to be but i don't like the merge thing.
I just have to keep remembering that that VSS 'Get latest version' is SVN
'Checkout' and VSS 'Check Out' is SVN 'Lock On'. ;)
(and other similar things)
Thanks again,
Davide (DAV)
Email: d...@davlevels.com
Azure Sheep: http://mods.davlevels.com/azuresheep/
Point
...VSS 'Get latest version' is SVN 'Update' :S
Davide (DAV)
Email: d...@davlevels.com
Azure Sheep: http://mods.davlevels.com/azuresheep/
Point of View: http://mods.davlevels.com/pointofview/
DAV Levels: http://www.davlevels.com/
On Tue, Aug 25, 2009 at 9:11 AM, DAV d...@davlevels.com wrote
about CSV?
Anyone knows of a free CSV server?
I could also use a source control server that doesn't require a 'install'
since the server a rent doesn't allow me to install software.
But if the install process is just to copy some files to it then it is ok.
Ideias, sugestions?
Thanks,
Davide (DAV
-working Steam, while in the
second computer I didn't had that (I only add it later after all was
installed).
Thanks
Davide (DAV)
Email: [EMAIL PROTECTED]
Azure Sheep: http://halflife.multiplayer.it/azuresheep/
Point of View: http://halflife.multiplayer.it/pov/
DAV Levels: http
It would be allot simpler if Valve changed the error message to the
real error instead of the game unavailable.
Or if it could write the error in a log.
Thanks
Davide (DAV)
Email: [EMAIL PROTECTED]
Azure Sheep: http://halflife.multiplayer.it/azuresheep/
Point of View: http
it starts to
give the error so it must be something after related to the sourcesdk and
sourcesdk_content folders.
As said before, this was not happening before the 26/1 update and the gfc is
not corrupted.
Any help?
Can I get more info from any log file?
Thanks,
Davide (DAV)
Email: [EMAIL PROTECTED
Did that also various times with and without deleting the folders...
(forgot to say that in the email)
Thanks
Davide (DAV)
Email: [EMAIL PROTECTED]
Azure Sheep: http://halflife.multiplayer.it/azuresheep/
Point of View: http://halflife.multiplayer.it/pov/
DAV Levels: http
The VPROJECT is set to the mod directory. The mod is EP2 based (420).
Any workaround to fix the problem?
Davide (DAV)
Email: [EMAIL PROTECTED]
Azure Sheep: http://halflife.multiplayer.it/azuresheep/
Point of View: http://halflife.multiplayer.it/pov/
DAV Levels: http
Cool. The bugs with Hammer/HL2 I was having seem to be gone now.
Can someone tell me if the ep2 fgd is available?
Davide (DAV)
Email: [EMAIL PROTECTED]
Azure Sheep: http://halflife.multiplayer.it/azuresheep/
Point of View: http://halflife.multiplayer.it/pov/
DAV Levels: http
Mine was working before but now it started to give the unable to play game
at this time error also.
Davide (DAV)
Email: [EMAIL PROTECTED]
Azure Sheep: http://halflife.multiplayer.it/azuresheep/
Point of View: http://halflife.multiplayer.it/pov/
DAV Levels: http
Hi,
Maybe I missed something, but did the blood splash of when a bullet hit a
enemy dissapeared since HL2EP2 came out in older games and mods?
I also notice that the blood decal that appear after you hit a dead npc
doesnt appear anymore.
Thanks,
Davide (DAV)
Email: [EMAIL PROTECTED]
Azure Sheep
the problem is in the
cordon being all 9.
Davide (DAV)
Email: [EMAIL PROTECTED]
Azure Sheep: http://halflife.multiplayer.it/azuresheep/
Point of View: http://halflife.multiplayer.it/pov/
DAV Levels: http://davlevels.planetquake.com.gamespy.com/
On 10/15/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote
I tried to run HL2 and the zoom still doesnt work on the mod...
Are you having the same problem?
Davide (DAV)
Email: [EMAIL PROTECTED]
DAV Levels: http://davlevels.planetquake.com.gamespy.com/
Q: What does running HL2 do that Steam is so dependent upon?
A: Update all the dlls in the \steam
I don't know what is going on but the suit zoom and the zoom on the crossbow
is not working anymore...
(at least when I play my mod that uses the hl2 default dlls)
Davide (DAV)
Email: [EMAIL PROTECTED]
Azure Sheep: http://halflife.multiplayer.it/azuresheep/
Point of View: http
Thanks. Now it stopped geving that error but it started to give this error
in the Phoneme Editor:
Last Extraction Result: results retrieved, but full recognition failed.
I check the output window and cant find any error.
Any idea?
Davide (DAV)
Email: [EMAIL PROTECTED]
DAV Levels: http
Nevermind. It gives the error but it still manages to make the extraction.
Thanks again,
Davide (DAV)
Email: [EMAIL PROTECTED]
DAV Levels: http://davlevels.planetquake.gamespy.com/
- Original Message -
From: DAV [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Saturday
Ok, first sorry if this is not the currect place to ask this but I searched
everywhere and couldnt find it!
How do you create a new wiki page?
Davide (DAV)
Email: [EMAIL PROTECTED]
DAV Levels: http://www.planetquake.com/davlevels/
- Original Message -
From: Alfred Reynolds [EMAIL
Yup, I manage to find it after I sended the email...
