That error is not happening to me but since the last 2 updates I started
having this problem:
I have a map with the light_environment and the env_sun.
Everything looks good but when I build the cubemaps (with buildcubemaps
command) and restart all the parts of the models that are not in the direct
light of the sun are black. If I turn around the model, making the black
area to be hit by direct light it becomes ok.
If you want to check a screenshot of what I am saying...
Before the buildcube maps:
http://www.planetquake.com/davlevels/pictemp/before.jpg
After the buildcube maps:
http://www.planetquake.com/davlevels/pictemp/after.jpg
Test map (vmf):
http://www.planetquake.com/davlevels/pictemp/test12.jpg
The test map doesnt have a env_cubemap but the bug is happening with or
without them.
It is like the engine is not drawing correctly the areas that dont get
direct light.
Any help?
Davide (DAV)
Email: [EMAIL PROTECTED]
DAV Levels: http://www.planetquake.com/davlevels/
----- Original Message -----
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, September 29, 2005 11:56 PM
Subject: [hlcoders] Tier0_s.dll error when debugging Source Mods ( was: Last
update has broken Mod shaders and is causing crashes )
Is anyone still experiencing this error? And just to double check, who
is successfully debugging their mod under steam right now (and if so
with what launch options)?
- Alfred
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
Sent: Monday, September 26, 2005 9:31 AM
To: [email protected]
Subject: RE: [hlcoders] Last update has broken Mod shaders and is
causing crashes
Still not working, same crashes with the error as stated before. The
problem
seems to be with the DLL tier0_s.dll.
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Justin Krenz
Sent: Sunday, September 25, 2005 11:03 PM
To: [email protected]
Subject: Re: [hlcoders] Last update has broken Mod shaders and is
causing
crashes
Control Panel -> System -> Advanced tab -> Environment Variables button
-> look for "sourcesdk" in the list of System Variables. This was also
after I ran the SourceSDK from the Play Games window in Steam and chose
"Refresh SDK Content".
If that doesn't work, try the following:
"c:\program files\steam\steam.exe" -applaunch 220 -dev -allowdebug -game
"<your mod's directory ie c:\mod\mod>"
Then I suppose you can try attaching your debugger to it.
Ben Everett wrote:
Hmm... I'm still unable to get my mod to work when being launched from
VS.
Same errors as before. I've tried using all of the tips you guys have
left
but nothing as of yet. The sourcesdk env variable you are referring
to, is
this in VS or Windows? Could you provide a example key-value pair?
And any word on Valve as to a REAL solution? It's kind of disturbing
that
they haven't responded to any of our issues (I know that I at least
check
my
work e-mail on the weekends).
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