[ Converted text/html to text/plain ]
Makes me wonder where it gets the information for the numbering of the nodes -
when you play one, it says (for example) that it's message 5 of 14.
Benjamin Davison wrote:

--
[ Picked text/plain from multipart/alternative ]
What a concidence :D I was just looking at how they put it together.

There is a file called d2_lostcoast_commentary.txt in the GCF and it looks
quite simple on how to set it all up.

Heres an example.

Commentary
{
entity
{
"classname" "point_commentary_node"
"origin" "1351.290771 2388.777588 -10.452896"
"commentaryfile" "#lostcoast\commentary\comm_intro.wav"
"speakers" "Gabe Newell"
"targetname" "comm_node_1"
}
}

There is probably an entity in the world which hooks it up and away you go,
but I have not looked at d2_lostocast.bsp yet.

On 10/28/05, Jurgen Knops <[EMAIL PROTECTED]>[1] wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi,



With great expectations I've been waiting for the Half-Life 2 Lost Coast
release.. Today was the release of it. With large admiration I've looked
at
the new commentary system, that will tell us about the whole happening
with
the HDR system..



My question about this is.. Will this commentary system also being
available
( in the future ) for mod developers. Like the Pulse! mod.. So like mods
with a learning environment.



- Jurgen

--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders[2]






--
- Ben Davison
- http://www.shadow-phoenix.com[3]
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders[4]



===References:===
  1. mailto:[EMAIL PROTECTED]
  2. http://list.valvesoftware.com/mailman/listinfo/hlcoders
  3. http://www.shadow-phoenix.com
  4. http://list.valvesoftware.com/mailman/listinfo/hlcoders

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to