It is alot more simple that I was thinking...
Thanks,
Davide (DAV)
Email: [EMAIL PROTECTED]
DAV Levels: http://www.planetquake.com/davlevels/
- Original Message -
From: Adam amckern Mckern [EMAIL PROTECTED]
To: hlcoders
happen in those maps...
Davide (DAV)
Email: [EMAIL PROTECTED]
DAV Levels: http://www.planetquake.com/davlevels/
- Original Message -
From: Teddy [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Saturday, October 01, 2005 3:08 AM
Subject: Re: [hlcoders] Cubemaps Bug
DAV, try
/davlevels/pictemp/after.jpg
Test map (vmf):
http://www.planetquake.com/davlevels/pictemp/test12.jpg
The test map doesnt have a env_cubemap but the bug is happening with or
without them.
Davide (DAV)
Email: [EMAIL PROTECTED]
DAV Levels: http://www.planetquake.com/davlevels/
- Original Message
?
Davide (DAV)
Email: [EMAIL PROTECTED]
DAV Levels: http://www.planetquake.com/davlevels/
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, September 29, 2005 11:56 PM
Subject: [hlcoders] Tier0_s.dll error when debugging
Hi,
Any idea of how they enlarge the Alien Slave model we can see here:
http://www.planethalflife.com/potd/index.asp?id=497208
How did they do it?
Thanks,
davcin
___
To unsubscribe, edit your list preferences, or view the list archives, please
Yes, after looking it better it really is the skybox with the explosions
model added.
But, anyway anyone knows a easy way to enlarge a model?
Davide (DAV)
Email: [EMAIL PROTECTED]
DAV Levels: http://www.planetquake.com/davlevels/
- Original Message -
From: Tim Holt [EMAIL PROTECTED
Here are some more virtual screens:
http://www.vrway.com/vr_hl2/home_fullscreen.html
But how did they paused the game without the PAUSE image to appear?
Any help? Did they remove it later by editing the pictures?
Davide (DAV)
Email: [EMAIL PROTECTED]
DAV Levels: http://www.planetquake.com
Thanks for the tip.
Just some things to make it work currectly that I also need:
- How do I pause the game without having the pause image to appear?
- Is there anyway to hide the hud and weapons if you have them?
Thanks,
Davide (DAV)
Email: [EMAIL PROTECTED]
DAV Levels: http://www.planetquake.com
and the size is small
(~76Kb)
Davide (DAV)
Email: [EMAIL PROTECTED]
DAV Levels: http://www.planetquake.com/davlevels/
- Original Message -
From: Andrew Foss [EMAIL PROTECTED]
To: Half-life Coders List hlcoders@list.valvesoftware.com
Sent: Monday, May 16, 2005 7:55 PM
Subject: [hlcoders] (semi OT
Sorry if this is not exacly the best place to ask this but,
did anymore received the HL2 soudtrack yet?
How is it?
Thanks,
Davide (DAV)
Email: [EMAIL PROTECTED]
Azure Sheep: http://www.halflifeitalia.com/azuresheep/
Point of View: http://www.halflifeitalia.com/pov/
DAV Levels: http
to connect to
the 'Internet'?
I mean, I just want to edit my SP mods and test them, not to play then
online...
Any help is welcome, thanks,
Davide (DAV)
Email: [EMAIL PROTECTED]
Azure Sheep: http://www.halflifeitalia.com/azuresheep/
Point of View: http://www.halflifeitalia.com/pov/
DAV Levels
Maybe they presented CS as the multiplayer MOD just to give the idea that is
very easy to convert HL1 mods to HL2...
Davide (DAV)
Email: [EMAIL PROTECTED]
Azure Sheep: http://halflife.multiplayer.it/azuresheep/
Point of View: http://halflife.multiplayer.it/pov/
DAV Levels: http
that HL crashed while waiting.
Any help to fix the above?
Also how do we make patchs for our mods now?
The way before just need to give the new dir when applying the patch (for
example: D:\Games\Steam\SteamApps\[email]\half-life\[mod])?
Davide (DAV)
Email: [EMAIL PROTECTED]
DAV Levels: http
out there.
Davide (DAV)
Email: [EMAIL PROTECTED]
DAV Levels: http://www.planetquake.com/davlevels/
- Original Message -
From: Gunslinger [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 16, 2003 12:20 PM
Subject: Re: [hlcoders] Steam and SP only mods
use
And how to make stuff we made before Steam on Half-Life?
Stuff like costum splashscreen, costum menus, etc?
Davide (DAV)
Email: [EMAIL PROTECTED]
DAV Levels: http://www.planetquake.com/davlevels/
- Original Message -
From: sedfsdf kljhlkjhkjh [EMAIL PROTECTED]
To: [EMAIL PROTECTED
menu. All the files are
there as they were before on the HL 1.1.1.0 version...
Davide (DAV)
Email: [EMAIL PROTECTED]
DAV Levels: http://www.planetquake.com/davlevels/
- Original Message -
From: Brian A. Stumm [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 16, 2003 9:42
Nevertheless, the report makes sense and in the DLL part it is correct.
We all know that we can place what ever code we want in the DLL files. A
programmer with bad intensions could perfectly create a fake mod (or even a
real one) and place the malicious code there...
Davide (DAV)
Email: [EMAIL
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