halflife.multiplayer.it/pov/ DAV Levels: http

Re: [hlcoders] SDK problem

2008-01-29 Thread DAV
It would be allot simpler if Valve changed the error message to the real error instead of the game unavailable. Or if it could write the error in a log. Thanks Davide (DAV) Email: [EMAIL PROTECTED] Azure Sheep: http://halflife.multiplayer.it/azuresheep/ Point of View: http

[hlcoders] SDK problem

2008-01-28 Thread DAV
it starts to give the error so it must be something after related to the sourcesdk and sourcesdk_content folders. As said before, this was not happening before the 26/1 update and the gfc is not corrupted. Any help? Can I get more info from any log file? Thanks, Davide (DAV) Email: [EMAIL PROTECTED

Re: [hlcoders] SDK problem

2008-01-28 Thread DAV
Did that also various times with and without deleting the folders... (forgot to say that in the email) Thanks Davide (DAV) Email: [EMAIL PROTECTED] Azure Sheep: http://halflife.multiplayer.it/azuresheep/ Point of View: http://halflife.multiplayer.it/pov/ DAV Levels: http

Re: [hlcoders] New update.

2008-01-25 Thread DAV
The VPROJECT is set to the mod directory. The mod is EP2 based (420). Any workaround to fix the problem? Davide (DAV) Email: [EMAIL PROTECTED] Azure Sheep: http://halflife.multiplayer.it/azuresheep/ Point of View: http://halflife.multiplayer.it/pov/ DAV Levels: http

Re: [hlcoders] New update.

2008-01-24 Thread DAV
Cool. The bugs with Hammer/HL2 I was having seem to be gone now. Can someone tell me if the ep2 fgd is available? Davide (DAV) Email: [EMAIL PROTECTED] Azure Sheep: http://halflife.multiplayer.it/azuresheep/ Point of View: http://halflife.multiplayer.it/pov/ DAV Levels: http

Re: [hlcoders] New update.

2008-01-24 Thread DAV
Mine was working before but now it started to give the unable to play game at this time error also. Davide (DAV) Email: [EMAIL PROTECTED] Azure Sheep: http://halflife.multiplayer.it/azuresheep/ Point of View: http://halflife.multiplayer.it/pov/ DAV Levels: http

[hlcoders] Blood?

2007-10-16 Thread DAV
Hi, Maybe I missed something, but did the blood splash of when a bullet hit a enemy dissapeared since HL2EP2 came out in older games and mods? I also notice that the blood decal that appear after you hit a dead npc doesnt appear anymore. Thanks, Davide (DAV) Email: [EMAIL PROTECTED] Azure Sheep

Re: [hlcoders] Hammer crash

2007-10-15 Thread DAV
the problem is in the cordon being all 9. Davide (DAV) Email: [EMAIL PROTECTED] Azure Sheep: http://halflife.multiplayer.it/azuresheep/ Point of View: http://halflife.multiplayer.it/pov/ DAV Levels: http://davlevels.planetquake.com.gamespy.com/ On 10/15/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote

Re: [hlcoders] filesystem_steam.dll cant load

2006-03-15 Thread DAV
I tried to run HL2 and the zoom still doesnt work on the mod... Are you having the same problem? Davide (DAV) Email: [EMAIL PROTECTED] DAV Levels: http://davlevels.planetquake.com.gamespy.com/ Q: What does running HL2 do that Steam is so dependent upon? A: Update all the dlls in the \steam

Re: Re: [hlcoders] filesystem_steam.dll cant load

2006-03-14 Thread DAV
I don't know what is going on but the suit zoom and the zoom on the crossbow is not working anymore... (at least when I play my mod that uses the hl2 default dlls) Davide (DAV) Email: [EMAIL PROTECTED] Azure Sheep: http://halflife.multiplayer.it/azuresheep/ Point of View: http

