[hlcoders] Re: HL2 Source

2003-10-05 Thread James Couzens
Manip, What the FUCK is wrong with you? How ignorant can you possibly be? Show some god damn respect you son of a bitch! Why would you post something like that in this VALVE list? You stupid cunt. James Manip writes: http://www.thedrydock.net/adminspace/manip/Compile_Half_Life_2.txt -

[hlcoders] Re: HL2 Source

2003-10-05 Thread James Couzens
to brake the law.. it doesn't provide download locations infact other than the title it could be about anything. - Original Message - From: James Couzens [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, October 05, 2003 12:03 PM Subject: [hlcoders] Re: HL2 Source Manip, What the FUCK

[hlcoders] Re: ABUSE REPORT

2003-10-05 Thread James Couzens
Brian, Glad i'm not the only one here with a distaste for this blatant abuse. Good job. James Brian A. Stumm writes: Sorry forgot to add helpvalve to the list... On Sun, 5 Oct 2003, Brian A. Stumm wrote: On Sun, 5 Oct 2003, Brian A. Stumm wrote: This mail is to notify you of illegal

[hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread James Couzens
Why is it, that many in here seem to think that they can write a better version of HLDS than say, oh I dunno.. they people who wrote it?! James Manip writes: How does making a dedicated server for valves software help valves down-fall ? I don't have the source but I would like to have it. All I

[hlcoders] Old Style vgui menus

2003-09-24 Thread James Couzens
I'm not sure if this problem is related to steam, but I'm having a problem with my TK menu with two scenarios, both resulting in purchasing problems in CS. #1. Menu is sent with -1 (forever), if the client doesn't respond and the round ends/restarts they experience problems buying. #2. Menu is

[hlcoders] HTML MOTD

2003-09-19 Thread James Couzens
Anyone, Am I correct in assuming that this MOTD browser is some how piggybacking on IE? James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Time on a server?

2003-09-17 Thread James Couzens
Anyone happen to know if generally speaking on mods, the time a client has been on the server is tracked in their edict, or if the time a player has been on a server (including between map changes) is tracked by hlds instead? James --- James Couzens My Half-Life Admin http://myHLAdmin.com

Re: [hlds_linux] Re: [hlcoders] Won being retired -- how do we test non-valve mods?

2003-09-15 Thread James Couzens
ha! gl! - Original Message - From: Mike Foss [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, September 15, 2003 3:31 PM Subject: [hlds_linux] Re: [hlcoders] Won being retired -- how do we test non-valve mods? Can you release the old won auth server source/binaries? Some of us

[hlcoders] client 'reconnect' results in segfault, 'retry' does not

2003-08-15 Thread James Couzens
Hey everyone, Perhaps someone can shed some light on the difference between when a user uses command retry as opposed to reconnect. From the outside their functionality appears identical, however, thanks to a regular user of ours a bug in software I have been writing has reared its ugly head.

Re: [hlcoders] client 'reconnect' results in segfault, 'retry' does not

2003-08-15 Thread James Couzens
Botman, Yes, all actions happen through a single thread. And as I mentioned, if the client uses retry everything is fine. 100% of the time, when a client uses reconnect instead. The problem is definately related to the thread however. Just strange how retry would not cause a problem and

Re: [hlcoders] client 'reconnect' results in segfault, 'retry' does not

2003-08-15 Thread James Couzens
because the edict pointer it outside of the in memory list of entities. - Alfred James Couzens wrote: does not Botman, Yes, all actions happen through a single thread. And as I mentioned, if the client uses retry everything is fine. 100% of the time, when a client uses reconnect

Re: [hlcoders] I hate linux :X

2003-07-25 Thread James Couzens
As hullu kindly pointed out to me, you can check your self by using a program called 'nm' which will return symbols in a dll provided you left in debugger code. a U to the left of a symbol would mean its undefied. James - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To:

Re: Re[4]: [hlcoders] (no subject)

2003-07-18 Thread James Couzens
GAH I hope it doesn't require .net that would blow. I write all my code in vi currently, just multiple windows with the right header files open and I'm fine. What makes you think it would require .net? Just being so massive and complex? Or from a learning standpoint you would be best off using

Re: [hlcoders] new hl1 sdk??

2003-07-07 Thread James Couzens
Any chance it will be GCC friendly out of the box? Or will Will Day have a go at it? ;) James --- James Couzens ClanMod Dev Team WWW: http://unitedadmins.com/clanmod.php UA LISTS: http://list.unitedadmins.com/mailman/listinfo - Original Message - From: Erik Johnson [EMAIL PROTECTED

[hlcoders] SDK line crashing linux servers

2003-06-08 Thread James Couzens
if (!pPlayer || !pPlayer-IsNetClient()) Why does this logic crash a linux dedicated server? Cheers, James --- James Couzens ClanMod Dev Team WWW: http://unitedadmins.com/clanmod.php UA LISTS: http://list.unitedadmins.com/mailman/listinfo

Re: [hlcoders] SDK line crashing linux servers

2003-06-08 Thread James Couzens
when it appears to be widely (and without problems) used in the dmc code. James --- James Couzens ClanMod Dev Team WWW: http://unitedadmins.com/clanmod.php UA LISTS: http://list.unitedadmins.com/mailman/listinfo - Original Message - From: MoD [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent

Re: [hlcoders] SDK line crashing linux servers

2003-06-08 Thread James Couzens
clear things up. --- James Couzens ClanMod Dev Team WWW: http://unitedadmins.com/clanmod.php UA LISTS: http://list.unitedadmins.com/mailman/listinfo - Original Message - From: matthew lewis [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, June 08, 2003 7:58 PM Subject: [hlcoders] SDK