Manip,
What the FUCK is wrong with you? How ignorant can you possibly be? Show
some god damn respect you son of a bitch! Why would you post something like
that in this VALVE list? You stupid cunt.
James
Manip writes:
http://www.thedrydock.net/adminspace/manip/Compile_Half_Life_2.txt
-
to brake the law.. it doesn't provide
download locations infact other than the title it could be about anything.
- Original Message -
From: James Couzens [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, October 05, 2003 12:03 PM
Subject: [hlcoders] Re: HL2 Source
Manip,
What the FUCK
Brian,
Glad i'm not the only one here with a distaste for this blatant abuse. Good
job.
James
Brian A. Stumm writes:
Sorry forgot to add helpvalve to the list...
On Sun, 5 Oct 2003, Brian A. Stumm wrote:
On Sun, 5 Oct 2003, Brian A. Stumm wrote:
This mail is to notify you of illegal
Why is it, that many in here seem to think that they can write a better
version of HLDS than say, oh I dunno.. they people who wrote it?!
James
Manip writes:
How does making a dedicated server for valves software help valves down-fall
? I don't have the source but I would like to have it. All I
I'm not sure if this problem is related to steam, but I'm having a problem
with my TK menu with two scenarios, both resulting in purchasing problems in
CS.
#1. Menu is sent with -1 (forever), if the client doesn't respond and the
round ends/restarts they experience problems buying.
#2. Menu is
Anyone,
Am I correct in assuming that this MOTD browser is some how piggybacking on
IE?
James
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Anyone happen to know if generally speaking on mods, the time a client has
been on the server is tracked in their edict, or if the time a player has
been on a server (including between map changes) is tracked by hlds instead?
James
---
James Couzens
My Half-Life Admin
http://myHLAdmin.com
ha! gl!
- Original Message -
From: Mike Foss [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, September 15, 2003 3:31 PM
Subject: [hlds_linux] Re: [hlcoders] Won being retired -- how do we test
non-valve mods?
Can you release the old won auth server source/binaries?
Some of us
Hey everyone,
Perhaps someone can shed some light on the difference between when a user
uses command retry as opposed to reconnect. From the outside their
functionality appears identical, however, thanks to a regular user of ours a
bug in software I have been writing has reared its ugly head.
Botman,
Yes, all actions happen through a single thread. And as I mentioned, if the
client uses retry everything is fine. 100% of the time, when a client
uses reconnect instead. The problem is definately related to the thread
however. Just strange how retry would not cause a problem and
because the
edict
pointer it outside of the in memory list of entities.
- Alfred
James Couzens wrote:
does not
Botman,
Yes, all actions happen through a single thread. And as I mentioned,
if the client uses retry everything is fine. 100% of the time,
when a client uses reconnect
As hullu kindly pointed out to me, you can check your self by using a
program called 'nm' which will return symbols in a dll provided you left in
debugger code. a U to the left of a symbol would mean its undefied.
James
- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To:
GAH I hope it doesn't require .net that would blow. I write all my code in
vi currently, just multiple windows with the right header files open and I'm
fine. What makes you think it would require .net? Just being so massive
and complex? Or from a learning standpoint you would be best off using
Any chance it will be GCC friendly out of the box? Or will Will Day have a
go at it? ;)
James
---
James Couzens
ClanMod Dev Team
WWW: http://unitedadmins.com/clanmod.php
UA LISTS: http://list.unitedadmins.com/mailman/listinfo
- Original Message -
From: Erik Johnson [EMAIL PROTECTED
if (!pPlayer || !pPlayer-IsNetClient())
Why does this logic crash a linux dedicated server?
Cheers,
James
---
James Couzens
ClanMod Dev Team
WWW: http://unitedadmins.com/clanmod.php
UA LISTS: http://list.unitedadmins.com/mailman/listinfo
when it
appears to be widely (and without problems) used in the dmc code.
James
---
James Couzens
ClanMod Dev Team
WWW: http://unitedadmins.com/clanmod.php
UA LISTS: http://list.unitedadmins.com/mailman/listinfo
- Original Message -
From: MoD [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent
clear things up.
---
James Couzens
ClanMod Dev Team
WWW: http://unitedadmins.com/clanmod.php
UA LISTS: http://list.unitedadmins.com/mailman/listinfo
- Original Message -
From: matthew lewis [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, June 08, 2003 7:58 PM
Subject: [hlcoders] SDK
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