Re: [hlcoders] Re: hlcoders digest, Vol 1 #2226 - 12 msgs

2005-11-12 Thread DAV
Thanks. Now it stopped geving that error but it started to give this error in the Phoneme Editor: Last Extraction Result: results retrieved, but full recognition failed. I check the output window and cant find any error. Any idea? Davide (DAV) Email: [EMAIL PROTECTED] DAV Levels: http

Re: [hlcoders] Re: hlcoders digest, Vol 1 #2226 - 12 msgs

2005-11-12 Thread DAV
Nevermind. It gives the error but it still manages to make the extraction. Thanks again, Davide (DAV) Email: [EMAIL PROTECTED] DAV Levels: http://davlevels.planetquake.gamespy.com/ - Original Message - From: DAV [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Saturday

Re: [hlcoders] Steam UI Update

2005-10-08 Thread DAV
Ok, first sorry if this is not the currect place to ask this but I searched everywhere and couldnt find it! How do you create a new wiki page? Davide (DAV) Email: [EMAIL PROTECTED] DAV Levels: http://www.planetquake.com/davlevels/ - Original Message - From: Alfred Reynolds [EMAIL

Re: [hlcoders] Steam UI Update

2005-10-08 Thread DAV
Yup, I manage to find it after I sended the email... It is alot more simple that I was thinking... Thanks, Davide (DAV) Email: [EMAIL PROTECTED] DAV Levels: http://www.planetquake.com/davlevels/ - Original Message - From: Adam amckern Mckern [EMAIL PROTECTED] To: hlcoders

Re: [hlcoders] Cubemaps Bug

2005-10-01 Thread DAV
happen in those maps... Davide (DAV) Email: [EMAIL PROTECTED] DAV Levels: http://www.planetquake.com/davlevels/ - Original Message - From: Teddy [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Saturday, October 01, 2005 3:08 AM Subject: Re: [hlcoders] Cubemaps Bug DAV, try

Re: [hlcoders] Cubemaps Bug

2005-09-30 Thread DAV
/davlevels/pictemp/after.jpg Test map (vmf): http://www.planetquake.com/davlevels/pictemp/test12.jpg The test map doesnt have a env_cubemap but the bug is happening with or without them. Davide (DAV) Email: [EMAIL PROTECTED] DAV Levels: http://www.planetquake.com/davlevels/ - Original Message

Re: [hlcoders] Tier0_s.dll error when debugging Source Mods ( was: Last update has broken Mod shaders and is causing crashes )

2005-09-29 Thread DAV
? Davide (DAV) Email: [EMAIL PROTECTED] DAV Levels: http://www.planetquake.com/davlevels/ - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, September 29, 2005 11:56 PM Subject: [hlcoders] Tier0_s.dll error when debugging

[hlcoders] PlanetHalflife POTD Alien Slave from garys mod

2005-07-30 Thread DAV
Hi, Any idea of how they enlarge the Alien Slave model we can see here: http://www.planethalflife.com/potd/index.asp?id=497208 How did they do it? Thanks, davcin ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] PlanetHalflife POTD Alien Slave from garys mod

2005-07-30 Thread DAV
Yes, after looking it better it really is the skybox with the explosions model added. But, anyway anyone knows a easy way to enlarge a model? Davide (DAV) Email: [EMAIL PROTECTED] DAV Levels: http://www.planetquake.com/davlevels/ - Original Message - From: Tim Holt [EMAIL PROTECTED

Re: [hlcoders] (semi OT) 3d panoramas

2005-05-20 Thread DAV
Here are some more virtual screens: http://www.vrway.com/vr_hl2/home_fullscreen.html But how did they paused the game without the PAUSE image to appear? Any help? Did they remove it later by editing the pictures? Davide (DAV) Email: [EMAIL PROTECTED] DAV Levels: http://www.planetquake.com

