Re: [hlcoders] Merry Christmas

2005-12-24 Thread DrBob
Ho ho ho ho ho... I'm stuck here working. :-( � wrote: I guess it's a bit early at your side, but I wish you all a Merry Christmas and Happy Holidays! julian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] New weapons system

2005-12-17 Thread DrBob
I can see where you're coming from, but using precalculated IK does mean that the animators don't have to do as much work, and it does also mean that many different hand and weapon model combinations can be used together without trouble. As well, it allows the adding of other stuff which would be

[hlcoders] New weapons system

2005-12-16 Thread DrBob
I have quite a radical (probably overblown) idea for a way to handle weapons, weapon animations, etc. for a more weapon-based game than CS:S (something more akin to Raven Shield). Instead of each weapon model having some hands in it, and all the animations based around this, why not have each

[hlcoders] Weapons research

2005-12-16 Thread DrBob
With regards to the weapons used in Counter-Strike: Source, where did you guys at Valve get the schematics and information? I've had a quick Google, and all I can find is piecemeal. Alfred? ___ To unsubscribe, edit your list preferences, or view the

Re: [hlcoders] New weapons system

2005-12-16 Thread DrBob
the finger bones) - I can't see how cutting out the fingers would greatly affect the appearance. Another thing which could be done is to cache the IK calculations for a specified set of arms with a specified weapon when a combination of the two is first used. Jeffrey botman Broome wrote: DrBob

Re: [hlcoders] New weapons system

2005-12-16 Thread DrBob
Of DrBob Sent: 16 December 2005 18:18 To: hlcoders@list.valvesoftware.com Subject: [hlcoders] New weapons system I have quite a radical (probably overblown) idea for a way to handle weapons, weapon animations, etc. for a more weapon-based game than CS:S (something more akin to Raven Shield

Re: [hlcoders] New weapons system

2005-12-16 Thread DrBob
wrote: Well you'd have a set of animations for each type of gun, sure it would require more work on the part of the animators but it'd probably look better. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DrBob Sent: 16 December 2005 19:10 To: hlcoders

Re: [hlcoders] m_angEyeAngles gets corrupted on client

2005-11-29 Thread DrBob
Have you run through the execution chain that leads from RecvProxy_FloatToFloat to C_SDKPlayer::UpdateClientSideAnimation()? Matthew Lewis wrote: This is an old problem that I've never been able to fully fix. The problem is that that when you watch a another player look up and down, the model

Re: [hlcoders] m_angEyeAngles gets corrupted on client

2005-11-29 Thread DrBob
tried disabling the interpolation, but the corruption continues. DrBob Wrote: Have you run through the execution chain that leads from RecvProxy_FloatToFloat to C_SDKPlayer::UpdateClientSideAnimation()? ___ To unsubscribe, edit your list preferences

Re: [hlcoders] LINK_ENTITY_TO_CLASS

2005-11-29 Thread DrBob
I would think that it would be useful to find the definition of the LINK_ENTITY_TO_CLASS macro, and look through its code. That might help. :-) LDuke wrote: -- [ Picked text/plain from multipart/alternative ] If an entity and class are linked using LINK_ENTITY_TO_CLASS(EntityName, ClassName ),

Re: [hlcoders] Did valve update hl2.exe's debuger?

2005-11-28 Thread DrBob
For it to drop you into the actual source, you need to make sure you've got debug symbols on (or something like that) - information generated at compile time which maps assembly to C++ source. ;-) Adam amckern Mckern wrote: Ok thanks, i have always been runing around in relase mode - when i do

Re: [hlcoders] Attn Valve, Minor Lost Coast Bug.

2005-10-30 Thread DrBob
If there was a big menu item in every game labelled Report bug, it wouldn't instill much confidence in players, would it? :-P Dan Stevens (IAmAI) wrote: -- [ Picked text/plain from multipart/alternative ] I thought that bug report system is only available in Counter-Strike Source? Even if it is

Re: [hlcoders] Attn Valve, Minor Lost Coast Bug.

2005-10-30 Thread DrBob
Well, DoD:S is new, isn't it, so there are bound to be more bugs in it than the other games. :-P Andrew Timson wrote: On 10/30/05, DrBob [EMAIL PROTECTED] wrote: If there was a big menu item in every game labelled Report bug, it wouldn't instill much confidence in players, would it? :-P

Re: [hlcoders] Lost Coast Commentary System

2005-10-29 Thread DrBob
[ Converted text/html to text/plain ] Makes me wonder where it gets the information for the numbering of the nodes - when you play one, it says (for example) that it's message 5 of 14. Benjamin Davison wrote: -- [ Picked text/plain from multipart/alternative ] What a concidence :D I was just

Re: [hlcoders] Steam Update Broke Mod

2005-09-23 Thread DrBob
Are you sure the specified file does actually exist, and is readable? Spektre wrote: So that Steam update just broke my mod, and I know I'm not the only one, several others concurred. It's giving a Can't find [modname]/gameinfo.txt error when the mod is run. Talia