RE: [hlcoders] (semi OT) 3d panoramas

2005-05-18 Thread DAV
Thanks for the tip. Just some things to make it work currectly that I also need: - How do I pause the game without having the pause image to appear? - Is there anyway to hide the hud and weapons if you have them? Thanks, Davide (DAV) Email: [EMAIL PROTECTED] DAV Levels: http://www.planetquake.com

Re: [hlcoders] (semi OT) 3d panoramas

2005-05-17 Thread DAV
and the size is small (~76Kb) Davide (DAV) Email: [EMAIL PROTECTED] DAV Levels: http://www.planetquake.com/davlevels/ - Original Message - From: Andrew Foss [EMAIL PROTECTED] To: Half-life Coders List hlcoders@list.valvesoftware.com Sent: Monday, May 16, 2005 7:55 PM Subject: [hlcoders] (semi OT

[hlcoders] HL2 soundtrack?

2004-10-14 Thread DAV
Sorry if this is not exacly the best place to ask this but, did anymore received the HL2 soudtrack yet? How is it? Thanks, Davide (DAV) Email: [EMAIL PROTECTED] Azure Sheep: http://www.halflifeitalia.com/azuresheep/ Point of View: http://www.halflifeitalia.com/pov/ DAV Levels: http

[hlcoders] Steam and working on mods

2004-05-18 Thread DAV
to connect to the 'Internet'? I mean, I just want to edit my SP mods and test them, not to play then online... Any help is welcome, thanks, Davide (DAV) Email: [EMAIL PROTECTED] Azure Sheep: http://www.halflifeitalia.com/azuresheep/ Point of View: http://www.halflifeitalia.com/pov/ DAV Levels

Re: [hlcoders] Counter-Strike is multiplayer? (was ^_^ mew-mew)

2004-05-14 Thread DAV
Maybe they presented CS as the multiplayer MOD just to give the idea that is very easy to convert HL1 mods to HL2... Davide (DAV) Email: [EMAIL PROTECTED] Azure Sheep: http://halflife.multiplayer.it/azuresheep/ Point of View: http://halflife.multiplayer.it/pov/ DAV Levels: http

[hlcoders] Steam and SP only mods

2003-09-16 Thread DAV
that HL crashed while waiting. Any help to fix the above? Also how do we make patchs for our mods now? The way before just need to give the new dir when applying the patch (for example: D:\Games\Steam\SteamApps\[email]\half-life\[mod])? Davide (DAV) Email: [EMAIL PROTECTED] DAV Levels: http

Re: [hlcoders] Steam and SP only mods

2003-09-16 Thread DAV
out there. Davide (DAV) Email: [EMAIL PROTECTED] DAV Levels: http://www.planetquake.com/davlevels/ - Original Message - From: Gunslinger [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 16, 2003 12:20 PM Subject: Re: [hlcoders] Steam and SP only mods use

Re: [hlcoders] Steam filesystem

2003-09-16 Thread DAV
And how to make stuff we made before Steam on Half-Life? Stuff like costum splashscreen, costum menus, etc? Davide (DAV) Email: [EMAIL PROTECTED] DAV Levels: http://www.planetquake.com/davlevels/ - Original Message - From: sedfsdf kljhlkjhkjh [EMAIL PROTECTED] To: [EMAIL PROTECTED

Re: [hlcoders] Steam filesystem

2003-09-16 Thread DAV
menu. All the files are there as they were before on the HL 1.1.1.0 version... Davide (DAV) Email: [EMAIL PROTECTED] DAV Levels: http://www.planetquake.com/davlevels/ - Original Message - From: Brian A. Stumm [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 16, 2003 9:42

Re: [hlcoders] FW: Half-Life: fun with MODs

2003-07-30 Thread DAV
Nevertheless, the report makes sense and in the DLL part it is correct. We all know that we can place what ever code we want in the DLL files. A programmer with bad intensions could perfectly create a fake mod (or even a real one) and place the malicious code there... Davide (DAV) Email: [EMAIL